Change asteroid field distances
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@@ -2,24 +2,30 @@
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 425
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fill_dist = 3400
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cube_size = 638
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fill_dist = 4000
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diffuse_color = 255, 230, 140
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ambient_color = 140, 140, 140
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ambient_increase = 50, 50, 120
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empty_cube_frequency = 0.6
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[properties]
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flag = object_density_medium
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flag = object_density_low
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flag = rock_objects
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[Exclusion Zones]
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exclusion = Zone_Li03_to_Iw05_hole
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exclude_billboards = 1
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exclusion = Zone_Li03_Copperton_lane
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exclude_billboards = 1
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exclusion = Zone_Li03_Copperton_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Li03_vignette5_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Li03_vignette7_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Li03_vignette8_exclusion
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exclude_billboards = 1
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[Cube]
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asteroid = minedout_asteroid10, 0.7, 0.4, -0.2, 35, 10, 20
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@@ -31,22 +37,22 @@ asteroid = minedout_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70
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[Band]
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render_parts = 4
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shape = asteroid_belt_04
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height = 5000
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offset_dist = 3000
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fade = 1, 1.35, 10, 15
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height = 7500
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offset_dist = 750
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fade = 0.63, 0.9, 15, 17
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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vert_increase = 4
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[AsteroidBillboards]
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count = 200
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start_dist = 2000
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fade_dist_percent = 0.4
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = mine_rock_tri
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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size = 50, 90
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size = 40, 90
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[DynamicAsteroids]
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asteroid = DAsteroid_mineable_small1
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@@ -63,7 +69,6 @@ asteroid_loot_commodity = commodity_copper
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dynamic_loot_container = lootcrate_ast_loot_copper
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dynamic_loot_commodity = commodity_copper
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 10
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