New REM client: REM-Client ed77705, 64-bit (pilots instead of drones: PILOTS page with skill, morale, wage, food and water, H-Fuel and the boost switch)
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@@ -111,7 +111,7 @@
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<span class="loc">{{ base_name }}</span>
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<span class="spacer"></span>
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<span class="chip">Credits <span class="v">{{ money }}</span></span>
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<span class="chip">Drones <span class="v">{{ count }}</span></span>
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<span class="chip">Pilots <span class="v">{{ count }}</span></span>
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<span class="close" data-action="close">×</span>
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</div>
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<div class="win-main">
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@@ -124,7 +124,7 @@
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<div class="item" data-class-active="page == 5" data-action="page" data-arg="5"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_rank.3db"/><span>Research</span><span class="badge" data-if="research_jobs.size > 0">{{ research_jobs.size }}</span></div>
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<div class="sep"></div>
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<div class="item" data-class-active="page == 6" data-action="page" data-arg="6"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_construction.3db"/><span>System</span></div>
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<div class="item" data-class-active="page == 7" data-action="page" data-arg="7"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_ships.3db"/><span>Drones</span><span class="badge" data-if="drones.size > 0">{{ drones.size }}</span></div>
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<div class="item" data-class-active="page == 7" data-action="page" data-arg="7"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_ships.3db"/><span>Pilots</span><span class="badge" data-if="drones.size > 0">{{ drones.size }}</span></div>
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<div class="item" data-class-active="page == 8" data-action="page" data-arg="8"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_cargo.3db"/><span>Couriers</span></div>
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</div>
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<div class="content" id="base-pages" data-model="base">
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@@ -563,7 +563,7 @@
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<!-- ================================================= DRONES -->
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<div class="page" data-if="blocked == 0 && page == 7">
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<div class="colm side">
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<div class="col-h"><h3>Your drones</h3><span class="hint">{{ count }}</span></div>
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<div class="col-h"><h3>Your pilots</h3><span class="hint">{{ count }}</span></div>
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<div class="dlist">
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<div class="hint" data-if="drones.size == 0">{{ empty_text }}</div>
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<div class="drone" data-for="d : drones" data-class-selected="d.selected" data-action="pick" data-attr-data-arg="d.slot">
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@@ -575,26 +575,26 @@
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</div>
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</div>
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</div>
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<div class="add" data-action="buy-page">+ Buy a drone</div>
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<div class="add" data-action="buy-page">+ Hire a pilot</div>
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<div class="coins" data-if="coins_text != ''">{{ coins_text }}</div>
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</div>
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<div class="colm">
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<div class="d-head" data-if="has_pick">
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<span class="big">{{ cur.name }}</span>
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<span class="kind">{{ cur.kind }} drone</span>
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<span class="kind">{{ cur.kind }} pilot</span>
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<span data-attr-class="'state ' + cur.state_class">{{ cur.state }}</span>
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</div>
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<div class="actions" data-if="has_pick">
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<div class="btn primary" data-action="start">{{ cur_active ? 'Stop' : 'Start' }}<div class="tip">{{ cur_active ? 'Calls the drone back; it waits at its home base.' : 'Sends the drone out from ' + cur_home + '.' }}</div></div>
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<div class="btn" data-class-primary="cur_at_home && cur_repair != ''" data-action="repair">Repair<span class="small" data-if="cur_repair != ''">{{ cur_repair }}</span><div class="tip">Repairs the hull to 100 % while the drone is at its home base. Paid from your credits.</div></div>
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<div class="btn danger" data-class-armed="scrap_armed" data-action="scrap">{{ scrap_armed ? 'Really scrap?' : 'Scrap' }}<div class="tip">Scraps the drone for a part of its price. A second click within 3 s confirms.</div></div>
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<div class="btn primary" data-action="start">{{ cur_active ? 'Stop' : 'Start' }}<div class="tip">{{ cur_active ? 'Calls the pilot back; it waits at its home base.' : 'Sends the pilot out from ' + cur_home + '.' }}</div></div>
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<div class="btn" data-class-primary="cur_at_home && cur_repair != ''" data-action="repair">Repair<span class="small" data-if="cur_repair != ''">{{ cur_repair }}</span><div class="tip">Repairs the hull to 100 % while the pilot is at its home base. Paid from your credits.</div></div>
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<div class="btn danger" data-class-armed="scrap_armed" data-action="scrap">{{ scrap_armed ? 'Really dismiss?' : 'Dismiss' }}<div class="tip">Dismisses the pilot for a part of its price. A second click within 3 s confirms.</div></div>
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</div>
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<div class="subtabs">
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<div class="tab" data-class-active="sub == 0" data-action="sub" data-arg="0" data-if="has_pick">Overview</div>
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<div class="tab" data-class-active="sub == 1" data-action="sub" data-arg="1" data-if="has_pick">Orders</div>
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<div class="tab" data-class-active="sub == 3" data-action="sub" data-arg="3" data-if="has_pick">Home</div>
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<div class="tab" data-class-active="sub == 2" data-action="sub" data-arg="2">Buy</div>
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<div class="tab" data-class-active="sub == 2" data-action="sub" data-arg="2">Hire</div>
