checkpoint changes for li06 and li07
This commit is contained in:
9
.gitignore
vendored
Normal file
9
.gitignore
vendored
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
EXE/FLAR.log
|
||||||
|
EXE/ReShade.*
|
||||||
|
EXE/REM/LOGS/client_log_*
|
||||||
|
EXE/REM/Lua/DYNAMIC/config.lua
|
||||||
|
SAVE/PerfOptions.ini
|
||||||
|
SAVE/WindowSettings.ini
|
||||||
|
SAVE/Accts/SinglePlayer/Restart.fl
|
||||||
|
SAVE/Accts/SinglePlayer/AutoSave.fl
|
||||||
|
SAVE/Accts/SinglePlayer/nostory.fl
|
||||||
@@ -46501,3 +46501,106 @@ character_density = 3
|
|||||||
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
local_faction = gd_z_grp
|
||||||
|
diff = 4
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_03_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_z_grp
|
||||||
|
weight = 23
|
||||||
|
offers_missions = true
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_bartender
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = br_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244639
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
bribe = fc_j_grp, 10000, 16100
|
||||||
|
bribe = fc_lr_grp, 10000, 16101
|
||||||
|
bribe = fc_ou_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131131
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131132
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131133
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131134
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131135
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131136
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131137
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_ship
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 245175
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_trader
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate2_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244640
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0603_fix_weaponsdealer
|
||||||
|
body = pi_pirate8_body
|
||||||
|
head = pi_pirate4_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244641
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 5
|
||||||
|
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = ShipDealer
|
||||||
|
character_density = 2
|
||||||
|
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
|
|||||||
cube_size = 400
|
cube_size = 400
|
||||||
fill_dist = 1800
|
fill_dist = 1800
|
||||||
tint_field = 255, 255, 255
|
tint_field = 255, 255, 255
|
||||||
empty_cube_frequency = 1.000000
|
empty_cube_frequency = 0.15
|
||||||
|
|
||||||
[properties]
|
[properties]
|
||||||
flag = rock_objects
|
flag = rock_objects
|
||||||
flag = Object_density_low
|
flag = object_density_high
|
||||||
|
flag = populated
|
||||||
|
flag = collision
|
||||||
|
|
||||||
[Cube]
|
[Cube]
|
||||||
asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
|
asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
|
||||||
|
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
|
||||||
|
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
|
||||||
|
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
|
||||||
|
|
||||||
|
[Exclusion Zones]
|
||||||
|
exclusion = Zone_LI06_Tradelane_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_Tradelane_03
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_Tradelane_02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_to_Li02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_pop_ambient_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_dustcloud_storm_01
