Change Cruiser & Gunboat stats
This commit is contained in:
@@ -32693,12 +32693,14 @@ LODranges = 0, 999999
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obj = barrel
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obj = barrel
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Liberty Cruiser Turret Player
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[Munition]
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[Munition]
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nickname = li_cruiser_turret01_player_ammo
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nickname = li_cruiser_turret01_player_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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requires_ammo = false
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requires_ammo = false
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hit_pts = 2
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hit_pts = 2
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hull_damage = 440
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hull_damage = 540
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energy_damage = 0
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energy_damage = 0
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one_shot_sound = fire_capship
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one_shot_sound = fire_capship
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munition_hit_effect = li_capgun_01_impact
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munition_hit_effect = li_capgun_01_impact
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@@ -32744,6 +32746,8 @@ LODranges = 0, 350
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obj = barrel
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obj = barrel
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LODranges = 0, 400
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LODranges = 0, 400
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; Rheinland Cruiser Gun Player
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[Munition]
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[Munition]
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nickname = rh_battleship_turret03_a_player_ammo
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nickname = rh_battleship_turret03_a_player_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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@@ -32796,14 +32800,14 @@ obj = barrel
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LODranges = 0, 1000
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LODranges = 0, 1000
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; Rheinland Cruiser Turret Player
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[Munition]
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[Munition]
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nickname = rh_cruiser_turret01_player_ammo
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nickname = rh_cruiser_turret01_player_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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requires_ammo = false
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requires_ammo = false
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hit_pts = 2
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hit_pts = 2
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hull_damage = 320
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hull_damage = 520
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energy_damage = 0
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energy_damage = 0
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one_shot_sound = fire_capship_forward_gun
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one_shot_sound = fire_capship_forward_gun
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munition_hit_effect = rh_capgun_01_impact
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munition_hit_effect = rh_capgun_01_impact
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@@ -33013,7 +33017,7 @@ obj = barrel
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LODranges = 0, 400
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LODranges = 0, 400
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; Battleship Flak Turrets Player
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[Motor]
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[Motor]
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nickname = li_battleship_flak_turret01_player_motor
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nickname = li_battleship_flak_turret01_player_motor
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@@ -33087,13 +33091,14 @@ LODranges = 0, 450
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obj = barrel
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obj = barrel
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LODranges = 0, 500
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LODranges = 0, 500
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; Kusari Gunboat Turret Player
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[Munition]
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[Munition]
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nickname = ku_gunboat_turret01_player_ammo
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nickname = ku_gunboat_turret01_player_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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requires_ammo = false
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requires_ammo = false
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hit_pts = 2
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hit_pts = 2
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hull_damage = 830
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hull_damage = 730
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energy_damage = 0
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energy_damage = 0
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one_shot_sound = fire_capship
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one_shot_sound = fire_capship
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munition_hit_effect = ku_capgun_01_impact
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munition_hit_effect = ku_capgun_01_impact
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@@ -33119,7 +33124,7 @@ volume = 600
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mass = 10
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mass = 10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.500000
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refire_delay = 0.33
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muzzle_velocity = 1222.199951
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muzzle_velocity = 1222.199951
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toughness = 5.300000
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toughness = 5.300000
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flash_particle_name = ku_capgun_01_flash
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flash_particle_name = ku_capgun_01_flash
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@@ -10575,7 +10575,7 @@ HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 4
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num_exhaust_nozzles = 4
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nanobot_limit = 0
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nanobot_limit = 48
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shield_battery_limit = 0
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shield_battery_limit = 0
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linear_drag = 2.000000
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linear_drag = 2.000000
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strafe_force = 250000
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strafe_force = 250000
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@@ -10619,7 +10619,7 @@ rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
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nudge_force = 300000.000000
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nudge_force = 300000.000000
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strafe_force = 250000
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strafe_force = 250000
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linear_drag = 1.000000
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linear_drag = 1.000000
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nanobot_limit = 0
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nanobot_limit = 48
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shield_battery_limit = 0
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shield_battery_limit = 0
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mass = 5000.000000
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mass = 5000.000000
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hold_size = 100
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hold_size = 100
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@@ -10665,7 +10665,7 @@ camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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camera_turn_look_ahead_slerp_amount = 1.000000
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hit_pts = 23200
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hit_pts = 38200
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explosion_arch = explosion_instant
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explosion_arch = explosion_instant
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fuse = ku_gunship_body_fuse, 0.000000, 1
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fuse = ku_gunship_body_fuse, 0.000000, 1
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fuse = ku_gunship_burning_fuse01, 0.000000, 2250
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fuse = ku_gunship_burning_fuse01, 0.000000, 2250
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