checkpoint changes for li06 and li07
This commit is contained in:
@@ -46501,3 +46501,106 @@ character_density = 3
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fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MBase]
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nickname = LI06_03_Base
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local_faction = gd_z_grp
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diff = 4
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msg_id_prefix = gcs_refer_base_LI06_03_Base
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[MVendor]
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num_offers = 2, 4
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[BaseFaction]
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faction = gd_z_grp
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weight = 23
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offers_missions = true
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mission_type = DestroyMission, 0.000000, 0.112387, 100
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[GF_NPC]
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nickname = LI0603_fix_bartender
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body = pi_pirate8_body
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head = br_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244639
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affiliation = gd_z_grp
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voice = rvp101
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bribe = fc_j_grp, 10000, 16100
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bribe = fc_lr_grp, 10000, 16101
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bribe = fc_ou_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 131131
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rumor = base_0_rank, mission_end, 2, 131132
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rumor = base_0_rank, mission_end, 2, 131133
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rumor = base_0_rank, mission_end, 2, 131134
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rumor = base_0_rank, mission_end, 2, 131135
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rumor = base_0_rank, mission_end, 3, 131136
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rumor = base_0_rank, mission_end, 3, 131137
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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[GF_NPC]
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nickname = LI0603_fix_ship
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body = pi_pirate8_body
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head = pi_pirate3_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 245175
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affiliation = gd_z_grp
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voice = rvp106
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[GF_NPC]
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nickname = LI0603_fix_trader
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body = pi_pirate8_body
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head = pi_pirate2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244640
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affiliation = gd_z_grp
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voice = rvp101
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[GF_NPC]
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nickname = LI0603_fix_weaponsdealer
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body = pi_pirate8_body
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head = pi_pirate4_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244641
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affiliation = gd_z_grp
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voice = rvp106
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[MRoom]
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nickname = bar
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character_density = 5
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fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = Deck
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character_density = 2
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fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
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cube_size = 400
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fill_dist = 1800
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tint_field = 255, 255, 255
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empty_cube_frequency = 1.000000
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empty_cube_frequency = 0.15
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[properties]
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flag = rock_objects
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flag = Object_density_low
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flag = object_density_high
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flag = populated
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flag = collision
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[Cube]
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asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
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asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
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asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[Exclusion Zones]
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exclusion = Zone_LI06_Tradelane_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_Tradelane_03
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_Tradelane_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_to_Li02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_pop_ambient_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_dustcloud_storm_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_dustcloud_storm_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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count = 20
