checkpoint changes for li06 and li07

This commit is contained in:
2025-07-30 13:25:21 -05:00
committed by Cadacious
parent 67e0c8b6f8
commit a48de1b7d1
18 changed files with 1779 additions and 654 deletions

9
.gitignore vendored Normal file
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@@ -0,0 +1,9 @@
EXE/FLAR.log
EXE/ReShade.*
EXE/REM/LOGS/client_log_*
EXE/REM/Lua/DYNAMIC/config.lua
SAVE/PerfOptions.ini
SAVE/WindowSettings.ini
SAVE/Accts/SinglePlayer/Restart.fl
SAVE/Accts/SinglePlayer/AutoSave.fl
SAVE/Accts/SinglePlayer/nostory.fl

View File

@@ -46501,3 +46501,106 @@ character_density = 3
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_03_Base
local_faction = gd_z_grp
diff = 4
msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = gd_z_grp
weight = 23
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
[GF_NPC]
nickname = LI0603_fix_bartender
body = pi_pirate8_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244639
affiliation = gd_z_grp
voice = rvp101
bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
rumor = base_0_rank, mission_end, 2, 131132
rumor = base_0_rank, mission_end, 2, 131133
rumor = base_0_rank, mission_end, 2, 131134
rumor = base_0_rank, mission_end, 2, 131135
rumor = base_0_rank, mission_end, 3, 131136
rumor = base_0_rank, mission_end, 3, 131137
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245175
affiliation = gd_z_grp
voice = rvp106
[GF_NPC]
nickname = LI0603_fix_trader
body = pi_pirate8_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244640
affiliation = gd_z_grp
voice = rvp101
[GF_NPC]
nickname = LI0603_fix_weaponsdealer
body = pi_pirate8_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244641
affiliation = gd_z_grp
voice = rvp106
[MRoom]
nickname = bar
character_density = 5
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

View File

@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
cube_size = 400 cube_size = 400
fill_dist = 1800 fill_dist = 1800
tint_field = 255, 255, 255 tint_field = 255, 255, 255
empty_cube_frequency = 1.000000 empty_cube_frequency = 0.15
[properties] [properties]
flag = rock_objects flag = rock_objects
flag = Object_density_low flag = object_density_high
flag = populated
flag = collision
[Cube] [Cube]
asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20 asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Exclusion Zones]
exclusion = Zone_LI06_Tradelane_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Li02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_dustcloud_storm_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_dustcloud_storm_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 0.5, 0
[Band] [Band]
render_parts = 6 render_parts = 6
@@ -42,6 +85,3 @@ placement_offset = 90.000000
max_velocity = 15.000000 max_velocity = 15.000000
max_angular_velocity = 3.000000 max_angular_velocity = 3.000000
color_shift = 0.500000, 0.500000, 0.500000 color_shift = 0.500000, 0.500000, 0.500000
[FlExplorer]
template = solar\asteroids\hi01_mahon_dust_field.ini

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@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 600
distance = 1300
color = 186, 145, 101
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 10
move_bit_percent = 0.6
equator_bias = 0.4
color = 180, 120, 70
[NebulaLight]
ambient = 140, 90, 50
sun_burnthrough_intensity = 0.4
sun_burnthrough_scaler = 1.4
[Clouds]
max_distance = 400
puff_count = 12
puff_radius = 110
puff_colora = 160, 100, 60
puff_colorb = 210, 150, 100
puff_max_alpha = 0.6
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 100, 250
lightning_intensity = 1
lightning_color = 60, 50, 40
lightning_gap = 22
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.4
gap = 5
color = 255, 225, 120

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@@ -2216,3 +2216,23 @@ property_flags = 131072
visit = 128 visit = 128
sort = 99.5 sort = 99.5
[Object]
nickname = Iw04_to_LI06_hole
ids_name = 460098
pos = 30311, 0, -12339
rotate = 0, 140, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Iw04_to_LI06_hole
pos = 30312, 0, -12338
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

View File

@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
;pos = -35388, -200, 28251 ;pos = -35388, -200, 28251
;rotate = 0, -155, 0 ;rotate = 0, -155, 0
;Archetype = westpoint_billboard ;Archetype = westpoint_billboard
[Object]
nickname = li01_li06_jumphole
pos = -33270, 0, -28039
archetype = jumphole
ids_name = 460098
ids_info = 466021
goto = li06, li06_jumphole_entry
[Zone]
nickname = zone_li01_li06_jumphole
pos = -33270, 0, -28039
shape = sphere
size = 2000
property_flags = 131072
visit = 128
sort = 99
goto = li06, li06_jumphole_entry
[Object]
nickname = Li01_to_LI06_hole
ids_name = 460098
pos = 536, 0, 40236
rotate = 0, 140, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li01_to_LI06_hole
pos = 537, 0, 40237
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

