New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
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@@ -34,6 +34,10 @@ NormalFlipY = 0
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NormalStrength = 0.6
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NormalStrength = 0.6
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; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
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; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
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ParallaxStrength = 0.25
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ParallaxStrength = 0.25
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; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at
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; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide
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; what lies behind them, stable at grazing angles; more GPU time close up)
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RemNormals = 2
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; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
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; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
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PlanetRelief = 1.0
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PlanetRelief = 1.0
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; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
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; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
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