checkpoint changes for li06 and li07

This commit is contained in:
2025-07-30 13:25:21 -05:00
committed by Cadacious
parent 67e0c8b6f8
commit a48de1b7d1
18 changed files with 1779 additions and 654 deletions

View File

@@ -46501,3 +46501,106 @@ character_density = 3
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_03_Base
local_faction = gd_z_grp
diff = 4
msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = gd_z_grp
weight = 23
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
[GF_NPC]
nickname = LI0603_fix_bartender
body = pi_pirate8_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244639
affiliation = gd_z_grp
voice = rvp101
bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
rumor = base_0_rank, mission_end, 2, 131132
rumor = base_0_rank, mission_end, 2, 131133
rumor = base_0_rank, mission_end, 2, 131134
rumor = base_0_rank, mission_end, 2, 131135
rumor = base_0_rank, mission_end, 3, 131136
rumor = base_0_rank, mission_end, 3, 131137
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245175
affiliation = gd_z_grp
voice = rvp106
[GF_NPC]
nickname = LI0603_fix_trader
body = pi_pirate8_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244640
affiliation = gd_z_grp
voice = rvp101
[GF_NPC]
nickname = LI0603_fix_weaponsdealer
body = pi_pirate8_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244641
affiliation = gd_z_grp
voice = rvp106
[MRoom]
nickname = bar
character_density = 5
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

View File

@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
cube_size = 400
fill_dist = 1800
tint_field = 255, 255, 255
empty_cube_frequency = 1.000000
empty_cube_frequency = 0.15
[properties]
flag = rock_objects
flag = Object_density_low
flag = object_density_high
flag = populated
flag = collision
[Cube]
asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Exclusion Zones]
exclusion = Zone_LI06_Tradelane_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Li02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_dustcloud_storm_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_dustcloud_storm_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 0.5, 0
[Band]
render_parts = 6
@@ -41,7 +84,4 @@ placement_radius = 500.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 0.500000, 0.500000, 0.500000
[FlExplorer]
template = solar\asteroids\hi01_mahon_dust_field.ini
color_shift = 0.500000, 0.500000, 0.500000

View File

@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 600
distance = 1300
color = 186, 145, 101
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 10
move_bit_percent = 0.6
equator_bias = 0.4
color = 180, 120, 70
[NebulaLight]
ambient = 140, 90, 50
sun_burnthrough_intensity = 0.4
sun_burnthrough_scaler = 1.4
[Clouds]
max_distance = 400
puff_count = 12
puff_radius = 110
puff_colora = 160, 100, 60
puff_colorb = 210, 150, 100
puff_max_alpha = 0.6
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 100, 250
lightning_intensity = 1
lightning_color = 60, 50, 40
lightning_gap = 22
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.4
gap = 5
color = 255, 225, 120

View File

@@ -2216,3 +2216,23 @@ property_flags = 131072
visit = 128
sort = 99.5
[Object]
nickname = Iw04_to_LI06_hole
ids_name = 460098
pos = 30311, 0, -12339
rotate = 0, 140, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Iw04_to_LI06_hole
pos = 30312, 0, -12338
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

View File

@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
;pos = -35388, -200, 28251
;rotate = 0, -155, 0
;Archetype = westpoint_billboard
[Object]
nickname = li01_li06_jumphole
pos = -33270, 0, -28039
archetype = jumphole
ids_name = 460098
ids_info = 466021
goto = li06, li06_jumphole_entry
[Zone]
nickname = zone_li01_li06_jumphole
pos = -33270, 0, -28039
shape = sphere
size = 2000
property_flags = 131072
visit = 128
sort = 99
goto = li06, li06_jumphole_entry
[Object]
nickname = Li01_to_LI06_hole
ids_name = 460098
pos = 536, 0, 40236
rotate = 0, 140, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li01_to_LI06_hole
pos = 537, 0, 40237
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

