checkpoint changes for li06 and li07
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@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
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cube_size = 400
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fill_dist = 1800
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tint_field = 255, 255, 255
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empty_cube_frequency = 1.000000
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empty_cube_frequency = 0.15
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[properties]
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flag = rock_objects
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flag = Object_density_low
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flag = object_density_high
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flag = populated
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flag = collision
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[Cube]
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asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
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asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
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asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[Exclusion Zones]
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exclusion = Zone_LI06_Tradelane_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_Tradelane_03
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_Tradelane_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_to_Li02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_pop_ambient_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_dustcloud_storm_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_dustcloud_storm_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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count = 20
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 0.5, 0
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[Band]
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render_parts = 6
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@@ -41,7 +84,4 @@ placement_radius = 500.000000
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placement_offset = 90.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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color_shift = 0.500000, 0.500000, 0.500000
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[FlExplorer]
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template = solar\asteroids\hi01_mahon_dust_field.ini
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color_shift = 0.500000, 0.500000, 0.500000
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56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
@@ -0,0 +1,56 @@
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 600
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distance = 1300
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color = 186, 145, 101
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[properties]
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flag = nebula
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 8000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 10
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move_bit_percent = 0.6
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equator_bias = 0.4
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color = 180, 120, 70
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[NebulaLight]
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ambient = 140, 90, 50
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sun_burnthrough_intensity = 0.4
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sun_burnthrough_scaler = 1.4
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[Clouds]
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max_distance = 400
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puff_count = 12
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puff_radius = 110
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puff_colora = 160, 100, 60
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puff_colorb = 210, 150, 100
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puff_max_alpha = 0.6
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 100, 250
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lightning_intensity = 1
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lightning_color = 60, 50, 40
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lightning_gap = 22
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lightning_duration = 0.5
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[BackgroundLightning]
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duration = 0.4
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gap = 5
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color = 255, 225, 120
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