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
exclusion = Zone_LI06_dustcloud_storm_02
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_lava02
|
||||||
|
count = 20
|
||||||
|
placement_radius = 150
|
||||||
|
placement_offset = 90
|
||||||
|
max_velocity = 10
|
||||||
|
max_angular_velocity = 2
|
||||||
|
color_shift = 1, 0.5, 0
|
||||||
|
|
||||||
[Band]
|
[Band]
|
||||||
render_parts = 6
|
render_parts = 6
|
||||||
@@ -42,6 +85,3 @@ placement_offset = 90.000000
|
|||||||
max_velocity = 15.000000
|
max_velocity = 15.000000
|
||||||
max_angular_velocity = 3.000000
|
max_angular_velocity = 3.000000
|
||||||
color_shift = 0.500000, 0.500000, 0.500000
|
color_shift = 0.500000, 0.500000, 0.500000
|
||||||
|
|
||||||
[FlExplorer]
|
|
||||||
template = solar\asteroids\hi01_mahon_dust_field.ini
|
|
||||||
|
|||||||
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\nebula\generic_shapes.ini
|
||||||
|
|
||||||
|
[Fog]
|
||||||
|
fog_enabled = 1
|
||||||
|
near = 600
|
||||||
|
distance = 1300
|
||||||
|
color = 186, 145, 101
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = nebula
|
||||||
|
|
||||||
|
[Exterior]
|
||||||
|
shape = generic_exterior1
|
||||||
|
shape = generic_exterior2
|
||||||
|
shape = generic_exterior3
|
||||||
|
shape = generic_exterior4
|
||||||
|
shape_weights = 1, 1, 1, 1
|
||||||
|
fill_shape = nebula_circle2
|
||||||
|
plane_slices = 3
|
||||||
|
bit_radius = 8000
|
||||||
|
bit_radius_random_variation = 0.2
|
||||||
|
min_bits = 5
|
||||||
|
max_bits = 10
|
||||||
|
move_bit_percent = 0.6
|
||||||
|
equator_bias = 0.4
|
||||||
|
color = 180, 120, 70
|
||||||
|
|
||||||
|
[NebulaLight]
|
||||||
|
ambient = 140, 90, 50
|
||||||
|
sun_burnthrough_intensity = 0.4
|
||||||
|
sun_burnthrough_scaler = 1.4
|
||||||
|
|
||||||
|
[Clouds]
|
||||||
|
max_distance = 400
|
||||||
|
puff_count = 12
|
||||||
|
puff_radius = 110
|
||||||
|
puff_colora = 160, 100, 60
|
||||||
|
puff_colorb = 210, 150, 100
|
||||||
|
puff_max_alpha = 0.6
|
||||||
|
puff_shape = generic_cloud1
|
||||||
|
puff_shape = generic_cloud2
|
||||||
|
puff_shape = generic_cloud3
|
||||||
|
puff_shape = generic_cloud4
|
||||||
|
puff_weights = 1, 1, 1, 1
|
||||||
|
puff_drift = 1
|
||||||
|
near_fade_distance = 100, 250
|
||||||
|
lightning_intensity = 1
|
||||||
|
lightning_color = 60, 50, 40
|
||||||
|
lightning_gap = 22
|
||||||
|
lightning_duration = 0.5
|
||||||
|
|
||||||
|
[BackgroundLightning]
|
||||||
|
duration = 0.4
|
||||||
|
gap = 5
|
||||||
|
color = 255, 225, 120
|
||||||
@@ -2216,3 +2216,23 @@ property_flags = 131072
|
|||||||
visit = 128
|
visit = 128
|
||||||
sort = 99.5
|
sort = 99.5
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Iw04_to_LI06_hole
|
||||||
|
ids_name = 460098
|
||||||
|
pos = 30311, 0, -12339
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_light
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Iw04_to_LI06_hole
|
||||||
|
pos = 30312, 0, -12338
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
|
|||||||
;pos = -35388, -200, 28251
|
;pos = -35388, -200, 28251
|
||||||
;rotate = 0, -155, 0
|
;rotate = 0, -155, 0
|
||||||
;Archetype = westpoint_billboard
|
;Archetype = westpoint_billboard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = li01_li06_jumphole
|
||||||
|
pos = -33270, 0, -28039
|
||||||
|
archetype = jumphole
|
||||||
|
ids_name = 460098
|
||||||
|
ids_info = 466021
|
||||||
|
goto = li06, li06_jumphole_entry
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = zone_li01_li06_jumphole
|
||||||
|
pos = -33270, 0, -28039
|
||||||
