story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation
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@@ -78,7 +78,12 @@ label = x_pirates
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; >>> LOOT SECTION <<<
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[MsnFormation]
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nickname = HarrisonWing
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position = 2480, 0, -1324
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orientation = 0.29352, -0.016404, 0.954519, 0.049698
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formation = fighter_basic
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ship = MSN15_Harrison_Patrol
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; >>> TRIGGER SECTION <<<
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@@ -86,7 +91,7 @@ label = x_pirates
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nickname = arc01_m02_c01_scene
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InitState = Active
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Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01
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Act_PlayTHN = players, 50, 458760, 458761
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Act_PlayTHN = players, 58, 458760, 458761
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Act_LockDock = players, Li01_13, lock
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[Trigger]
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@@ -112,6 +117,7 @@ Cnd_LaunchComplete = players, Li01_01_Base
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_SpawnShip = MSN15_Harrison_Patrol, no_ol
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Act_DisplayMsg = players, 458763
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Act_SpawnFormation = HarrisonWing, players
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Act_ActTrig = t_harrison_dies
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[Trigger]
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