Add Order Weapon Scythe Mk II (Class 9)

Buyable at Planet Cairo
This commit is contained in:
D4rkl1ght3r
2025-12-22 16:12:02 +01:00
parent b27402375f
commit a52b76393b
9 changed files with 153 additions and 4 deletions

View File

@@ -709,6 +709,40 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2 jump_dist = 2
; ECLIPSE Blueprint
[Good]
nickname = commodity_eclipse_blueprint
equipment = commodity_eclipse_blueprint
msg_id_prefix = gcs_gen_commodity_nemesis_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; ECLIPSE Schematic
[Good]
nickname = commodity_eclipse_schematic
equipment = commodity_eclipse_schematic
msg_id_prefix = gcs_gen_commodity_nemesis_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tractor Beam Blueprint ; Tractor Beam Blueprint
[Good] [Good]

View File

@@ -13886,10 +13886,9 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
MarketGood = or_gun01_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1 MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
@@ -14048,6 +14047,7 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
MarketGood = rh_gun01_mark04, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1

View File

@@ -1016,6 +1016,32 @@ decay_per_second = 0
volume = 1 volume = 1
hit_pts = 250 hit_pts = 250
; ECLIPSE Blueprint
[Commodity]
nickname = commodity_eclipse_blueprint
ids_name = 299816
ids_info = 299817
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; ECLIPSE Schematic
[Commodity]
nickname = commodity_eclipse_schematic
ids_name = 299818
ids_info = 299819
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
[Commodity] [Commodity]

View File

@@ -21055,6 +21055,55 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Scythe
[Munition]
nickname = or_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340.8
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = scythe_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = or_gun01_mark05
ids_name = 299050
ids_info = 299051
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 82
refire_delay = 0.17
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 23.5
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Munition] [Munition]
nickname = small_station_turret_ammo nickname = small_station_turret_ammo
hp_type = hp_gun hp_type = hp_gun

View File

@@ -8256,4 +8256,18 @@ combinable = false
ids_name = 299016 ids_name = 299016
ids_info = 299017 ids_info = 299017
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe
[Good]
nickname = or_gun01_mark05
equipment = or_gun01_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299050
ids_info = 299051
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat

Binary file not shown.

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@@ -5222,4 +5222,13 @@ textures = fx\standardeffects.txm
textures = fx\smoke.txm textures = fx\smoke.txm
textures = fx\newglows.txm textures = fx\newglows.txm
textures = fx\nomad.txm textures = fx\nomad.txm
textures = fx\hexagon.txm textures = fx\hexagon.txm
; Scythe
[VisEffect]
nickname = scythe_proj
alchemy = fx\weapons\customs\scythe.ale
effect_crc = -112767069
textures = fx\planetflare.txm
textures = fx\efx.txm

View File

@@ -3744,4 +3744,12 @@ vis_effect = nemesis_impact
nickname = nemesis_proj nickname = nemesis_proj
effect_type = EFT_WEAPON_PROJ effect_type = EFT_WEAPON_PROJ
vis_effect = nemesis_proj vis_effect = nemesis_proj
vis_beam = nemesis_01_beam vis_beam = nemesis_01_beam
; Scythe
[Effect]
nickname = scythe_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = scythe_proj
vis_generic = min_photon_01_proj

View File

@@ -343,6 +343,10 @@ rem.AddInfoCard(299014, "AVALON")
rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299016, "NEMESIS") rem.AddInfoCard(299016, "NEMESIS")
rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299018, "ECLIPSE")
rem.AddInfoCard(299019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: ECLIPSE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299050, "Scythe Mk II")
rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Power -- Infocards Power
@@ -367,6 +371,11 @@ rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Bluepri
rem.AddInfoCard(299814, "NEMESIS Schematic") rem.AddInfoCard(299814, "NEMESIS Schematic")
rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]]) rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]])
rem.AddInfoCard(299816, "ECLIPSE Blueprint")
rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.]])
rem.AddInfoCard(299818, "ECLIPSE Schematic")
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.]])
-- Infocards Solars -- Infocards Solars
-- Pirate Transmitter -- Pirate Transmitter