Add more Waypoints to Li01 & Li05

This commit is contained in:
D4rkl1ght3r
2026-07-05 10:40:01 +02:00
parent f8b5b52d90
commit 6d8a67148a
2 changed files with 184 additions and 12 deletions
+182 -10
View File
@@ -2670,7 +2670,8 @@ type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
[NNObjective]
nickname = goto_westpoint4
state = HIDDEN
type = ids, 600003
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
;type = ids, 600003
[Trigger]
nickname = jacobi_westpoint2
@@ -2708,14 +2709,38 @@ Act_ActTrig = jacobi_westpoint_end2
nickname = jacobi_westpoint_end2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
Act_SetNNObj = goto_alaska
;Act_SetNNObj = goto_alaska
Act_NNPath = 21880, 21880, Li01_Trade_Lane_Ring_179, Li01
Act_ActTrig = jacobi_alaska_tradelane
Act_ActTrig = tradelane_alaska_entered
Act_ActTrig = jacobi_alaska_end
[Trigger]
nickname = tradelane_alaska_entered
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
Act_NNPath = 21880, 21880, Li01_Trade_Lane_Ring_190, Li01
[MsnSolar]
nickname = waypoint1
string_id = 10903
faction = fc_n_grp
system = Li01
position = 64894, 0, 18160
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = jacobi_alaska_tradelane
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
Act_SetNNObj = alaska_mine_field_entrance
;Act_SetNNObj = alaska_mine_field_entrance
Act_SpawnSolar = waypoint1
Act_NNPath = 600006, 600006, waypoint1, Li01
;Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
Act_ActTrig = jacobi_alaska_gate
[Trigger]
@@ -2737,7 +2762,8 @@ type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
nickname = jacobi_alaska_end
Cnd_SystemEnter = Li05
Act_ActTrig = jacobi_alaska_end2
Act_SetNNObj = cruiser_debris1
;Act_SetNNObj = cruiser_debris1
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm1
@@ -2818,8 +2844,7 @@ Act_ActTrig = cruiser_debris_mark1
[Trigger]
nickname = cruiser_debris_mark1
Cnd_CommComplete = dx_m14_0002_jacobi
Act_MarkObj = Li01_to_Li05, 1
;Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
[Trigger]
nickname = cruiser_debris_destroyed1
@@ -2834,22 +2859,40 @@ Act_ActTrig = cruiser_debris_mark2
nickname = cruiser_debris_mark2
Cnd_CommComplete = dx_m14_0003_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
Act_SetNNObj = cruiser_debris2
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
[Trigger]
nickname = cruiser_debris_destroyed2
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
Act_SpawnSolar = waypoint2
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = cruiser_debris_destroyed3
[MsnSolar]
nickname = waypoint2
string_id = 10903
faction = fc_n_grp
system = Li05
position = 74500, 0, 31500
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = cruiser_debris_destroyed3
system = Li05
Cnd_Timer = 5
Act_SpawnShip = Rogues1, rogues_attack, 70500, 0, 31500
Act_SetNNObj = rogues_spawn1
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
;Act_SetNNObj = rogues_spawn1
Act_NNPath = 600006, 600006, waypoint2, Li05
Act_ActTrig = rem_space_rogues_destroyed
Act_ActTrig = cruiser_debris_rogues_encounter_comm
@@ -2859,8 +2902,10 @@ state = HIDDEN
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
; TEST
[Trigger]
nickname = cruiser_debris_rogues_encounter_comm
Cnd_DistVec = inside, Player, 70500, 0, 31500, 3000
system = Li05
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
@@ -2875,7 +2920,33 @@ Act_ActTrig = rem_space_rogues_loot
nickname = rem_space_rogues_loot
Cnd_LootAcquired = walker_audio_log1, Player
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = rem_space_rogues_loot_waypoint
[MsnSolar]
nickname = waypoint1_1
string_id = 10903
faction = fc_n_grp
system = Li01
position = 74020, 0, 14572
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_rogues_loot_waypoint
Cnd_SystemEnter = Li01
Act_SpawnSolar = waypoint1_1
Act_AdjAcct = 2000000
Act_NNPath = 600006, 600006, waypoint1_1, Li01
Act_ActTrig = rem_space_rogues_loot_waypoint2
[Trigger]
nickname = rem_space_rogues_loot_waypoint2
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
Act_NNPath = 600006, 600006, Li01_09, li01_09
[Trigger]
nickname = jacobi_westpoint_end3
@@ -2968,6 +3039,8 @@ Act_SetNNObj = mlog_meetking
nickname = rem_space_harrison03
system = Li01
Cnd_LaunchComplete = Player
Act_SpawnSolar = waypoint3
Act_NNPath = 600006, 600006, waypoint3, Li01
Act_ActTrig = rem_space_harrison03_test4
[ObjList]
@@ -3114,6 +3187,20 @@ system = Li03
Cnd_Destroyed = pirate_transmitter1, 1, ALL
Act_SpawnLoot = liberty_fragment_data
[MsnSolar]
nickname = waypoint3
string_id = 10903
faction = fc_n_grp
system = Li05
position = -30763, 0, -60916
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_harrison03_test5
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
@@ -3161,12 +3248,97 @@ Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_undock1_harrison04
[MsnSolar]
nickname = waypoint4
string_id = 10903
faction = fc_n_grp
system = Li05
position = -39424, 0, -30534
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint5
string_id = 10903
faction = fc_n_grp
system = Li05
position = -32816, -300, 29451
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint6
string_id = 10903
faction = fc_n_grp
system = Li05
position = -18951, -300, 34452
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_undock1_harrison04
system = Li01
;Cnd_SpaceEnter = Li01
Cnd_BaseExit = li13_01_base
Act_SpawnSolar = waypoint4
Act_SpawnSolar = waypoint5
Act_SpawnSolar = waypoint6
Act_NNPath = 600007, 600007, waypoint4, Li01
Act_ActTrig = rem_space_harrison05
Act_ActTrig = rem_tradelane1_harrison01
Act_ActTrig = rem_tradelane2_harrison02
[Trigger]
nickname = rem_tradelane2_harrison02
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = rem_tradelane1_harrison01
[Trigger]
nickname = rem_tradelane1_harrison01
;system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
Act_ActTrig = rem_tradelane1_harrison02
;Waypoint 4 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison02
;system = Li01
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
Act_AdjAcct = 2000000
Act_NNPath = 600007, 600007, waypoint5, Li01
Act_ActTrig = rem_tradelane1_harrison03
;Waypoint 5 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison03
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
Act_NNPath = 600007, 600007, waypoint6, Li01
Act_ActTrig = rem_tradelane1_harrison04
;Waypoint 6 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison04
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
Act_NNPath = 600006, 600006, Li01_12, Li01
;HALLO
[Trigger]
nickname = rem_space_harrison05
+2 -2
View File
@@ -900,13 +900,13 @@ rem.AddInfoCard(600018, "President Jacobi")
rem.AddInfoCard(600019, "The Rebus")
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. My task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600022, "Find Walkers Audio Log")
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
rem.AddInfoCard(600025, "Tractor in the Audio Log")
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key, but maybe President Jacobi knows more about this.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>So talking with President Jacobi once more in the West Point Academy Bar is the next step on the list.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
rem.AddInfoCard(600029, "Launch into Space")