Change asteroid field distances
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@@ -2,8 +2,8 @@
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2900
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cube_size = 600
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fill_dist = 4000
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diffuse_color = 210, 210, 210
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ambient_color = 90, 50, 90
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ambient_increase = 70, 50, 70
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@@ -11,10 +11,13 @@ empty_cube_frequency = 0.4
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[Exclusion Zones]
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exclusion = Zone_Br02_to_Br04_hole
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exclude_billboards = 1
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exclusion = Zone_Br02_Exclusion_002
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exclude_billboards = 1
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exclusion = Zone_Br02_Exclusion_003
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exclude_billboards = 1
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exclusion = Zone_Br02_path_bmm3_1
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exclude_billboards = 1
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[properties]
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flag = ice_objects
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@@ -31,22 +34,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[Band]
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render_parts = 6
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shape = asteroid_icebelt_04
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height = 4000
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offset_dist = 2000
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fade = 1, 1.35, 15, 17
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height = 10000
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offset_dist = 1000
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fade = 0.5, 0.7, 15, 17
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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vert_increase = 5
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[AsteroidBillboards]
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count = 400
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start_dist = 2000
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fade_dist_percent = 0.35
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_carbon
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color_shift = 0.7, 0.7, 0.7
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ambient_intensity = 1.5
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size = 40, 130
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size = 40, 200
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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@@ -63,7 +66,6 @@ asteroid_loot_commodity = commodity_hydrocarbons
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dynamic_loot_container = lootcrate_ast_loot_coal
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dynamic_loot_commodity = commodity_hydrocarbons
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 2
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