Add no2 FX Entries
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118
DATA/FX/fuse_no2_gunboat.ini
Normal file
118
DATA/FX/fuse_no2_gunboat.ini
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[fuse]
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name = fuse_no2_gunboat_death
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lifetime = 2.5
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death_fuse = true
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpEngine01
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at_t = 0.0
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pos_offset = 0, 0, -70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_sfx03
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hardpoint = HpEngine01
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at_t = 0.0
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pos_offset = 0, 0, -70
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ori_offset = 0, 0, 0
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attached = false
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpWeapon01
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fate = disappear
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTorpedo01
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fate = disappear
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret01
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret02
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret03
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret04
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret05
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret06
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpEngine01
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at_t = 0.3
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pos_offset = 0, 0, -50
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_sfx02
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hardpoint = HpEngine01
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at_t = 0.6
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pos_offset = 0, 0, -25
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = gf_explosion_no_battleship_verybig
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hardpoint = HpEngine01
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at_t = 0.6
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pos_offset = 0, 0, -25
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.6
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hardpoint = HpTurret07
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.6
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hardpoint = HpTurret08
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.6
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hardpoint = HpTurret09
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_verybig
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hardpoint = HpEngine01
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at_t = 0.9
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_verybig
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hardpoint = HpEngine01
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at_t = 0.95
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pos_offset = 0, 0, -75
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ori_offset = 0, 0, 0
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attached = true
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[destroy_root]
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at_t = 1.0
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