Change no2_boss loadout
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@@ -3688,6 +3688,15 @@ pilot = pilot_capitals
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state_graph = CRUISER
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npc_class = unlawful, class_battleship, d19
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[NPCShipArch]
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nickname = no2_devastator
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loadout = no2_boss_load
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level = d40
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ship_archetype = no2_boss
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pilot = pilot_capitals
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state_graph = CRUISER
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npc_class = unlawful, class_battleship, d19
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[NPCShipArch]
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nickname = event_jack_o_lantern
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loadout = event_jack_o_lantern_load
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@@ -2248,36 +2248,8 @@ equip = nomad02_turret01_mark01, HpTurret21
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equip = nomad02_turret01_mark01, HpTurret22
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equip = nomad02_turret01_mark01, HpTurret23
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equip = nomad02_turret01_mark01, HpTurret24
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equip = nomad_gun01_mark01, Hp_1_01
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equip = nomad_gun01_mark01, Hp_1_02
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equip = nomad_gun01_mark01, Hp_1_03
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equip = nomad_gun01_mark01, Hp_1_04
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equip = nomad_gun01_mark01, Hp_1_05
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equip = nomad_gun01_mark01, Hp_1_06
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equip = nomad_gun01_mark01, Hp_1_07
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equip = nomad_gun01_mark01, Hp_1_08
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equip = nomad_gun01_mark01, Hp_1_09
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equip = nomad_gun01_mark01, Hp_1_10
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equip = nomad_gun01_mark01, Hp_1_11
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equip = nomad_gun01_mark01, Hp_1_12
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equip = nomad_gun01_mark01, Hp_1_13
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equip = nomad_gun01_mark01, Hp_1_14
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equip = nomad_gun01_mark01, Hp_1_15
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equip = NomadLargeLight, HpHeadLight01
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equip = NomadLargeLight, HpHeadLight02
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equip = NomadMediumLight, HpHeadLight03
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equip = NomadMediumLight, HpHeadLight04
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equip = NomadMediumLight, HpHeadLight05
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equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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equip = NomadMediumLight, HpHeadLight10
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equip = NomadMediumLight, HpHeadLight11
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equip = NomadMediumLight, HpHeadLight12
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equip = NomadMediumLight, HpHeadLight13
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equip = NomadLargeLight, HpHeadLight14
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equip = NomadLargeLight, HpHeadLight15
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;equip = nomad_gun01_mark01, Hp_1_01
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;equip = NomadLargeLight, HpHeadLight01
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equip = cloak_nomad_battleship, HpCloak01
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equip = fx_Nomad_battleship_engine, HpEngine01
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cargo = special_nomad_gun01, 10
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