Change asteroid field distances
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@@ -2,8 +2,8 @@
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 300
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fill_dist = 2500
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cube_size = 500
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fill_dist = 3500
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diffuse_color = 255, 255, 255
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ambient_color = 255, 255, 255
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ambient_increase = 0, 0, 0
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@@ -14,6 +14,8 @@ flag = ice_objects
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flag = object_density_medium
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[Exclusion Zones]
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exclusion = Zone_Bw10_mt01_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_01_exclusion
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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@@ -42,12 +44,16 @@ exclusion = Zone_Bw10_Tradelane_4
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exclude_billboards = 1
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exclusion = Zone_Bw10_IMG_mining_area_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_2
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exclusion = ZONE_Bw10_Vignette5_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw10_Vignette7_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw10_Vignette8_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw10_Vignette10_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw10_Vignette12_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_planetform2_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_planetform2_2
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@@ -61,6 +67,32 @@ exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_3
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exclude_billboards = 1
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[ExclusionBand]
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zone = Zone_Bw10_sun_exclusion
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 7000
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offset_dist = -500
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fade = 1, 1.35, 4, 5
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 10
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vert_increase = 4
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cull_mode = 2
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[ExclusionBand]
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zone = Zone_Bw10_01_exclusion
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 7000
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offset_dist = -500
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fade = 1, 1.35, 4, 6
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1.5
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vert_increase = 4
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cull_mode = 2
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[Cube]
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asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
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@@ -69,25 +101,14 @@ asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
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[Band]
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 10000
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offset_dist = 1000
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 0.8, 0.8, 1
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ambient_intensity = 2
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vert_increase = 2
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[AsteroidBillboards]
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count = 800
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start_dist = 2000
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fade_dist_percent = 0.35
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count = 1000
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_block
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color_shift = 1, 1, 1
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ambient_intensity = 1.25
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size = 55, 75
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size = 40, 150
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_crystal_small1
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@@ -105,7 +126,7 @@ asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 2
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@@ -116,7 +137,7 @@ asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 40
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dynamic_loot_difficulty = 2
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@@ -127,7 +148,6 @@ asteroid_loot_commodity = commodity_oxygen
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dynamic_loot_container = lootcrate_ast_loot_oxygen
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dynamic_loot_commodity = commodity_oxygen
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 40
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dynamic_loot_difficulty = 2
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