Change asteroid field distances

This commit is contained in:
D4rkl1ght3r
2024-01-08 18:52:28 +01:00
parent 9c018d3d18
commit 8d7d1e45a5
144 changed files with 1655 additions and 1240 deletions

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 300
fill_dist = 2500
cube_size = 500
fill_dist = 3500
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
@@ -14,6 +14,8 @@ flag = ice_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Bw10_mt01_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_01_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
@@ -42,12 +44,16 @@ exclusion = Zone_Bw10_Tradelane_4
exclude_billboards = 1
exclusion = Zone_Bw10_IMG_mining_area_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclusion = ZONE_Bw10_Vignette5_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette7_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette8_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette10_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette12_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_1
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_2
@@ -61,6 +67,32 @@ exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_3
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw10_sun_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 4, 5
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 10
vert_increase = 4
cull_mode = 2
[ExclusionBand]
zone = Zone_Bw10_01_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 4, 6
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1.5
vert_increase = 4
cull_mode = 2
[Cube]
asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
@@ -69,25 +101,14 @@ asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 10000
offset_dist = 1000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 1
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 800
start_dist = 2000
fade_dist_percent = 0.35
count = 1000
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.25
size = 55, 75
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
@@ -105,7 +126,7 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 2
@@ -116,7 +137,7 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
@@ -127,7 +148,6 @@ asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2