|
shape = sphere
|
||||||
|
size = 2000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 99
|
||||||
|
goto = li06, li06_jumphole_entry
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li01_to_LI06_hole
|
||||||
|
ids_name = 460098
|
||||||
|
pos = 536, 0, 40236
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_orange
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li01_to_LI06_hole
|
||||||
|
pos = 537, 0, 40237
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
@@ -6593,3 +6593,272 @@ faction = co_ni_grp, 0.150000
|
|||||||
faction = co_ss_grp, 0.150000
|
faction = co_ss_grp, 0.150000
|
||||||
faction = co_vr_grp, 0.120000
|
faction = co_vr_grp, 0.120000
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_to_LI06
|
||||||
|
ids_name = 450001
|
||||||
|
pos = 26705, 0, -54709
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumpgate
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_bretonia
|
||||||
|
ids_info = 66145
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 7
|
||||||
|
loadout = jumpgate_br_02
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li02_to_LI06
|
||||||
|
pos = 26706, 0, -54708
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_6
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 25958, 0, -21608
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_5
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 32314, 0, -25590
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_6
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_4
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 38670, 0, -29571
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_3
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 45026, 0, -33553
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_2
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 51381, 0, -37535
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_1
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_1
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 57737, 0, -41516
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261663
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_01
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25270, 0, -23215
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_02
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25680, 0, -33007
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_01
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_03
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26090, 0, -42800
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_04
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_04
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26500, 0, -52593
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 458758
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_Tradelane_01
|
||||||
|
pos = 25885, 0, -37904
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
shape = BOX
|
||||||
|
size = 1598, 1598, 29903
|
||||||
|
comment = Tradelane Pop
|
||||||
|
property_flags = 196608
|
||||||
|
lane_id = 1
|
||||||
|
tradelane_down = 35
|
||||||
|
sort = 51
|
||||||
|
toughness = 4
|
||||||
|
density = 3
|
||||||
|
repop_time = 25
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = major_tradelane
|
||||||
|
relief_time = 35
|
||||||
|
faction_weight = li_lsf_grp, 1
|
||||||
|
faction_weight = li_p_grp, 1
|
||||||
|
faction_weight = co_me_grp, 7
|
||||||
|
faction_weight = co_hsp_grp, 7
|
||||||
|
faction_weight = co_ni_grp, 7
|
||||||
|
faction_weight = co_os_grp, 7
|
