Change asteroid fields

This commit is contained in:
D4rkl1ght3r
2024-04-27 00:06:13 +02:00
parent a9ea97efea
commit 77ee2f99d9
145 changed files with 1234 additions and 1607 deletions

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 450
fill_dist = 4000
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
@@ -12,7 +12,6 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Bw04_sun_death
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[properties]
flag = lava_objects
@@ -26,13 +25,13 @@ asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 800
start_dist = 0
fade_dist_percent = 0.2
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 30, 80
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
@@ -47,26 +46,25 @@ color_shift = 1, 1, 1
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 1000
offset_dist = -200
fade = 4, 6, 40, 50
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 0.3, 0
ambient_intensity = 10
cull_mode = 2
vert_increase = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 1000
offset_dist = 200
fade = 4, 6, 40, 50
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 1, 0.3, 0
ambient_intensity = 1
vert_increase = 1
cull_mode = 0
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
@@ -74,6 +72,7 @@ asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6