Add Codename Weapon NEMESIS
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@@ -675,6 +675,40 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; NEMESIS Blueprint
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[Good]
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nickname = commodity_nemesis_blueprint
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equipment = commodity_nemesis_blueprint
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msg_id_prefix = gcs_gen_commodity_nemesis_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; NEMESIS Schematic
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[Good]
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nickname = commodity_nemesis_schematic
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equipment = commodity_nemesis_schematic
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msg_id_prefix = gcs_gen_commodity_nemesis_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; Tractor Beam Blueprint
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[Good]
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@@ -990,6 +990,31 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; NEMESIS Blueprint
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[Commodity]
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nickname = commodity_nemesis_blueprint
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ids_name = 299812
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ids_info = 299813
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; NEMESIS Schematic
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[Commodity]
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nickname = commodity_nemesis_schematic
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ids_name = 299814
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ids_info = 299815
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Tractor Beam Blueprint
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@@ -21007,6 +21007,54 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; NEMESIS
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[Munition]
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nickname = special_gun19_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 322.8
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energy_damage = 86
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one_shot_sound = fire_tachyon5
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munition_hit_effect = nemesis_impact
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const_effect = nemesis_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun19
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ids_name = 299016
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ids_info = 299017
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 79.05
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refire_delay = 0.12
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = nemesis_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun19_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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[Munition]
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nickname = small_station_turret_ammo
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hp_type = hp_gun
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@@ -8202,7 +8202,7 @@ ids_info = 299000
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shop_archetype = equipment\models\weapons\li_laser_beam.cmp
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material_library = equipment\models\li_equip.mat
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; Codename Chimera
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; Codename CHIMERA
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[Good]
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nickname = special_gun16
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@@ -8216,7 +8216,7 @@ ids_info = 299011
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename Poison Claw
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; Codename POISON CLAW
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[Good]
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nickname = special_gun17
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@@ -8242,4 +8242,18 @@ combinable = false
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ids_name = 299014
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ids_info = 299015
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename NEMESIS
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[Good]
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nickname = special_gun19
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equipment = special_gun19
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299016
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ids_info = 299017
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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BIN
DATA/FX/WEAPONS/customs/nemesis.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/nemesis.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/nemesis_backup.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/nemesis_backup.ale
Normal file
Binary file not shown.
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/poisonclaw_backup.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/poisonclaw_backup.ale
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Binary file not shown.
@@ -5192,4 +5192,34 @@ effect_crc = 500791262
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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textures = fx\newglows.txm
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; Codename: NEMESIS
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[VisEffect]
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nickname = nemesis_flash
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alchemy = fx\weapons\customs\nemesis.ale
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effect_crc = -123118272
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = nemesis_impact
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alchemy = fx\weapons\customs\nemesis.ale
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effect_crc = 473812454
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = nemesis_proj
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alchemy = fx\weapons\customs\nemesis.ale
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effect_crc = 101309374
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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textures = fx\nomad.txm
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textures = fx\hexagon.txm
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@@ -910,4 +910,40 @@ head_brightness = 0.8
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trail_brightness = 0.7
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head_texture = ball
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trail_texture = wide
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flash_size = 3
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; AVALON Beam effect
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[BeamSpear]
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nickname = avalon_beam
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tip_length = 5
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tail_length = 60
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head_width = 3
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core_width = 2
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tip_color = 0, 64, 128
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core_color = 20, 85, 150
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outter_color = 0, 64, 128
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tail_color = 255, 255, 255
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head_brightness = 1
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trail_brightness = 1
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head_texture = star
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trail_texture = wide
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flash_size = 3
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; NEMESIS Beam effect
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[BeamSpear]
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nickname = nemesis_01_beam
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tip_length = 20
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tail_length = 30
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head_width = 0.7
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core_width = 1
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tip_color = 194, 223, 32
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core_color = 225, 250, 0
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outter_color = 194, 223, 32
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tail_color = 194, 223, 32
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head_brightness = 0.8
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trail_brightness = 0.7
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head_texture = ball
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trail_texture = wide
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flash_size = 3
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@@ -3726,4 +3726,22 @@ vis_effect = gf_br_gun02_impact
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nickname = gf_br_gun02_projectile
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effect_type = EFT_WEAPON_PROJ
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vis_effect = gf_br_gun02_projectile
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vis_beam = br_particle_01_beam
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vis_beam = avalon_beam
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;vis_generic = min_photon_01_proj
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; NEMESIS
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[Effect]
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nickname = nemesis_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = nemesis_flash
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[Effect]
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nickname = nemesis_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = nemesis_impact
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[Effect]
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nickname = nemesis_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = nemesis_proj
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vis_beam = nemesis_01_beam
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@@ -341,6 +341,8 @@ rem.AddInfoCard(299012, "POISON CLAW")
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rem.AddInfoCard(299013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: POISON CLAW</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299014, "AVALON")
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rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299016, "NEMESIS")
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rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Infocards Power
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@@ -360,6 +362,10 @@ rem.AddInfoCard(299808, "AVALON Blueprint")
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rem.AddInfoCard(299809, [[<?xml version="1.0" encoding="UTF-16"?>AVALON Blueprints are lootable items from special enemies and locations. It must be cloned to a AVALON Schematic to use this item for further limited crafting purposes.]])
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rem.AddInfoCard(299810, "AVALON Schematic")
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rem.AddInfoCard(299811, [[<?xml version="1.0" encoding="UTF-16"?>AVALON Schematics are limited cloned AVALON Blueprints which are usable for weapon crafting and trading purposes.]])
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rem.AddInfoCard(299812, "NEMESIS Blueprint")
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rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.]])
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rem.AddInfoCard(299814, "NEMESIS Schematic")
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rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]])
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-- Infocards Solars
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