Add no2 FX Entries

This commit is contained in:
D4rkl1ght3r
2025-05-27 22:35:23 +02:00
parent 17c631364f
commit 732e7cc906
5 changed files with 539 additions and 1 deletions

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@@ -0,0 +1,38 @@
; Attached FX
[AttachedFX]
nickname = fx_no2_tentacle_small_special
particles = dsy_no2_tentacle_small_special
use_throttle = true
[AttachedFX]
nickname = fx_no2_tentacle_small
particles = dsy_no2_tentacle_small
use_throttle = true
[AttachedFX]
nickname = fx_no2_tentacle_medium
particles = dsy_no2_tentacle_medium
use_throttle = true
[AttachedFX]
nickname = fx_no2_tentacle_large
particles = dsy_no2_tentacle_large
use_throttle = true
[AttachedFX]
nickname = fx_no2_tentacle_very_large
particles = dsy_no2_tentacle_very_large
use_throttle = true
[AttachedFX]
nickname = fx_no2_bossengine01_wing
particles = dsy_no2_bossengine01_wing
[AttachedFX]
nickname = fx_no2_bossengine01_claw
particles = dsy_no2_bossengine01_claw
[AttachedFX]
nickname = fx_no2_largeengine05
particles = dsy_no2_largeengine05

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@@ -0,0 +1,246 @@
[fuse]
name = fuse_no2_cruiser_death
lifetime = 6
death_fuse = true
;; Core Section
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpWeapon01
fate = disappear
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.0
pos_offset = 0, 0, 15
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx03
hardpoint = HpWeapon01
at_t = 0.0
pos_offset = 0, 0, 15
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret08
fate = debris
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret09
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = 18, 32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = -18, 32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = -18, -32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = 18, 32, 50
ori_offset = 0, 0, 0
attached = true
;; Front Section
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.2
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.3
pos_offset = 0, 0, -40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx04
hardpoint = HpWeapon01
at_t = 0.4
pos_offset = 0, 0, -40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret01
hardpoint = HpTurret02
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret02
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpTurret03
hardpoint = HpTurret04
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret04
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret05
hardpoint = HpTurret06
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret06
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTorpedo
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTorpedo01
fate = disappear
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpWeapon01
at_t = 0.8
pos_offset = 0, 0, -60
ori_offset = 0, 0, 0
attached = true
;; Rear Section
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.2
pos_offset = 0, 0, 28
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret10
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret10
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret11
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret12
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx02
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpWeapon01
at_t = 0.9
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.0

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@@ -0,0 +1,118 @@
[fuse]
name = fuse_no2_gunboat_death
lifetime = 2.5
death_fuse = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx03
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = false
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpWeapon01
fate = disappear
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTorpedo01
fate = disappear
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret02
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret04
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret06
fate = debris
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.3
pos_offset = 0, 0, -50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx02
hardpoint = HpEngine01
at_t = 0.6
pos_offset = 0, 0, -25
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.6
pos_offset = 0, 0, -25
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret08
fate = debris
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret09
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.95
pos_offset = 0, 0, -75
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.0

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@@ -0,0 +1,132 @@
[fuse]
name = fuse_no2_gunship_death
lifetime = 2.5
death_fuse = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -29
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx04
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -29
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -29
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret02
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret04
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.2
pos_offset = 0, 16, -35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.4
pos_offset = 13.5, -8, -35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.6
pos_offset = -13.5, -8, -35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, -21
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_sfx02
hardpoint = HpEngine01
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.9
pos_offset = 0, 0, -44
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTorpedo01
fate = disappear
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret06
fate = debris
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret08
fate = debris
[destroy_root]
at_t = 1.0

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@@ -120,7 +120,8 @@ DLL = remres.dll ; Dynamic Infocards
equipment = equipment\engine_equip.ini
equipment = equipment\ST_equip.ini
equipment = equipment\weapon_equip.ini
equipment = equipment\prop_equip.ini
equipment = equipment\prop_equip.ini
equipment = equipment\fx_equip.ini
ships = ships\shiparch.ini
ships = ships\rtc_shiparch.ini
@@ -166,6 +167,9 @@ effect_shapes = fx\effect_shapes.ini
fuses = fx\fuse_transport.ini
fuses = fx\fuse_suprise_solar.ini
fuses = fx\fuse_freeport7.ini
fuses = fx\fuse_no2_cruiser.ini
fuses = fx\fuse_no2_gunboat.ini
fuses = fx\fuse_no2_gunship.ini
intro = interface\intro.ini
gate_tunnels = fx\gate_tunnel.ini
groups = InitialWorld.ini