checkpoint changes for li06 and li07
This commit is contained in:
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
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19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
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@@ -0,0 +1,19 @@
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[BaseInfo]
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nickname = LI06_03_Base
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start_room = Bar
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[Room]
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
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52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
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@@ -0,0 +1,52 @@
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[Room_Info]
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set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
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scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
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scene = ambient, scripts\bases\Ambi_Lightning.thn
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[Room_Sound]
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music = music_bar_generic07
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\br_08_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
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@@ -0,0 +1,177 @@
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[Room_Info]
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scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[FlashlightSet]
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icolor = 255, 200, 100
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scale = 0.500000
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gap = 0.000000
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blink = 0.050000
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endpause = 0.000000
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightA29
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hardpoint = HpLightA30
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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hardpoint = HpLightB21
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hardpoint = HpLightB22
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hardpoint = HpLightB23
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hardpoint = HpLightB24
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hardpoint = HpLightB25
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hardpoint = HpLightB26
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[FlashlightSet]
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icolor = 200, 255, 50
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scale = 0.500000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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hardpoint = HpLightA31
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hardpoint = HpLightA32
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hardpoint = HpLightA33
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hardpoint = HpLightA34
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hardpoint = HpLightA35
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hardpoint = HpLightA36
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hardpoint = HpLightA37
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hardpoint = HpLightA38
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hardpoint = HpLightA39
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hardpoint = HpLightA40
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[FlashlightSet]
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icolor = 100, 200, 200
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scale = 0.500000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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numlights = 26
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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hardpoint = HpLightB13
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hardpoint = HpLightB14
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110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
@@ -0,0 +1,110 @@
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[Room_Info]
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scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[FlashlightSet]
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icolor = 255, 200, 100
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scale = 0.500000
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gap = 0.000000
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blink = 0.050000
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endpause = 0.000000
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightA29
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hardpoint = HpLightA30
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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hardpoint = HpLightB21
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hardpoint = HpLightB22
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hardpoint = HpLightB23
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hardpoint = HpLightB24
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hardpoint = HpLightB25
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hardpoint = HpLightB26
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[FlashlightSet]
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icolor = 200, 255, 50
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scale = 0.500000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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hardpoint = HpLightA31
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hardpoint = HpLightA32
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hardpoint = HpLightA33
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hardpoint = HpLightA34
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hardpoint = HpLightA35
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hardpoint = HpLightA36
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hardpoint = HpLightA37
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hardpoint = HpLightA38
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hardpoint = HpLightA39
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hardpoint = HpLightA40
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[FlashlightSet]
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icolor = 100, 200, 200
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scale = 0.500000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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numlights = 26
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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hardpoint = HpLightB13
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hardpoint = HpLightB14
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@@ -0,0 +1,58 @@
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[Room_Info]
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set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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Reference in New Issue
Block a user