View File

@@ -6593,3 +6593,272 @@ faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000 faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000 faction = co_vr_grp, 0.120000
[Object]
nickname = Li02_to_LI06
ids_name = 450001
pos = 26705, 0, -54709
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
[zone]
nickname = Zone_Li02_to_LI06
pos = 26706, 0, -54708
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_01
reputation = li_lsf_grp
pos = 25270, 0, -23215
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_02
[Object]
nickname = Li02_Trade_Lane_Ring_02
reputation = li_lsf_grp
pos = 25680, 0, -33007
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_01
next_ring = Li02_Trade_Lane_Ring_03
[Object]
nickname = Li02_Trade_Lane_Ring_03
reputation = li_lsf_grp
pos = 26090, 0, -42800
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_02
next_ring = Li02_Trade_Lane_Ring_04
[Object]
nickname = Li02_Trade_Lane_Ring_04
reputation = li_lsf_grp
pos = 26500, 0, -52593
rotate = 0, -2, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458758
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_03
[Zone]
nickname = Zone_Li02_Tradelane_01
pos = 25885, 0, -37904
rotate = 0, -2, 0
shape = BOX
size = 1598, 1598, 29903
comment = Tradelane Pop
property_flags = 196608
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = major_tradelane
relief_time = 35
faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_me_grp, 7
faction_weight = co_hsp_grp, 7
faction_weight = co_ni_grp, 7
faction_weight = co_os_grp, 7
faction_weight = co_ss_grp, 7
faction_weight = co_alg_grp, 7
faction_weight = li_n_grp, 1
encounter = tradelane_trade_armored, 4, 0.100000
faction = li_lsf_grp, 0.100000
faction = li_p_grp, 0.100000
encounter = tradelane_trade_freighter, 4, 0.400000
faction = co_me_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_ni_grp, 0.400000
faction = co_os_grp, 0.200000
faction = co_ss_grp, 0.050000
faction = co_alg_grp, 0.050000
encounter = tradelane_trade_transport, 4, 0.400000
faction = co_me_grp, 0.100000
encounter = tradelane_armored_prisoner, 4, 0.100000
faction = li_n_grp, 0.100000
[Zone]
nickname = Zone_Li02_pop_ambient_01
pos = 26601, 0, -54646
rotate = 0, 0, 0
shape = SPHERE
size = 2700
comment = Jumpgate to Nevada
property_flags = 196608
sort = 51
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 5
faction_weight = li_p_grp, 7
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 0.420000
faction = li_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[Zone]
nickname = Zone_Li02_vignette_01_exclusion
pos = 26601, 0, -54646
shape = SPHERE
size = 2880
property_flags = 131072
visit = 128
sort = 99.500000

View File

@@ -7,8 +7,8 @@ file = universe\heavens\shapes.ini
[Music] [Music]
space = music_li_space space = music_li_space
danger = music_li_danger danger = music_bw_danger
battle = music_li_battle battle = music_iw_battle
[Dust] [Dust]
spacedust = Dust spacedust = Dust

View File

@@ -0,0 +1,19 @@
[BaseInfo]
nickname = LI06_03_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini

View File

@@ -0,0 +1,52 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,177 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,110 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,58 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

File diff suppressed because it is too large Load Diff

View File

@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
[;Houses] [;Houses]
house_id = 1249 ; LIBERTY house_id = 1249 ; LIBERTY
systems = Li01-5 systems = Li01-7
NavMap = 5.66, 10.7 NavMap = 5.66, 10.7
house_id = 1250 ; BRETONIA house_id = 1250 ; BRETONIA

View File

@@ -1730,6 +1730,20 @@ BGCS_base_run_by = W02bF35
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini ; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
; BGCS_base_run_by = W02bF35 ; BGCS_base_run_by = W02bF35
[Base]
nickname = LI06_01_Base
system = LI06
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
strid_name = 458754
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_02_Base
system = LI06
strid_name = 458756
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39
[system] [system]
nickname = Li01 nickname = Li01
file = Systems\Li01\Li01.ini file = Systems\Li01\Li01.ini
@@ -2267,10 +2281,10 @@ msg_id_prefix = gcs_refer_system_ST04
nickname = LI06 nickname = LI06
file = systems\LI06\LI06.ini file = systems\LI06\LI06.ini
pos = 6, 8 pos = 6, 8
visit = 0 visit = 1
strid_name = 458754 strid_name = 450000
ids_info = 66106 ids_info = 66106
NavMapScale = 0.850000 NavMapScale = 2
msg_id_prefix = gcs_refer_system_LI06 msg_id_prefix = gcs_refer_system_LI06
[system] [system]
@@ -2278,7 +2292,7 @@ nickname = LI07
file = systems\LI07\LI07.ini file = systems\LI07\LI07.ini
pos = 4, 7 pos = 4, 7
visit = 0 visit = 0
strid_name = 458755 strid_name = 460100
ids_info = 66106 ids_info = 66106
NavMapScale = 1.133333 NavMapScale = 2
msg_id_prefix = gcs_refer_system_LI07 msg_id_prefix = gcs_refer_system_LI07

