Add Citrine Spawn (Mineral Dust)
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 3400
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.6
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_Br05_GSM_access_lane
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_03
|
||||
exclude_billboards = 1
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = Object_density_med
|
||||
|
||||
[Cube]
|
||||
asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
|
||||
asteroid = mineable2_asteroid60, 0.4, -0.7, 0.8, 15, 90, 120
|
||||
asteroid = mineable2_asteroid30, -0.4, -0.4, -0.9, 85, 0, 185
|
||||
asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
|
||||
asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 1000
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
shape = mine_rock_tri
|
||||
color_shift = 0.7, 0.7, 0.7
|
||||
ambient_intensity = 1
|
||||
size = 90, 120
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_gold
|
||||
count = 30
|
||||
placement_radius = 130
|
||||
placement_offset = 95
|
||||
max_velocity = 0
|
||||
max_angular_velocity = 0
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_gold
|
||||
asteroid_loot_commodity = commodity_gold
|
||||
dynamic_loot_container = lootcrate_ast_loot_gold
|
||||
dynamic_loot_commodity = commodity_gold
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 20
|
||||
dynamic_loot_difficulty = 2
|
||||
|
||||
61
DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_citrine_field.ini
Normal file
61
DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_citrine_field.ini
Normal file
@@ -0,0 +1,61 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 3400
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.6
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_Br05_GSM_access_lane
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_GSM_mineable_gold_field
|
||||
exclude_billboards = 1
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = Object_density_med
|
||||
flag = DANGER_DENSITY_MED
|
||||
|
||||
[Cube]
|
||||
|
||||
[Band]
|
||||
render_parts = 6
|
||||
shape = asteroid_belt_04
|
||||
height = 2000
|
||||
offset_dist = 1000
|
||||
fade = 1, 1.35, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 1, 1, 1
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 700
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
shape = mine_rock_tri
|
||||
color_shift = 0.7, 0.7, 0.7
|
||||
ambient_intensity = 1
|
||||
size = 90, 100
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_mineable_small1
|
||||
count = 25
|
||||
placement_radius = 130
|
||||
placement_offset = 95
|
||||
max_velocity = 0
|
||||
max_angular_velocity = 0
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_citrine
|
||||
asteroid_loot_commodity = commodity_citrine
|
||||
dynamic_loot_container = lootcrate_ast_loot_citrine
|
||||
dynamic_loot_commodity = commodity_citrine
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 80
|
||||
dynamic_loot_difficulty = 2
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 350
|
||||
fill_dist = 3000
|
||||
tint_field = 100, 100, 100
|
||||
empty_cube_frequency = 0.6
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_Br05_Glorious_tradelane
|
||||
exclusion = Zone_Br05_Glorious
|
||||
exclusion = Zone_Br05_racecourse_01
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_02
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_03
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_04
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_05
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_06
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_07
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_08
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_09
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_10
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_11
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_12
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_13
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_14
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_15
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Br05_racecourse_16
|
||||
exclude_billboards = 1
|
||||
exclusion = ZONE_Br05_vignette2_exclusion
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = Object_density_med
|
||||
|
||||
[Cube]
|
||||
|
||||
[Band]
|
||||
render_parts = 6
|
||||
shape = asteroid_belt_04
|
||||
height = 3000
|
||||
offset_dist = 1500
|
||||
fade = 1, 1.35, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 0.8, 0.8, 0.8
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 500
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
shape = roid_rock_tri
|
||||
color_shift = 1.5, 1.5, 1.5
|
||||
ambient_intensity = 1
|
||||
size = 45, 55
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_gold
|
||||
count = 8
|
||||
placement_radius = 140
|
||||
placement_offset = 80
|
||||
max_velocity = 15
|
||||
max_angular_velocity = 3
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_citrine
|
||||
asteroid_loot_commodity = commodity_citrine
|
||||
dynamic_loot_container = lootcrate_ast_loot_citrine
|
||||
dynamic_loot_commodity = commodity_citrine
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 95
|
||||
dynamic_loot_difficulty = 2
|
||||
59
DATA/SOLAR/ASTEROIDS/br05_independent_gold_citrine_field.ini
Normal file
59
DATA/SOLAR/ASTEROIDS/br05_independent_gold_citrine_field.ini
Normal file
@@ -0,0 +1,59 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 3400
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.6
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_Br05_to_Br01_jumphole
|
||||
exclusion = Zone_Br05_to_Br04_jumphole
|
||||
exclusion = ZONE_Br05_vignette4_exclusion
|
||||
|
||||
[Cube]
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = Object_density_med
|
||||
|
||||
[Band]
|
||||
render_parts = 6
|
||||
shape = asteroid_belt_04
|
||||
height = 3000
|
||||
offset_dist = 1500
|
||||
fade = 1, 1.35, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 0.8, 0.8, 0.8
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 900
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
shape = roid_rock_tri
|
||||
color_shift = 0.7, 0.7, 0.7
|
||||
ambient_intensity = 1
|
||||
size = 90, 110
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_gold
|
||||
count = 20
|
||||
placement_radius = 140
|
||||
placement_offset = 80
|
||||
max_velocity = 15
|
||||
max_angular_velocity = 3
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_citrine
|
||||
asteroid_loot_commodity = commodity_citrine
|
||||
dynamic_loot_container = lootcrate_ast_loot_citrine
|
||||
dynamic_loot_commodity = commodity_citrine
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 70
|
||||
dynamic_loot_difficulty = 2
|
||||
|
||||
59
DATA/SOLAR/ASTEROIDS/br05_molly_gold_citrine_field.ini
Normal file
59
DATA/SOLAR/ASTEROIDS/br05_molly_gold_citrine_field.ini
Normal file
@@ -0,0 +1,59 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 3300
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.6
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_Br05_05
|
||||
|
||||
[Cube]
|
||||
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = Object_density_med
|
||||
flag = DANGER_DENSITY_MED
|
||||
|
||||
[Band]
|
||||
render_parts = 6
|
||||
shape = asteroid_belt_04
|
||||
height = 3000
|
||||
offset_dist = 2000
|
||||
fade = 1, 1.35, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 0.8, 0.8, 0.8
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 400
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
shape = mine_rock_tri
|
||||
color_shift = 0.7, 0.7, 0.7
|
||||
ambient_intensity = 1
|
||||
size = 60, 70
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_gold
|
||||
count = 10
|
||||
placement_radius = 140
|
||||
placement_offset = 80
|
||||
max_velocity = 15
|
||||
max_angular_velocity = 3
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_citrine
|
||||
asteroid_loot_commodity = commodity_citrine
|
||||
dynamic_loot_container = lootcrate_ast_loot_citrine
|
||||
dynamic_loot_commodity = commodity_citrine
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 40
|
||||
dynamic_loot_difficulty = 2
|
||||
|
||||
Reference in New Issue
Block a user