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 0.5, 0
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[Band]
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render_parts = 6
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@@ -41,7 +84,4 @@ placement_radius = 500.000000
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placement_offset = 90.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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color_shift = 0.500000, 0.500000, 0.500000
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[FlExplorer]
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template = solar\asteroids\hi01_mahon_dust_field.ini
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color_shift = 0.500000, 0.500000, 0.500000
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56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
@@ -0,0 +1,56 @@
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 600
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distance = 1300
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color = 186, 145, 101
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[properties]
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flag = nebula
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 8000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 10
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move_bit_percent = 0.6
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equator_bias = 0.4
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color = 180, 120, 70
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[NebulaLight]
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ambient = 140, 90, 50
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sun_burnthrough_intensity = 0.4
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sun_burnthrough_scaler = 1.4
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[Clouds]
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max_distance = 400
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puff_count = 12
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puff_radius = 110
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puff_colora = 160, 100, 60
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puff_colorb = 210, 150, 100
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puff_max_alpha = 0.6
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 100, 250
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lightning_intensity = 1
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lightning_color = 60, 50, 40
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lightning_gap = 22
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lightning_duration = 0.5
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[BackgroundLightning]
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duration = 0.4
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gap = 5
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color = 255, 225, 120
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@@ -2216,3 +2216,23 @@ property_flags = 131072
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visit = 128
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sort = 99.5
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[Object]
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nickname = Iw04_to_LI06_hole
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ids_name = 460098
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pos = 30311, 0, -12339
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rotate = 0, 140, 0
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archetype = jumphole_light
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msg_id_prefix = gcs_refer_system_LI06
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
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[zone]
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nickname = Zone_Iw04_to_LI06_hole
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pos = 30312, 0, -12338
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shape = SPHERE
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size = 1000
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property_flags = 131072
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visit = 128
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sort = 0
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@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
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;pos = -35388, -200, 28251
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;rotate = 0, -155, 0
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;Archetype = westpoint_billboard
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[Object]
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nickname = li01_li06_jumphole
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pos = -33270, 0, -28039
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archetype = jumphole
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ids_name = 460098
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ids_info = 466021
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goto = li06, li06_jumphole_entry
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[Zone]
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nickname = zone_li01_li06_jumphole
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pos = -33270, 0, -28039
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shape = sphere
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size = 2000
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property_flags = 131072
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visit = 128
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sort = 99
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goto = li06, li06_jumphole_entry
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[Object]
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nickname = Li01_to_LI06_hole
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ids_name = 460098
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pos = 536, 0, 40236
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rotate = 0, 140, 0
