Change asteroid fields
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@@ -2,8 +2,8 @@
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 600
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fill_dist = 4000
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cube_size = 400
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fill_dist = 2800
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diffuse_color = 200, 220, 255
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ambient_color = 70, 70, 100
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ambient_increase = 60, 60, 60
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@@ -15,7 +15,6 @@ exclude_billboards = 1
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exclusion = Zone_Bw01_to_Bw02_hole
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exclude_billboards = 1
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exclusion = zone_Bw01_vignette4_exclusion
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exclude_billboards = 1
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[properties]
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flag = ice_objects
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@@ -32,30 +31,30 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[Band]
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render_parts = 6
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shape = asteroid_icebelt_04
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height = 6000
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offset_dist = 600
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fade = 0.77, 1.1, 15, 17
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height = 4000
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offset_dist = 2000
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 0.7, 1, 1
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ambient_intensity = 1
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vert_increase = 3
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vert_increase = 2
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[AsteroidBillboards]
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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count = 400
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = asteroid_ice_carbon
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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size = 100, 200
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size = 90, 110
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[DynamicAsteroids]
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asteroid = DAsteroid_mineable_small1
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count = 20
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asteroid = DAsteroid_ice_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 2
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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@@ -64,6 +63,7 @@ asteroid_loot_commodity = commodity_hydrocarbons
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dynamic_loot_container = lootcrate_ast_loot_coal
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dynamic_loot_commodity = commodity_hydrocarbons
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 25
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 20
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dynamic_loot_difficulty = 3
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