||||||
|
faction_weight = co_ss_grp, 7
|
||||||
|
faction_weight = co_alg_grp, 7
|
||||||
|
faction_weight = li_n_grp, 1
|
||||||
|
encounter = tradelane_trade_armored, 4, 0.100000
|
||||||
|
faction = li_lsf_grp, 0.100000
|
||||||
|
faction = li_p_grp, 0.100000
|
||||||
|
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
faction = co_hsp_grp, 0.100000
|
||||||
|
faction = co_ni_grp, 0.400000
|
||||||
|
faction = co_os_grp, 0.200000
|
||||||
|
faction = co_ss_grp, 0.050000
|
||||||
|
faction = co_alg_grp, 0.050000
|
||||||
|
encounter = tradelane_trade_transport, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||||
|
faction = li_n_grp, 0.100000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_pop_ambient_01
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2700
|
||||||
|
comment = Jumpgate to Nevada
|
||||||
|
property_flags = 196608
|
||||||
|
sort = 51
|
||||||
|
toughness = 2
|
||||||
|
density = 10
|
||||||
|
repop_time = 10
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = jumpgate
|
||||||
|
relief_time = 15
|
||||||
|
population_additive = false
|
||||||
|
faction_weight = li_n_grp, 5
|
||||||
|
faction_weight = li_p_grp, 7
|
||||||
|
faction_weight = li_p_grp_prisoners, 4
|
||||||
|
faction_weight = co_alg_grp, 10
|
||||||
|
faction_weight = co_be_grp, 10
|
||||||
|
faction_weight = co_hsp_grp, 10
|
||||||
|
faction_weight = co_nws_grp, 10
|
||||||
|
faction_weight = co_ni_grp, 10
|
||||||
|
faction_weight = co_ss_grp, 10
|
||||||
|
faction_weight = co_vr_grp, 8
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = area_defend, 2, 0.080000
|
||||||
|
faction = li_n_grp, 0.420000
|
||||||
|
faction = li_p_grp, 0.580000
|
||||||
|
encounter = area_armored_prisoner, 2, 0.020000
|
||||||
|
faction = li_p_grp, 1.000000
|
||||||
|
encounter = area_trade_freighter, 2, 0.110000
|
||||||
|
faction = co_hsp_grp, 0.360000
|
||||||
|
faction = co_ss_grp, 0.360000
|
||||||
|
faction = co_vr_grp, 0.290000
|
||||||
|
encounter = area_trade_transport, 2, 0.130000
|
||||||
|
faction = co_alg_grp, 0.150000
|
||||||
|
faction = co_be_grp, 0.150000
|
||||||
|
faction = co_hsp_grp, 0.150000
|
||||||
|
faction = co_nws_grp, 0.150000
|
||||||
|
faction = co_ni_grp, 0.150000
|
||||||
|
faction = co_ss_grp, 0.150000
|
||||||
|
faction = co_vr_grp, 0.120000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_vignette_01_exclusion
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2880
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 99.500000
|
||||||
@@ -7,8 +7,8 @@ file = universe\heavens\shapes.ini
|
|||||||
|
|
||||||
[Music]
|
[Music]
|
||||||
space = music_li_space
|
space = music_li_space
|
||||||
danger = music_li_danger
|
danger = music_bw_danger
|
||||||
battle = music_li_battle
|
battle = music_iw_battle
|
||||||
|
|
||||||
[Dust]
|
[Dust]
|
||||||
spacedust = Dust
|
spacedust = Dust
|
||||||
|
|||||||
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
start_room = Bar
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||||
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic07
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
|
|||||||
|
|
||||||
[;Houses]
|
[;Houses]
|
||||||
house_id = 1249 ; LIBERTY
|
house_id = 1249 ; LIBERTY
|
||||||
systems = Li01-5
|
systems = Li01-7
|
||||||
NavMap = 5.66, 10.7
|
NavMap = 5.66, 10.7
|
||||||
|
|
||||||
house_id = 1250 ; BRETONIA
|
house_id = 1250 ; BRETONIA
|
||||||
|
|||||||
@@ -1730,6 +1730,20 @@ BGCS_base_run_by = W02bF35
|
|||||||
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
||||||