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archetype = jumphole_orange
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msg_id_prefix = gcs_refer_system_LI06
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
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[zone]
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nickname = Zone_Li01_to_LI06_hole
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pos = 537, 0, 40237
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shape = SPHERE
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size = 1000
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property_flags = 131072
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visit = 128
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sort = 0
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@@ -6593,3 +6593,272 @@ faction = co_ni_grp, 0.150000
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faction = co_ss_grp, 0.150000
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faction = co_vr_grp, 0.120000
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[Object]
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nickname = Li02_to_LI06
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ids_name = 450001
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pos = 26705, 0, -54709
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rotate = 0, 140, 0
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archetype = jumpgate
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msg_id_prefix = gcs_refer_system_LI06
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jump_effect = jump_effect_bretonia
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ids_info = 66145
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reputation = li_lsf_grp
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behavior = NOTHING
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difficulty_level = 7
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loadout = jumpgate_br_02
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pilot = pilot_solar_easiest
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goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
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[zone]
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nickname = Zone_Li02_to_LI06
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pos = 26706, 0, -54708
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shape = SPHERE
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size = 2000
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property_flags = 131072
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visit = 128
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sort = 0
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[Object]
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nickname = Li02_Trade_Lane_Ring_6
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ids_name = 260613
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pos = 25958, 0, -21608
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_5
|
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reputation = li_p_grp
|
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tradelane_space_name = 261120
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behavior = NOTHING
|
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difficulty_level = 3
|
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loadout = trade_lane_ring_li_01
|
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pilot = pilot_solar_hard
|
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|
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[Object]
|
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nickname = Li02_Trade_Lane_Ring_5
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ids_name = 260613
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pos = 32314, 0, -25590
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_4
|
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next_ring = Li02_Trade_Lane_Ring_6
|
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reputation = li_p_grp
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behavior = NOTHING
|
||||
difficulty_level = 3
|
||||
loadout = trade_lane_ring_li_01
|
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pilot = pilot_solar_hard
|
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|
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[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_4
|
||||
ids_name = 260613
|
||||
pos = 38670, 0, -29571
|
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rotate = 0, 122, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = Li02_Trade_Lane_Ring_3
|
||||
next_ring = Li02_Trade_Lane_Ring_5
|
||||
reputation = li_p_grp
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behavior = NOTHING
|
||||
difficulty_level = 4
|
||||
loadout = trade_lane_ring_li_01
|
||||
pilot = pilot_solar_hardest
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_3
|
||||
ids_name = 260613
|
||||
pos = 45026, 0, -33553
|
||||
rotate = 0, 122, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = Li02_Trade_Lane_Ring_2
|
||||
next_ring = Li02_Trade_Lane_Ring_4
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
difficulty_level = 3
|
||||
loadout = trade_lane_ring_li_01
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_2
|
||||
ids_name = 260613
|
||||
pos = 51381, 0, -37535
|
||||
rotate = 0, 122, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = Li02_Trade_Lane_Ring_1
|
||||
next_ring = Li02_Trade_Lane_Ring_3
|
||||
reputation = li_p_grp
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||||
behavior = NOTHING
|
||||
difficulty_level = 4
|
||||
loadout = trade_lane_ring_li_01
|
||||
pilot = pilot_solar_hardest
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_1
|
||||
ids_name = 260613
|
||||
pos = 57737, 0, -41516
|
||||
rotate = 0, 122, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
next_ring = Li02_Trade_Lane_Ring_2
|
||||
reputation = li_p_grp
|
||||
tradelane_space_name = 261663
|
||||
behavior = NOTHING
|
||||
difficulty_level = 3
|
||||
loadout = trade_lane_ring_li_01
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_01
|
||||
reputation = li_lsf_grp
|
||||
pos = 25270, 0, -23215