View File

@@ -22,16 +22,25 @@ rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
-- System Infocards -- System Infocards
rem.AddInfoCard(450000, "Nevada") rem.AddInfoCard(450000, "Nevada")
rem.AddInfoCard(450010, "Planet Vegas") rem.AddInfoCard(450001, "California -> Nevada")
rem.AddInfoCard(450015, "Vegas Depot") rem.AddInfoCard(450002, "Nevada -> California")
rem.AddInfoCard(450020, "Planet Reno") rem.AddInfoCard(450003, "Nevada Jump Gate")
rem.AddInfoCard(450025, "Reno Depot") rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450030, "Carson Station") rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450035, "Hoover Station") rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450040, "The Ranch") rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450045, "Primm Station") rem.AddInfoCard(450030, "Carson Station")
rem.AddInfoCard(460100, "Cascadia") rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(450060, "Battleship Henderson")
rem.AddInfoCard(460000, "Nevada Jump Hole")
rem.AddInfoCard(460098, "Nevada Jump Hole")
rem.AddInfoCard(460099, "Cascadia Jump Hole")
rem.AddInfoCard(460100, "Cascadia")
-- Mission Infocards -- Mission Infocards

View File

@@ -1,4 +1,4 @@
[APP] [APP]
Force10BitFormat=0 Force10BitFormat=0
ForceFullscreen=0 ForceFullscreen=0
ForceResolution=0,0 ForceResolution=0,0
@@ -7,6 +7,7 @@ ForceWindowed=0
[GENERAL] [GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade
NoDebugInfo=0 NoDebugInfo=0
NoEffectCache=0 NoEffectCache=0
NoReloadOnInit=0 NoReloadOnInit=0
@@ -14,14 +15,19 @@ NoReloadOnInitForNonVR=0
PerformanceMode=0 PerformanceMode=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetPath=.\ReShadePreset.ini PresetPath=.\ReShadePreset.ini
PresetShortcutKeys=
PresetShortcutPaths=
PresetTransitionDuration=1000 PresetTransitionDuration=1000
SkipLoadingDisabledEffects=0 SkipLoadingDisabledEffects=0
StartupPresetPath=
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
[INPUT] [INPUT]
ForceShortcutModifiers=1 ForceShortcutModifiers=1
InputProcessing=2 InputProcessing=2
KeyEffects=0,0,0,0 KeyEffects=0,0,0,0
KeyFPS=0,0,0,0
KeyFrametime=0,0,0,0
KeyNextPreset=0,0,0,0 KeyNextPreset=0,0,0,0
KeyOverlay=36,0,0,0 KeyOverlay=36,0,0,0
KeyPerformanceMode=0,0,0,0 KeyPerformanceMode=0,0,0,0
@@ -32,31 +38,39 @@ KeyScreenshot=44,0,0,0
[OVERLAY] [OVERLAY]
AutoSavePreset=1 AutoSavePreset=1
ClockFormat=0 ClockFormat=0
Docking=[Docking][Data]
FPSPosition=1 FPSPosition=1
Language=
NoFontScaling=0 NoFontScaling=0
SaveWindowState=0 SaveWindowState=0
ShowClock=0 ShowClock=0
ShowForceLoadEffectsButton=1 ShowForceLoadEffectsButton=1
ShowFPS=0 ShowFPS=0
ShowFrameTime=0 ShowFrameTime=0
ShowPresetName=0
ShowPresetTransitionMessage=1
ShowScreenshotMessage=1 ShowScreenshotMessage=1
TutorialProgress=2 TutorialProgress=2
VariableListHeight=300.000000 VariableListHeight=300.000000
VariableListUseTabs=0 VariableListUseTabs=0
Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
[SCREENSHOT] [SCREENSHOT]
ClearAlpha=1 ClearAlpha=1
FileFormat=1 FileFormat=1
FileNaming=%AppName% %Date% %Time% FileNaming=%AppName% %Date% %Time%
HDRBitDepth=11
JPEGQuality=100 JPEGQuality=100
PostSaveCommand= PostSaveCommand=
PostSaveCommandArguments="%TargetPath%" PostSaveCommandArguments="%TargetPath%"
PostSaveCommandHideWindow=0
PostSaveCommandNoWindow=0 PostSaveCommandNoWindow=0
PostSaveCommandWorkingDirectory=.\ PostSaveCommandWorkingDirectory=.\
SaveBeforeShot=0 SaveBeforeShot=0
SaveOverlayShot=0 SaveOverlayShot=0
SavePath=.\ SavePath=.\
SavePresetFile=0 SavePresetFile=0
SoundPath=
[STYLE] [STYLE]
Alpha=1.000000 Alpha=1.000000
@@ -70,10 +84,12 @@ FontSize=13
FPSScale=1.000000 FPSScale=1.000000
FrameRounding=0.000000 FrameRounding=0.000000
GrabRounding=0.000000 GrabRounding=0.000000
HdrOverlayBrightness=203.000000
HdrOverlayOverwriteColorSpaceTo=0
LatinFont=
PopupRounding=0.000000 PopupRounding=0.000000
ScrollbarRounding=0.000000 ScrollbarRounding=0.000000
StyleIndex=2 StyleIndex=2
TabRounding=4.000000 TabRounding=4.000000
WindowRounding=0.000000 WindowRounding=0.000000