Change asteroid field distances
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@@ -2,15 +2,17 @@
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3400
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cube_size = 600
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fill_dist = 4000
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.6
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[Exclusion Zones]
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exclusion = Zone_Br05_to_Br01_jumphole
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exclusion = Zone_Br05_to_Br04_jumphole
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exclude_billboards = 1
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exclusion = ZONE_Br05_vignette4_exclusion
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exclude_billboards = 1
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exclusion = Zone_Br05_North_East_Mining_Exclusion
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[Cube]
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asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20
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@@ -27,8 +29,8 @@ flag = Object_density_med
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render_parts = 6
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shape = asteroid_belt_04
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height = 3000
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offset_dist = 1500
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fade = 1, 1.35, 15, 17
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offset_dist = 300
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fade = 1.43, 2.1, 15, 17
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texture_aspect = 1
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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@@ -41,7 +43,7 @@ fade_dist_percent = 0.35
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shape = roid_rock_tri
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color_shift = 0.7, 0.7, 0.7
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ambient_intensity = 1
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size = 90, 110
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size = 90, 200
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[DynamicAsteroids]
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asteroid = DAsteroid_gold
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@@ -58,7 +60,6 @@ asteroid_loot_commodity = commodity_gold
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dynamic_loot_container = lootcrate_ast_loot_gold
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dynamic_loot_commodity = commodity_gold
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 10
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