story_arc1_m01: Mission
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; >>> MISSION SECTION <<<
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[Mission]
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nickname = li_story_arc_chapter_1
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story_name = li_arc_chapter_1_m02 ; progress key, lowercase
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offer_type = DestroyShips
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_title_id = 458760
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offer_description_id = 458761
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offer_bases = Li01_01_Base
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; reoffer defaults to OnFail for story missions
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; >>> NPC SECTION <<<
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[NpcShipArch]
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nickname = MSN15_Harrison_Patrol
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archetype = li_freighter ; shiparch nickname from your mod data
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loadout = li_freighter_starter_loadout02 ; loadout nickname from your mod data
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state_graph = TRANSPORT
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pilot = MSN13_Quintaine ; pilot nickname from pilots.ini
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level = 5
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[NpcShipArch]
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nickname = MSN15_Xenos_Patrol
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archetype = ge_fighter4 ; shiparch nickname from your mod data
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loadout = fc_x_ge_fighter4_loadout01 ; loadout nickname from your mod data
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state_graph = fighter
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pilot = pilot_xenos_ace ; pilot nickname from pilots.ini
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level = 5
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[MsnNpc]
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nickname = MSN15_Harrison_Patrol
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npc_ship = MSN15_Harrison_Patrol
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string_id = 196880
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faction = fc_n_grp
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system = Li01
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position = -33567, 0, -28510
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label = m_harrison
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[MsnNpc]
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nickname = MSN15_Xenos_Patrol_1
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npc_ship = MSN15_Xenos_Patrol
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string_id = 196880
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faction = fc_x_grp
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system = Li01
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position = -30863, 0, -60816
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label = x_pirates
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[MsnNpc]
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nickname = MSN15_Xenos_Patrol_2
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npc_ship = MSN14_Ashcroft_Escort
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string_id = 196880
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faction = fc_x_grp
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system = Li01
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position = -30863, 0, -61016
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label = x_pirates
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[MsnNpc]
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nickname = MSN15_Xenos_Patrol_3
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npc_ship = MSN14_Ashcroft_Escort
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string_id = 196880
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faction = fc_x_grp
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system = Li01
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position = -30663, 0, -61016
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label = x_pirates
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[MsnNpc]
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nickname = MSN15_Xenos_Patrol_4
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npc_ship = MSN14_Ashcroft_Escort
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string_id = 196880
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faction = fc_x_grp
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system = Li01
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position = -30663, 0, -60816
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label = x_pirates
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; >>> LOOT SECTION <<<
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; >>> TRIGGER SECTION <<<
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[Trigger]
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nickname = arc01_m02_c01_scene
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InitState = Active
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Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01
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Act_PlayTHN = players, 65, 458760, 458761
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[Trigger]
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nickname = arc01_m02_scene
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InitState = Active
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Cnd_THNComplete = players
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Act_DisplayMsg = players, 458700
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[Trigger]
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nickname = t_rochester_destination_launch
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InitState = Active
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Cnd_LaunchComplete = players, Li01_01_Base
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Act_NNPath = players, 458762, Li01, -30763, 0, -60916, true, Li01_13
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Act_ActTrig = t_manhattan_harrison_spawnflags
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Act_ActTrig = t_rochester_xenos_spawnflags
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Act_ActTrig = t_rochester_mission_change
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Act_ActTrig = t_rochester_base_comm
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[Trigger]
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nickname = t_manhattan_harrison_spawnflags
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InitState = Active
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Cnd_LaunchComplete = players, Li01_01_Base
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_SpawnShip = Harrison_Escort_1, no_ol
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Act_DisplayMsg = players, 458763
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Act_ActTrig = t_harrison_dies
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[Trigger]
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nickname = t_harrison_dies
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Cnd_Timer = 1
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system = ANY
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Cnd_Destroyed = MSN15_Harrison_Patrol, 1, EXPLODE
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Act_ChangeState = FAIL, 22355
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[Trigger]
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nickname = t_rochester_xenos_spawnflags
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Cnd_DistVec = Player, -30763, 0, -60916, 10000, Li01, inside
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Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0000_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
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Act_SpawnShip = MSN15_Xenos_Patrol_1, no_ol
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Act_SpawnShip = MSN15_Xenos_Patrol_2, no_ol
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Act_SpawnShip = MSN15_Xenos_Patrol_3, no_ol
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Act_SpawnShip = MSN15_Xenos_Patrol_4, no_ol
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[Trigger]
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nickname = t_rochester_mission_change
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Cnd_DistVec = Player, -30763, 0, -60916, 8000, Li01, inside
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Act_DisplayMsg = players, 458764
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Act_SetVibe = MSN15_Xenos_Patrol_1, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN15_Xenos_Patrol_2, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN15_Xenos_Patrol_3, players, REP_HOSTILE_MAX
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Act_SetVibe = MSN15_Xenos_Patrol_4, players, REP_HOSTILE_MAX
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0002_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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[Trigger]
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nickname = t_rochester_base_comm
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Cnd_Destroyed = x_pirates, 4, EXPLODE ; explicit count = wait for ALL
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Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0001_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
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Act_ActTrig = t_harrison_comm
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[Trigger]
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nickname = t_harrison_comm
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Cnd_Timer = 4
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0003_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_ActTrig = t_rochester_base_comm2
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[Trigger]
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nickname = t_rochester_base_comm2
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Cnd_Timer = 4
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Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0002_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
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Act_ActTrig = t_harrison_comm2
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[Trigger]
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nickname = t_harrison_comm2
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Cnd_Timer = 4
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Act_DisplayMsg = players, 458765
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0004_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_ActTrig = t_rochester_base_comm3
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[Trigger]
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nickname = t_rochester_base_comm3
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Cnd_Timer = 6
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Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
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Act_ActTrig = t_rochester_base_land
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[Trigger]
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nickname = t_rochester_base_land
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Cnd_BaseEnter = players, Li01_13_Base
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Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
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Act_ActTrig = t_mission_ending
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[Trigger]
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nickname = t_mission_ending
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Cnd_THNComplete = players
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Act_PopUpDialog = players, 458760, 458769
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Act_ActTrig = t_harrison_mission_completed
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[Trigger]
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nickname = t_harrison_mission_completed
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Cnd_PopUpDialog = CLOSE
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Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
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; >>> INTERLUDE SECTION <<<
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