story_arc2_m01:ActDisplayMsg, ActSetVibe, Position, Archetype

This commit is contained in:
D4rkl1ght3r
2026-11-15 01:19:35 +01:00
parent 1628ae4863
commit a39ad0ab25
@@ -19,9 +19,9 @@ offer_bases = Li01_12_Base
[NpcShipArch] [NpcShipArch]
nickname = MSN14_Navy_Elite nickname = MSN14_Navy_Elite
archetype = li_elite archetype = li_elite
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
state_graph = fighter state_graph = fighter
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
level = 5 level = 5
[MsnNpc] [MsnNpc]
@@ -30,7 +30,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp faction = fc_n_grp
string_id = 47001 string_id = 47001
system = Li01 system = Li01
position = 56740, 0, -65120 ; Set Position near Maine position = 56740, 0, -68120 ; Set Position near Maine
pilot_job = assault_job pilot_job = assault_job
label = navy_reinforcements label = navy_reinforcements
@@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp faction = fc_n_grp
string_id = 47001 string_id = 47001
system = Li01 system = Li01
position = 56760, 0, -65140 ; Set Position near Maine position = 56760, 0, -68140 ; Set Position near Maine
pilot_job = assault_job pilot_job = assault_job
label = navy_reinforcements label = navy_reinforcements
@@ -50,7 +50,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp faction = fc_n_grp
string_id = 47001 string_id = 47001
system = Li01 system = Li01
position = 56780, 0, -65130 ; Set Position near Maine position = 56780, 0, -68130 ; Set Position near Maine
pilot_job = assault_job pilot_job = assault_job
label = navy_reinforcements label = navy_reinforcements
@@ -70,11 +70,9 @@ label = satellites
[MsnLoot] [MsnLoot]
nickname = emergency_action_documents nickname = emergency_action_documents
;archetype = emergency_action_documents_liberty
;string_id = 290000
system = Li01 system = Li01
archetype = escape_lifeboat archetype = emergency_action_documents_liberty
string_id = 216206 string_id = 290000
;rel_pos_obj = navy_satellite ;rel_pos_obj = navy_satellite
;rel_pos_offset = 50, 0, 0 ;rel_pos_offset = 50, 0, 0
position = 56763, 50, -69135 position = 56763, 50, -69135
@@ -86,7 +84,7 @@ Can_Jettison = false
[NNObjective] [NNObjective]
nickname = mlog_1 nickname = mlog_1
state = HIDDEN state = HIDDEN
type = rep_inst, Li01, 24625, 24625, -92446, -25, -20451, emergency_action_documents type = rep_inst, Li01, 459004, 459004, -92446, -25, -20451, emergency_action_documents
; >>> TRIGGER SECTION <<< ; >>> TRIGGER SECTION <<<
@@ -126,7 +124,7 @@ Act_DisplayMsg = players, 459003
nickname = t_satelitte_destroy nickname = t_satelitte_destroy
Cnd_Destroyed = satellites, 1, EXPLODE ; explicit count = wait for ALL Cnd_Destroyed = satellites, 1, EXPLODE ; explicit count = wait for ALL
Act_SpawnLoot = emergency_action_documents Act_SpawnLoot = emergency_action_documents
Act_DisplayMsg = players, 459004 ;Act_DisplayMsg = players, 459004
Act_ActTrig = t_rebus_comm2 Act_ActTrig = t_rebus_comm2
[Trigger] [Trigger]
@@ -154,10 +152,10 @@ Act_ActTrig = t_navy_ship_hostile
[Trigger] [Trigger]
nickname = t_navy_ship_hostile nickname = t_navy_ship_hostile
Cnd_Timer = 1 Cnd_Timer = 1
Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX Act_SetVibe = MSN14_Navy_Pilot01, players, REP_HOSTILE_MAX
Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX Act_SetVibe = MSN14_Navy_Pilot02, players, REP_HOSTILE_MAX
Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX Act_SetVibe = MSN14_Navy_Pilot03, players, REP_HOSTILE_MAX
Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE
[Trigger] [Trigger]
nickname = t_navy_destination_end nickname = t_navy_destination_end