checkpoint changes for li06 and li07

This commit is contained in:
2025-07-30 13:25:21 -05:00
committed by Cadacious
parent 67e0c8b6f8
commit a48de1b7d1
18 changed files with 1779 additions and 654 deletions

View File

@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
cube_size = 400
fill_dist = 1800
tint_field = 255, 255, 255
empty_cube_frequency = 1.000000
empty_cube_frequency = 0.15
[properties]
flag = rock_objects
flag = Object_density_low
flag = object_density_high
flag = populated
flag = collision
[Cube]
asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Exclusion Zones]
exclusion = Zone_LI06_Tradelane_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Li02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_dustcloud_storm_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_dustcloud_storm_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 0.5, 0
[Band]
render_parts = 6
@@ -41,7 +84,4 @@ placement_radius = 500.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 0.500000, 0.500000, 0.500000
[FlExplorer]
template = solar\asteroids\hi01_mahon_dust_field.ini
color_shift = 0.500000, 0.500000, 0.500000

View File

@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 600
distance = 1300
color = 186, 145, 101
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 10
move_bit_percent = 0.6
equator_bias = 0.4
color = 180, 120, 70
[NebulaLight]
ambient = 140, 90, 50
sun_burnthrough_intensity = 0.4
sun_burnthrough_scaler = 1.4
[Clouds]
max_distance = 400
puff_count = 12
puff_radius = 110
puff_colora = 160, 100, 60
puff_colorb = 210, 150, 100
puff_max_alpha = 0.6
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 100, 250
lightning_intensity = 1
lightning_color = 60, 50, 40
lightning_gap = 22
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.4
gap = 5
color = 255, 225, 120