Add no2 FX Entries
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132
DATA/FX/fuse_no2_gunship.ini
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132
DATA/FX/fuse_no2_gunship.ini
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[fuse]
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name = fuse_no2_gunship_death
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lifetime = 2.5
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death_fuse = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpEngine01
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at_t = 0.0
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pos_offset = 0, 0, -29
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_sfx04
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hardpoint = HpEngine01
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at_t = 0.0
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pos_offset = 0, 0, -29
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpEngine01
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at_t = 0.0
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pos_offset = 0, 0, -29
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret01
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret02
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret03
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpTurret04
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpEngine01
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at_t = 0.2
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pos_offset = 0, 16, -35
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpEngine01
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at_t = 0.4
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pos_offset = 13.5, -8, -35
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpEngine01
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at_t = 0.6
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pos_offset = -13.5, -8, -35
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpEngine01
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at_t = 0.7
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pos_offset = 0, 0, -21
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_sfx02
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hardpoint = HpEngine01
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpEngine01
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpEngine01
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at_t = 0.9
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pos_offset = 0, 0, -44
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.9
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hardpoint = HpTorpedo01
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fate = disappear
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[destroy_hp_attachment]
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at_t = 0.9
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hardpoint = HpTurret05
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.9
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hardpoint = HpTurret06
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.9
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hardpoint = HpTurret07
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.9
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hardpoint = HpTurret08
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fate = debris
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[destroy_root]
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at_t = 1.0
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