Change asteroid field distances
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@@ -1,9 +1,6 @@
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[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2600
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cube_size = 600
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fill_dist = 4000
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.2
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@@ -14,20 +11,6 @@ flag = danger_density_med
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[Exclusion Zones]
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exclusion = Zone_Bw02_Hammen_hole
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exclude_billboards = 1
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[ExclusionBand]
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zone = Zone_Bw02_Hammen_hole
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 3000
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offset_dist = -500
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fade = 1, 1.5, 15, 18
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texture_aspect = 1
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color_shift = 0.5, 0.5, 0.5
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ambient_intensity = 1.5
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cull_mode = 0
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vert_increase = 2
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[Cube]
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asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
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@@ -37,22 +20,3 @@ asteroid = ice_asteroid90, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = mine_spike_minedout2, -0.2, -0.1, -0.6, 105, 160, 25, mine
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asteroid = mine_spike_minedout2, 0.5, -0.2, -0.6, 75, 30, 70, mine
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asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[AsteroidBillboards]
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count = 600
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = asteroid_ice_4
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color_shift = 0.5, 0.5, 0.5
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ambient_intensity = 1.5
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size = 90, 110
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 0.2
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max_angular_velocity = 0.3
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color_shift = 1, 1, 1
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