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</div>
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<div class="pane" data-if="has_pick && sub == 0">
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@@ -611,18 +611,28 @@
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<div class="cell last"><div class="k">Lost</div><div class="v">{{ cur_losses }}</div></div>
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</div>
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<div class="stats">
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<div class="cell"><div class="k">Pilot level</div><div class="v">{{ cur_level }}</div></div>
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<div class="cell"><div class="k">Level</div><div class="v">{{ cur_level }}</div></div>
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<div class="cell"><div class="k">Experience</div><div class="v">{{ cur_xp }}</div></div>
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<div class="cell"><div class="k">Morale</div><div class="v">{{ cur_morale }}</div></div>
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<div class="cell last"><div class="k">Supply</div><div class="v txt">food, wage per run</div><div class="tip">After every run the pilot eats from your depot at its home base and gets its wage from your bank; luxury goods there lift its morale. Low morale: it strikes. Shot down on a job, it is dead.</div></div>
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<div class="cell"><div class="k">Skill</div><div class="v">{{ cur_skill }}</div><div class="tip">Level, +1 with high morale, -1 with low morale, more while boosted. Now: {{ cur_skill_fx }}.</div></div>
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<div class="cell last"><div class="k">Morale</div><div class="v">{{ cur_morale }}</div><div class="bar" style="margin-top: 4dp;"><div class="fill" data-style-width="cur_morale_val + '%'"></div></div><div class="tip">Food and water after every run lift it, better food (luxury) much more; it sinks over time while the pilot works. Too low: the pilot strikes.</div></div>
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</div>
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<div class="stats">
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<div class="cell"><div class="k">Wage per run</div><div class="v">{{ cur_wage }}</div><div class="tip">From your bank after every run; unpaid, the morale drops.</div></div>
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<div class="cell"><div class="k">Eats per run</div><div class="v txt" style="white-space: normal;">{{ cur_supply }}</div><div class="tip">From your depot at its home base. Missing: the morale drops.</div></div>
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<div class="cell"><div class="k">Fuel per run</div><div class="v txt">{{ cur_fuel }}</div><div class="tip">H-Fuel from your depot at its home base - without it the pilot does not start.</div></div>
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<div class="cell last"><div class="k">Skill brings</div><div class="v txt" style="white-space: normal; font-size: 13dp;">{{ cur_skill_fx }}</div></div>
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</div>
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<div class="note" data-class-warn="cur_boost_on" data-if="has_boost">
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<span>Boost: {{ cur_boost_text }}</span>
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<div class="btn" style="margin-left: 10dp;" data-action="boost" data-attr-data-arg="cur_boost_on ? 'off' : 'on'">{{ cur_boost_on ? 'Stop the boost' : 'Hand out the boost' }}<div class="tip">From your depot at its home base, never at a police base. A hooked pilot without it craves it.</div></div>
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</div>
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<div class="note" data-class-warn="cur_pilot_warn" data-if="cur_pilot != ''">{{ cur_pilot }}</div>
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<div class="note warn" data-if="cur_paused">Paused - above your Drone Control limit. Raise Drone Control on the player window's Skills page or scrap a drone; it works again by itself.</div>
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<div class="note warn" data-if="cur_paused">Paused - above your Pilot Control limit. Raise Pilot Control on the player window's Skills page or dismiss a pilot; it works again by itself.</div>
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<div class="note" data-class-warn="cur_problem" data-if="!cur_paused && cur.plan != ''">{{ cur.plan }}</div>
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</div>
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<div class="pane" data-if="has_pick && sub == 3">
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<div class="note">A new home must be a base in the drone's home system. Its runs start and end there; deliveries go into your depot there. Now: {{ cur_home }}</div>
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<div class="note">A new home must be a base in the pilot's home system. Its runs start and end there; deliveries go into your depot there. Now: {{ cur_home }}</div>
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<div class="table">
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<div class="head"><span class="c1">Base</span></div>
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<div class="body">
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@@ -633,8 +643,8 @@
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</div>
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</div>
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<div class="actions">
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<div class="btn primary" data-if="homes.size > 0" data-action="home-apply">Make home<div class="tip">The picked base becomes the drone's home (from the next run).</div></div>
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<div class="btn" data-if="docked" data-action="home">Station here<div class="tip">Makes the base you are docked at the drone's home.</div></div>
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<div class="btn primary" data-if="homes.size > 0" data-action="home-apply">Make home<div class="tip">The picked base becomes the pilot's home (from the next run).</div></div>
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<div class="btn" data-if="docked" data-action="home">Station here<div class="tip">Makes the base you are docked at the pilot's home.</div></div>
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</div>
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</div>
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@@ -681,7 +691,7 @@
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<div class="t">{{ b.title }}</div>
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<div class="p">{{ b.price }}</div>
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<div class="d">{{ b.text }}</div>
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<div class="btn primary" data-action="buy" data-attr-data-arg="b.kind">Buy {{ b.title }}</div>
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<div class="btn primary" data-action="buy" data-attr-data-arg="b.kind">Hire {{ b.title }}</div>
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</div>
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</div>
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<div class="namefield"><span class="label">Name</span><input class="text" type="text" data-value="new_name" maxlength="23"/></div>
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