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
tradelane_space_name = 261120
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
next_ring = Li02_Trade_Lane_Ring_02
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_02
|
||||
reputation = li_lsf_grp
|
||||
pos = 25680, 0, -33007
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
prev_ring = Li02_Trade_Lane_Ring_01
|
||||
next_ring = Li02_Trade_Lane_Ring_03
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_03
|
||||
reputation = li_lsf_grp
|
||||
pos = 26090, 0, -42800
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
prev_ring = Li02_Trade_Lane_Ring_02
|
||||
next_ring = Li02_Trade_Lane_Ring_04
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_04
|
||||
reputation = li_lsf_grp
|
||||
pos = 26500, 0, -52593
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
tradelane_space_name = 458758
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
prev_ring = Li02_Trade_Lane_Ring_03
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_Li02_Tradelane_01
|
||||
pos = 25885, 0, -37904
|
||||
rotate = 0, -2, 0
|
||||
shape = BOX
|
||||
size = 1598, 1598, 29903
|
||||
comment = Tradelane Pop
|
||||
property_flags = 196608
|
||||
lane_id = 1
|
||||
tradelane_down = 35
|
||||
sort = 51
|
||||
toughness = 4
|
||||
density = 3
|
||||
repop_time = 25
|
||||
max_battle_size = 4
|
||||
pop_type = major_tradelane
|
||||
relief_time = 35
|
||||
faction_weight = li_lsf_grp, 1
|
||||
faction_weight = li_p_grp, 1
|
||||
faction_weight = co_me_grp, 7
|
||||
faction_weight = co_hsp_grp, 7
|
||||
faction_weight = co_ni_grp, 7
|
||||
faction_weight = co_os_grp, 7
|
||||
faction_weight = co_ss_grp, 7
|
||||
faction_weight = co_alg_grp, 7
|
||||
faction_weight = li_n_grp, 1
|
||||
encounter = tradelane_trade_armored, 4, 0.100000
|
||||
faction = li_lsf_grp, 0.100000
|
||||
faction = li_p_grp, 0.100000
|
||||
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||
faction = co_me_grp, 0.100000
|
||||
faction = co_hsp_grp, 0.100000
|
||||
faction = co_ni_grp, 0.400000
|
||||
faction = co_os_grp, 0.200000
|
||||
faction = co_ss_grp, 0.050000
|
||||
faction = co_alg_grp, 0.050000
|
||||
encounter = tradelane_trade_transport, 4, 0.400000
|
||||
faction = co_me_grp, 0.100000
|
||||
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||
faction = li_n_grp, 0.100000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_Li02_pop_ambient_01
|
||||
pos = 26601, 0, -54646
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 2700
|
||||
comment = Jumpgate to Nevada
|
||||
property_flags = 196608
|
||||
sort = 51
|
||||
toughness = 2
|
||||
density = 10
|
||||
repop_time = 10
|
||||
max_battle_size = 4
|
||||
pop_type = jumpgate
|
||||
relief_time = 15
|
||||
population_additive = false
|
||||
faction_weight = li_n_grp, 5
|
||||
faction_weight = li_p_grp, 7
|
||||
faction_weight = li_p_grp_prisoners, 4
|
||||
faction_weight = co_alg_grp, 10
|
||||
faction_weight = co_be_grp, 10
|
||||
faction_weight = co_hsp_grp, 10
|
||||
faction_weight = co_nws_grp, 10
|
||||
faction_weight = co_ni_grp, 10
|
||||
faction_weight = co_ss_grp, 10
|
||||
faction_weight = co_vr_grp, 8
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = area_defend, 2, 0.080000
|
||||
faction = li_n_grp, 0.420000
|
||||
faction = li_p_grp, 0.580000
|
||||
encounter = area_armored_prisoner, 2, 0.020000
|
||||
faction = li_p_grp, 1.000000
|
||||
encounter = area_trade_freighter, 2, 0.110000
|
||||
faction = co_hsp_grp, 0.360000
|
||||
faction = co_ss_grp, 0.360000
|
||||
faction = co_vr_grp, 0.290000
|
||||
encounter = area_trade_transport, 2, 0.130000
|
||||
faction = co_alg_grp, 0.150000
|
||||
faction = co_be_grp, 0.150000
|
||||
faction = co_hsp_grp, 0.150000
|
||||
faction = co_nws_grp, 0.150000
|
||||
faction = co_ni_grp, 0.150000
|
||||
faction = co_ss_grp, 0.150000
|
||||
faction = co_vr_grp, 0.120000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_Li02_vignette_01_exclusion
|
||||
pos = 26601, 0, -54646
|
||||
shape = SPHERE
|
||||
size = 2880
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 99.500000
|
||||
@@ -7,8 +7,8 @@ file = universe\heavens\shapes.ini
|
||||
|
||||
[Music]
|
||||
space = music_li_space
|
||||
danger = music_li_danger
|
||||
battle = music_li_battle
|
||||
danger = music_bw_danger
|
||||
battle = music_iw_battle
|
||||
|
||||
[Dust]
|
||||
spacedust = Dust
|
||||
|
||||
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
@@ -0,0 +1,19 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_03_Base
|
||||
start_room = Bar
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic07
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
@@ -0,0 +1,177 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
@@ -0,0 +1,110 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
@@ -0,0 +1,58 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
|
||||
|
||||
[;Houses]
|
||||
house_id = 1249 ; LIBERTY
|
||||
systems = Li01-5
|
||||
systems = Li01-7
|
||||
NavMap = 5.66, 10.7
|
||||
|
||||
house_id = 1250 ; BRETONIA
|
||||
|
||||
@@ -1730,6 +1730,20 @@ BGCS_base_run_by = W02bF35
|
||||
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
||||
; BGCS_base_run_by = W02bF35
|
||||
|
||||
[Base]
|
||||
nickname = LI06_01_Base
|
||||
system = LI06
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||
strid_name = 458754
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_02_Base
|
||||
system = LI06
|
||||
strid_name = 458756
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||
BGCS_base_run_by = W02bF39
|
||||
|
||||
[system]
|
||||
nickname = Li01
|
||||
file = Systems\Li01\Li01.ini
|
||||
@@ -2267,10 +2281,10 @@ msg_id_prefix = gcs_refer_system_ST04
|
||||
nickname = LI06
|
||||
file = systems\LI06\LI06.ini
|
||||
pos = 6, 8
|
||||
visit = 0
|
||||
strid_name = 458754
|
||||
visit = 1
|
||||
strid_name = 450000
|
||||
ids_info = 66106
|
||||
NavMapScale = 0.850000
|
||||
NavMapScale = 2
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
|
||||
[system]
|
||||
@@ -2278,7 +2292,7 @@ nickname = LI07
|
||||
file = systems\LI07\LI07.ini
|
||||
pos = 4, 7
|
||||
visit = 0
|
||||
strid_name = 458755
|
||||
strid_name = 460100
|
||||
ids_info = 66106
|
||||
NavMapScale = 1.133333
|
||||
NavMapScale = 2
|
||||
msg_id_prefix = gcs_refer_system_LI07
|
||||
Reference in New Issue
Block a user