View File

@@ -6593,3 +6593,272 @@ faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[Object]
nickname = Li02_to_LI06
ids_name = 450001
pos = 26705, 0, -54709
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
[zone]
nickname = Zone_Li02_to_LI06
pos = 26706, 0, -54708
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_01
reputation = li_lsf_grp
pos = 25270, 0, -23215
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_02
[Object]
nickname = Li02_Trade_Lane_Ring_02
reputation = li_lsf_grp
pos = 25680, 0, -33007
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_01
next_ring = Li02_Trade_Lane_Ring_03
[Object]
nickname = Li02_Trade_Lane_Ring_03
reputation = li_lsf_grp
pos = 26090, 0, -42800
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_02
next_ring = Li02_Trade_Lane_Ring_04
[Object]
nickname = Li02_Trade_Lane_Ring_04
reputation = li_lsf_grp
pos = 26500, 0, -52593
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458758
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_03
[Zone]
nickname = Zone_Li02_Tradelane_01
pos = 25885, 0, -37904
rotate = 0, -2, 0
shape = BOX
size = 1598, 1598, 29903
comment = Tradelane Pop
property_flags = 196608
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = major_tradelane
relief_time = 35
faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_me_grp, 7
faction_weight = co_hsp_grp, 7
faction_weight = co_ni_grp, 7
faction_weight = co_os_grp, 7
faction_weight = co_ss_grp, 7
faction_weight = co_alg_grp, 7
faction_weight = li_n_grp, 1
encounter = tradelane_trade_armored, 4, 0.100000
faction = li_lsf_grp, 0.100000
faction = li_p_grp, 0.100000
encounter = tradelane_trade_freighter, 4, 0.400000
faction = co_me_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_ni_grp, 0.400000
faction = co_os_grp, 0.200000
faction = co_ss_grp, 0.050000
faction = co_alg_grp, 0.050000
encounter = tradelane_trade_transport, 4, 0.400000
faction = co_me_grp, 0.100000
encounter = tradelane_armored_prisoner, 4, 0.100000
faction = li_n_grp, 0.100000
[Zone]
nickname = Zone_Li02_pop_ambient_01
pos = 26601, 0, -54646
rotate = 0, 0, 0
shape = SPHERE
size = 2700
comment = Jumpgate to Nevada
property_flags = 196608
sort = 51
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 5
faction_weight = li_p_grp, 7
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 0.420000
faction = li_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[Zone]
nickname = Zone_Li02_vignette_01_exclusion
pos = 26601, 0, -54646
shape = SPHERE
size = 2880
property_flags = 131072
visit = 128
sort = 99.500000

View File

@@ -7,8 +7,8 @@ file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
danger = music_bw_danger
battle = music_iw_battle
[Dust]
spacedust = Dust

View File

@@ -0,0 +1,19 @@
[BaseInfo]
nickname = LI06_03_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini

View File

@@ -0,0 +1,52 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,177 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,110 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,58 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

File diff suppressed because it is too large Load Diff

View File

@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
[;Houses]
house_id = 1249 ; LIBERTY
systems = Li01-5
systems = Li01-7
NavMap = 5.66, 10.7
house_id = 1250 ; BRETONIA

View File

@@ -1730,6 +1730,20 @@ BGCS_base_run_by = W02bF35
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
; BGCS_base_run_by = W02bF35
[Base]
nickname = LI06_01_Base
system = LI06
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
strid_name = 458754
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_02_Base
system = LI06
strid_name = 458756
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39
[system]
nickname = Li01
file = Systems\Li01\Li01.ini
@@ -2267,10 +2281,10 @@ msg_id_prefix = gcs_refer_system_ST04
nickname = LI06
file = systems\LI06\LI06.ini
pos = 6, 8
visit = 0
strid_name = 458754
visit = 1
strid_name = 450000
ids_info = 66106
NavMapScale = 0.850000
NavMapScale = 2
msg_id_prefix = gcs_refer_system_LI06
[system]
@@ -2278,7 +2292,7 @@ nickname = LI07
file = systems\LI07\LI07.ini
pos = 4, 7
visit = 0
strid_name = 458755
strid_name = 460100
ids_info = 66106
NavMapScale = 1.133333
NavMapScale = 2
msg_id_prefix = gcs_refer_system_LI07