; BGCS_base_run_by = W02bF35
|
; BGCS_base_run_by = W02bF35
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
system = LI06
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||||
|
strid_name = 458754
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 458756
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF39
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
nickname = Li01
|
nickname = Li01
|
||||||
file = Systems\Li01\Li01.ini
|
file = Systems\Li01\Li01.ini
|
||||||
@@ -2267,10 +2281,10 @@ msg_id_prefix = gcs_refer_system_ST04
|
|||||||
nickname = LI06
|
nickname = LI06
|
||||||
file = systems\LI06\LI06.ini
|
file = systems\LI06\LI06.ini
|
||||||
pos = 6, 8
|
pos = 6, 8
|
||||||
visit = 0
|
visit = 1
|
||||||
strid_name = 458754
|
strid_name = 450000
|
||||||
ids_info = 66106
|
ids_info = 66106
|
||||||
NavMapScale = 0.850000
|
NavMapScale = 2
|
||||||
msg_id_prefix = gcs_refer_system_LI06
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
@@ -2278,7 +2292,7 @@ nickname = LI07
|
|||||||
file = systems\LI07\LI07.ini
|
file = systems\LI07\LI07.ini
|
||||||
pos = 4, 7
|
pos = 4, 7
|
||||||
visit = 0
|
visit = 0
|
||||||
strid_name = 458755
|
strid_name = 460100
|
||||||
ids_info = 66106
|
ids_info = 66106
|
||||||
NavMapScale = 1.133333
|
NavMapScale = 2
|
||||||
msg_id_prefix = gcs_refer_system_LI07
|
msg_id_prefix = gcs_refer_system_LI07
|
||||||
@@ -22,16 +22,25 @@ rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
|
|
||||||
-- System Infocards
|
-- System Infocards
|
||||||
rem.AddInfoCard(450000, "Nevada")
|
rem.AddInfoCard(450000, "Nevada")
|
||||||
rem.AddInfoCard(450010, "Planet Vegas")
|
rem.AddInfoCard(450001, "California -> Nevada")
|
||||||
rem.AddInfoCard(450015, "Vegas Depot")
|
rem.AddInfoCard(450002, "Nevada -> California")
|
||||||
rem.AddInfoCard(450020, "Planet Reno")
|
rem.AddInfoCard(450003, "Nevada Jump Gate")
|
||||||
rem.AddInfoCard(450025, "Reno Depot")
|
rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||||
rem.AddInfoCard(450030, "Carson Station")
|
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||||
rem.AddInfoCard(450035, "Hoover Station")
|
rem.AddInfoCard(450020, "Planet Reno")
|
||||||
rem.AddInfoCard(450040, "The Ranch")
|
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||||
rem.AddInfoCard(450045, "Primm Station")
|
rem.AddInfoCard(450030, "Carson Station")
|
||||||
rem.AddInfoCard(460100, "Cascadia")
|
rem.AddInfoCard(450035, "Hoover Station")
|
||||||
|
rem.AddInfoCard(450040, "The Ranch")
|
||||||
|
rem.AddInfoCard(450045, "Primm Station")
|
||||||
|
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||||
|
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||||
|
rem.AddInfoCard(450055, "Paradise Valley Station")
|
||||||
|
rem.AddInfoCard(450060, "Battleship Henderson")
|
||||||
|
rem.AddInfoCard(460000, "Nevada Jump Hole")
|
||||||
|
rem.AddInfoCard(460098, "Nevada Jump Hole")
|
||||||
|
rem.AddInfoCard(460099, "Cascadia Jump Hole")
|
||||||
|
rem.AddInfoCard(460100, "Cascadia")
|
||||||
|
|
||||||
-- Mission Infocards
|
-- Mission Infocards
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[APP]
|
[APP]
|
||||||
Force10BitFormat=0
|
Force10BitFormat=0
|
||||||
ForceFullscreen=0
|
ForceFullscreen=0
|
||||||
ForceResolution=0,0
|
ForceResolution=0,0
|
||||||
@@ -7,6 +7,7 @@ ForceWindowed=0
|
|||||||
|
|
||||||
[GENERAL]
|
[GENERAL]
|
||||||
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
|
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
|
||||||
|
IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade
