Story Arcs offer_reward
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@@ -5,6 +5,7 @@ nickname = li_arc_chapter_1_m01
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story_name = li_arc01_m01 ; progress key, lowercase
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story_name = li_arc01_m01 ; progress key, lowercase
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story_autostart = li_arc_chapter_1_m02
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story_autostart = li_arc_chapter_1_m02
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offer_type = CapturePrisoner
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offer_type = CapturePrisoner
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offer_reward = 500000
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offer_target_system = Li01
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_faction = li_n_grp
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offer_title_id = 458600
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offer_title_id = 458600
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@@ -5,6 +5,7 @@ nickname = li_arc_chapter_1_m02
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story_name = li_arc01_m02 ; progress key, lowercase
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story_name = li_arc01_m02 ; progress key, lowercase
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story_requires = li_arc_chapter_1_m01
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story_requires = li_arc_chapter_1_m01
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offer_type = DestroyShips
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offer_type = DestroyShips
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offer_reward = 500000
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offer_target_system = Li01
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_faction = li_n_grp
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offer_title_id = 458601
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offer_title_id = 458601
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@@ -4,6 +4,7 @@
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nickname = li_arc_chapter_2_m01
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nickname = li_arc_chapter_2_m01
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story_name = li_arc02_m01 ; progress key, lowercase
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story_name = li_arc02_m01 ; progress key, lowercase
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offer_type = DestroyInstallation
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offer_type = DestroyInstallation
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offer_reward = 500000
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offer_target_system = Li01
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_faction = li_n_grp
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offer_title_id = 458602
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offer_title_id = 458602
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@@ -104,7 +105,7 @@ Act_ActTrig = t_rebus_mission_completed
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nickname = t_rebus_mission_completed
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nickname = t_rebus_mission_completed
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Cnd_PopUpDialog = CLOSE
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Cnd_PopUpDialog = CLOSE
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Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_AdjAcct = players, 350000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_Destroy = navy_satellite, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission)
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Act_Destroy = navy_satellite, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission)
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Act_ActTrig = t_rebus_buffalo_success
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Act_ActTrig = t_rebus_buffalo_success
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@@ -137,7 +138,7 @@ Act_ActTrig = t_ashcroft_mission_completed3
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[Trigger]
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[Trigger]
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nickname = t_ashcroft_mission_completed3
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nickname = t_ashcroft_mission_completed3
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Cnd_BaseEnter = players, Iw03_02_Base
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Cnd_BaseEnter = players, Iw03_02_Base
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Act_AdjAcct = players, 100000 ; the actual payout
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Act_AdjAcct = players, 150000 ; the actual payout
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Act_PopUpDialog = players, 459000, 459019
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Act_PopUpDialog = players, 459000, 459019
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_TerminateMsn
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Act_TerminateMsn
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