Add Order Weapon Scythe Mk II (Class 9)
Buyable at Planet Cairo
This commit is contained in:
@@ -709,6 +709,40 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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jump_dist = 2
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; ECLIPSE Blueprint
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[Good]
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nickname = commodity_eclipse_blueprint
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equipment = commodity_eclipse_blueprint
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msg_id_prefix = gcs_gen_commodity_nemesis_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; ECLIPSE Schematic
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[Good]
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nickname = commodity_eclipse_schematic
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equipment = commodity_eclipse_schematic
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msg_id_prefix = gcs_gen_commodity_nemesis_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; Tractor Beam Blueprint
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; Tractor Beam Blueprint
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[Good]
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[Good]
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@@ -13886,10 +13886,9 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
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MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
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MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
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MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = or_gun01_mark05, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
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MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
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MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
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MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
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@@ -14048,6 +14047,7 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
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MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
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MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
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MarketGood = rh_gun01_mark04, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1
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@@ -1016,6 +1016,32 @@ decay_per_second = 0
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volume = 1
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volume = 1
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hit_pts = 250
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hit_pts = 250
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; ECLIPSE Blueprint
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[Commodity]
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nickname = commodity_eclipse_blueprint
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ids_name = 299816
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ids_info = 299817
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; ECLIPSE Schematic
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[Commodity]
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nickname = commodity_eclipse_schematic
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ids_name = 299818
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ids_info = 299819
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Tractor Beam Blueprint
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; Tractor Beam Blueprint
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[Commodity]
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[Commodity]
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@@ -21055,6 +21055,55 @@ turn_rate = 90
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lootable = true
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lootable = true
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Scythe
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[Munition]
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nickname = or_gun01_mark05_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 340.8
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energy_damage = 0
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weapon_type = W_Particle01
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one_shot_sound = fire_tachyon5
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munition_hit_effect = rh_tachyon_04_impact
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const_effect = scythe_proj
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = or_gun01_mark05
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ids_name = 299050
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ids_info = 299051
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_9
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damage_per_fire = 0
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power_usage = 82
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refire_delay = 0.17
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 23.5
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flash_particle_name = sp_doomsday_02_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = or_gun01_mark05_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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[Munition]
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[Munition]
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nickname = small_station_turret_ammo
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nickname = small_station_turret_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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@@ -8256,4 +8256,18 @@ combinable = false
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ids_name = 299016
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ids_name = 299016
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ids_info = 299017
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ids_info = 299017
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Scythe
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[Good]
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nickname = or_gun01_mark05
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equipment = or_gun01_mark05
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299050
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ids_info = 299051
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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material_library = equipment\models\ge_equip.mat
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BIN
DATA/FX/WEAPONS/customs/scythe.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/scythe.ale
Normal file
Binary file not shown.
@@ -5222,4 +5222,13 @@ textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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textures = fx\newglows.txm
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textures = fx\nomad.txm
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textures = fx\nomad.txm
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textures = fx\hexagon.txm
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textures = fx\hexagon.txm
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; Scythe
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[VisEffect]
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nickname = scythe_proj
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alchemy = fx\weapons\customs\scythe.ale
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effect_crc = -112767069
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textures = fx\planetflare.txm
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textures = fx\efx.txm
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@@ -3744,4 +3744,12 @@ vis_effect = nemesis_impact
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nickname = nemesis_proj
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nickname = nemesis_proj
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effect_type = EFT_WEAPON_PROJ
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effect_type = EFT_WEAPON_PROJ
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vis_effect = nemesis_proj
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vis_effect = nemesis_proj
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vis_beam = nemesis_01_beam
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vis_beam = nemesis_01_beam
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; Scythe
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[Effect]
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nickname = scythe_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = scythe_proj
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vis_generic = min_photon_01_proj
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@@ -343,6 +343,10 @@ rem.AddInfoCard(299014, "AVALON")
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rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299016, "NEMESIS")
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rem.AddInfoCard(299016, "NEMESIS")
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rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299018, "ECLIPSE")
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rem.AddInfoCard(299019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: ECLIPSE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299050, "Scythe Mk II")
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rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Infocards Power
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-- Infocards Power
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@@ -367,6 +371,11 @@ rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Bluepri
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rem.AddInfoCard(299814, "NEMESIS Schematic")
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rem.AddInfoCard(299814, "NEMESIS Schematic")
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rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]])
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rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]])
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rem.AddInfoCard(299816, "ECLIPSE Blueprint")
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rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.]])
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rem.AddInfoCard(299818, "ECLIPSE Schematic")
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rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.]])
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-- Infocards Solars
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-- Infocards Solars
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-- Pirate Transmitter
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-- Pirate Transmitter
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Reference in New Issue
Block a user