|
||||||
NoDebugInfo=0
|
NoDebugInfo=0
|
||||||
NoEffectCache=0
|
NoEffectCache=0
|
||||||
NoReloadOnInit=0
|
NoReloadOnInit=0
|
||||||
@@ -14,14 +15,19 @@ NoReloadOnInitForNonVR=0
|
|||||||
PerformanceMode=0
|
PerformanceMode=0
|
||||||
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
||||||
PresetPath=.\ReShadePreset.ini
|
PresetPath=.\ReShadePreset.ini
|
||||||
|
PresetShortcutKeys=
|
||||||
|
PresetShortcutPaths=
|
||||||
PresetTransitionDuration=1000
|
PresetTransitionDuration=1000
|
||||||
SkipLoadingDisabledEffects=0
|
SkipLoadingDisabledEffects=0
|
||||||
|
StartupPresetPath=
|
||||||
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
|
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
|
||||||
|
|
||||||
[INPUT]
|
[INPUT]
|
||||||
ForceShortcutModifiers=1
|
ForceShortcutModifiers=1
|
||||||
InputProcessing=2
|
InputProcessing=2
|
||||||
KeyEffects=0,0,0,0
|
KeyEffects=0,0,0,0
|
||||||
|
KeyFPS=0,0,0,0
|
||||||
|
KeyFrametime=0,0,0,0
|
||||||
KeyNextPreset=0,0,0,0
|
KeyNextPreset=0,0,0,0
|
||||||
KeyOverlay=36,0,0,0
|
KeyOverlay=36,0,0,0
|
||||||
KeyPerformanceMode=0,0,0,0
|
KeyPerformanceMode=0,0,0,0
|
||||||
@@ -32,31 +38,39 @@ KeyScreenshot=44,0,0,0
|
|||||||
[OVERLAY]
|
[OVERLAY]
|
||||||
AutoSavePreset=1
|
AutoSavePreset=1
|
||||||
ClockFormat=0
|
ClockFormat=0
|
||||||
|
Docking=[Docking][Data]
|
||||||
FPSPosition=1
|
FPSPosition=1
|
||||||
|
Language=
|
||||||
NoFontScaling=0
|
NoFontScaling=0
|
||||||
SaveWindowState=0
|
SaveWindowState=0
|
||||||
ShowClock=0
|
ShowClock=0
|
||||||
ShowForceLoadEffectsButton=1
|
ShowForceLoadEffectsButton=1
|
||||||
ShowFPS=0
|
ShowFPS=0
|
||||||
ShowFrameTime=0
|
ShowFrameTime=0
|
||||||
|
ShowPresetName=0
|
||||||
|
ShowPresetTransitionMessage=1
|
||||||
ShowScreenshotMessage=1
|
ShowScreenshotMessage=1
|
||||||
TutorialProgress=2
|
TutorialProgress=2
|
||||||
VariableListHeight=300.000000
|
VariableListHeight=300.000000
|
||||||
VariableListUseTabs=0
|
VariableListUseTabs=0
|
||||||
|
Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
|
||||||
|
|
||||||
[SCREENSHOT]
|
[SCREENSHOT]
|
||||||
ClearAlpha=1
|
ClearAlpha=1
|
||||||
FileFormat=1
|
FileFormat=1
|
||||||
FileNaming=%AppName% %Date% %Time%
|
FileNaming=%AppName% %Date% %Time%
|
||||||
|
HDRBitDepth=11
|
||||||
JPEGQuality=100
|
JPEGQuality=100
|
||||||
PostSaveCommand=
|
PostSaveCommand=
|
||||||
PostSaveCommandArguments="%TargetPath%"
|
PostSaveCommandArguments="%TargetPath%"
|
||||||
|
PostSaveCommandHideWindow=0
|
||||||
PostSaveCommandNoWindow=0
|
PostSaveCommandNoWindow=0
|
||||||
PostSaveCommandWorkingDirectory=.\
|
PostSaveCommandWorkingDirectory=.\
|
||||||
SaveBeforeShot=0
|
SaveBeforeShot=0
|
||||||
SaveOverlayShot=0
|
SaveOverlayShot=0
|
||||||
SavePath=.\
|
SavePath=.\
|
||||||
SavePresetFile=0
|
SavePresetFile=0
|
||||||
|
SoundPath=
|
||||||
|
|
||||||
[STYLE]
|
[STYLE]
|
||||||
Alpha=1.000000
|
Alpha=1.000000
|
||||||
@@ -70,10 +84,12 @@ FontSize=13
|
|||||||
FPSScale=1.000000
|
FPSScale=1.000000
|
||||||
FrameRounding=0.000000
|
FrameRounding=0.000000
|
||||||
GrabRounding=0.000000
|
GrabRounding=0.000000
|
||||||
|
HdrOverlayBrightness=203.000000
|
||||||
|
HdrOverlayOverwriteColorSpaceTo=0
|
||||||
|
LatinFont=
|
||||||
PopupRounding=0.000000
|
PopupRounding=0.000000
|
||||||
ScrollbarRounding=0.000000
|
ScrollbarRounding=0.000000
|
||||||
StyleIndex=2
|
StyleIndex=2
|
||||||
TabRounding=4.000000
|
TabRounding=4.000000
|
||||||
WindowRounding=0.000000
|
WindowRounding=0.000000
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user