New REM client: REM-Client b13fef36, 64-bit (player cloak: the server's decloak, the time left as a bar, a cloak sold as equipment; RTS mode and nav map jump lines from 3667e353)

This commit is contained in:
2026-11-09 15:54:21 +01:00
parent 3775aeb758
commit 7b95803f7f
28 changed files with 8 additions and 4 deletions
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REM-Client test build (64-bit) REM-Client test build (64-bit)
date: 2026-11-09 15:16 date: 2026-11-09 16:00
commit: 3667e353 (main) commit: b13fef36 (main)
subject: Modern nav map: the jump lines visible (light blue, wider, as wide on the screen at every zoom) subject: Player cloak: the server's switch, the time left, a cloak as equipment
tree: clean tree: clean
build: OK build: OK
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.w .a { margin-left: 8dp; color: #b9d4ea; } .w .a { margin-left: 8dp; color: #b9d4ea; }
.w.cloak { margin-top: 4dp; color: #8fb8d8; } .w.cloak { margin-top: 4dp; color: #8fb8d8; }
.w.cloak.on { color: #b98cf2; border-left-color: #b98cf2; } .w.cloak.on { color: #b98cf2; border-left-color: #b98cf2; }
/* the cloak's time left (rem-server [Native.Cloak] MaxSeconds) */
.cloakbar { height: 4dp; margin: 2dp 6dp 0 11dp; background-color: #b98cf222; }
.cloakbar .fill { height: 100%; background-color: #b98cf2; }
.special { color: #f2d23c; font-size: 16dp; letter-spacing: 1dp; margin-top: 8dp; } .special { color: #f2d23c; font-size: 16dp; letter-spacing: 1dp; margin-top: 8dp; }
/* --- the cruise engine's countdown / charge (HUD_CruiseProgress). With the ring: an arc of 16 segments (-55 to +55 degrees) around /* --- the cruise engine's countdown / charge (HUD_CruiseProgress). With the ring: an arc of 16 segments (-55 to +55 degrees) around
the top of the ring that fills from left to right, a glow riding its tip, caption and number above it; the top of the ring that fills from left to right, a glow riding its tip, caption and number above it;
@@ -310,7 +313,8 @@
<div class="w" data-for="w : weapons" data-class-on="w.active" data-action="weapon" data-attr-data-arg="w.key"> <div class="w" data-for="w : weapons" data-class-on="w.active" data-action="weapon" data-attr-data-arg="w.key">
<span class="k">{{ w.key + 1 }}</span><span class="n">{{ w.name }}</span><span class="a">{{ w.ammo }}</span> <span class="k">{{ w.key + 1 }}</span><span class="n">{{ w.name }}</span><span class="a">{{ w.ammo }}</span>
</div> </div>
<div class="w cloak" data-if="has_cloak" data-class-on="cloak_on" data-action="cloak"><span class="k"></span><span class="n">{{ cloak_name }}</span><span class="a">{{ cloak_on ? 'ON' : 'OFF' }}</span></div> <div class="w cloak" data-if="has_cloak" data-class-on="cloak_on" data-action="cloak"><span class="k"></span><span class="n">{{ cloak_name }}</span><span class="a">{{ cloak_bar ? cloak_left : (cloak_on ? 'ON' : 'OFF') }}</span></div>
<div class="cloakbar" data-if="has_cloak && cloak_bar"><div class="fill" data-style-width="cloak_width"></div></div>
<div class="special" data-if="special != ''">{{ special }}</div> <div class="special" data-if="special != ''">{{ special }}</div>
</div></div> </div></div>
</div> </div>
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