Change asteroid field distances
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@@ -2,8 +2,8 @@
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2800
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cube_size = 600
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fill_dist = 4000
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.2
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@@ -23,15 +23,33 @@ exclude_billboards = 1
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exclusion = Zone_Bw02_to_Ew03_hole
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exclude_billboards = 1
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exclusion = Zone_Bw02_minefield
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exclude_billboards = 1
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exclusion = Zone_Bw02_02_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw02_01_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw02_vignette1_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw02_vignette2_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw02_vignette3_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw02_vignette5_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw02_Hammen_hole
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exclude_billboards = 1
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[ExclusionBand]
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zone = Zone_Bw02_Hammen_hole
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 5000
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offset_dist = -500
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fade = 1, 1.5, 15, 18
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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cull_mode = 2
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vert_increase = 2
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[Cube]
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asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
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@@ -42,13 +60,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[AsteroidBillboards]
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count = 600
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start_dist = 2000
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fade_dist_percent = 0.35
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count = 1000
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_4
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color_shift = 0.5, 0.5, 0.5
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ambient_intensity = 1.5
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size = 90, 110
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 150, 200
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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@@ -58,15 +76,3 @@ placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[Band]
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render_parts = 16
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shape = asteroid_icebelt_04
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height = 10000
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offset_dist = 5000
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 0.7, 0.8, 1
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ambient_intensity = 0.5
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vert_increase = 2
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