checkpoint changes for li06 and li07
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@@ -46501,3 +46501,106 @@ character_density = 3
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fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MBase]
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nickname = LI06_03_Base
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local_faction = gd_z_grp
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diff = 4
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msg_id_prefix = gcs_refer_base_LI06_03_Base
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[MVendor]
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num_offers = 2, 4
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[BaseFaction]
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faction = gd_z_grp
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weight = 23
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offers_missions = true
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mission_type = DestroyMission, 0.000000, 0.112387, 100
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[GF_NPC]
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nickname = LI0603_fix_bartender
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body = pi_pirate8_body
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head = br_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244639
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affiliation = gd_z_grp
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voice = rvp101
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bribe = fc_j_grp, 10000, 16100
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bribe = fc_lr_grp, 10000, 16101
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bribe = fc_ou_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 131131
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rumor = base_0_rank, mission_end, 2, 131132
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rumor = base_0_rank, mission_end, 2, 131133
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rumor = base_0_rank, mission_end, 2, 131134
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rumor = base_0_rank, mission_end, 2, 131135
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rumor = base_0_rank, mission_end, 3, 131136
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rumor = base_0_rank, mission_end, 3, 131137
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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[GF_NPC]
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nickname = LI0603_fix_ship
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body = pi_pirate8_body
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head = pi_pirate3_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 245175
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affiliation = gd_z_grp
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voice = rvp106
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[GF_NPC]
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nickname = LI0603_fix_trader
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body = pi_pirate8_body
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head = pi_pirate2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244640
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affiliation = gd_z_grp
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voice = rvp101
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[GF_NPC]
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nickname = LI0603_fix_weaponsdealer
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body = pi_pirate8_body
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head = pi_pirate4_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244641
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affiliation = gd_z_grp
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voice = rvp106
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[MRoom]
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nickname = bar
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character_density = 5
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fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = Deck
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character_density = 2
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fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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