Change Capital Mass Values
This commit is contained in:
+22
-22
@@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 5000
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mass = 10000
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hold_size = 1000000
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hit_pts = 43300
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explosion_arch = explosion_instant
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@@ -1409,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 1000
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mass = 2500
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hold_size = 1000000
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hit_pts = 3500
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explosion_arch = explosion_instant
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@@ -1567,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 5000
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mass = 10000
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hold_size = 1001000
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hit_pts = 43300
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explosion_arch = explosion_instant
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@@ -1721,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 100000
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mass = 20000
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hold_size = 1000000
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hit_pts = 69300
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fuse = b_battleship_body_fuse, 0.5, 1
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@@ -2487,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 1000
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mass = 2500
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hold_size = 1000000
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hit_pts = 9000
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explosion_arch = explosion_instant
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@@ -2679,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 5000
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mass = 10000
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hold_size = 1000000
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hit_pts = 43300
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explosion_arch = explosion_instant
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@@ -2813,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 25000
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mass = 20000
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hold_size = 1000000
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hit_pts = 69300
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explosion_arch = explosion_rh_battleship
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@@ -3456,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
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material_library = ships\rheinland\rh_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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mass = 1000
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mass = 2500
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hold_size = 1000000
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hit_pts = 10500
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fuse = rh_gunship_body_fuse, 0, 1
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@@ -3549,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1
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mass = 5000
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mass = 10000
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hold_size = 1000000
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explosion_arch = explosion_instant
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fuse = rh_cruiser_body_fuse, 0, 1
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@@ -3687,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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linear_drag = 1
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mass = 100000
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mass = 20000
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steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
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angular_drag = 13.2e9, 13.2e9, 13.2e9
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rotation_inertia = 15e9, 15e9, 15e9
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@@ -6838,7 +6838,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6
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angular_drag = 4e9, 4e9, 4e9
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linear_drag = 2
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nudge_force = 360000
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mass = 25000
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mass = 20000
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hold_size = 1000000
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = hanger_doors_opening
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@@ -7146,7 +7146,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db
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material_library = ships\nomad\nomad_fx.txm
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nomad = true
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cockpit = cockpits\nomad\no2_fighter.ini
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mass = 1000
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mass = 2500
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hold_size = 800
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explosion_arch = explosion_no_gunboat
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fuse = fuse_no_gunboat_death, 0, 1
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@@ -7181,7 +7181,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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linear_drag = 1
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mass = 25000
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mass = 20000
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steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
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angular_drag = 13.2e9, 13.2e9, 13.2e9
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rotation_inertia = 15e9, 15e9, 15e9
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@@ -7443,7 +7443,7 @@ material_library = ships\utility\utility_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 10000
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mass = 50000
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mass = 20000
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hold_size = 1000000
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hit_pts = 43300
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explosion_arch = explosion_asteroid_miner
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@@ -9711,7 +9711,7 @@ type = FIGHTER
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DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
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material_library = SHIPS\NOMAD2\no2_playerships.mat
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nomad = true
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mass = 200
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mass = 250
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hold_size = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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@@ -9760,7 +9760,7 @@ type = GUNBOAT
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DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
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material_library = SHIPS\NOMAD2\no2_playerships.mat
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nomad = true
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mass = 1000
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mass = 2500
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hold_size = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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@@ -9810,7 +9810,7 @@ type = GUNBOAT
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DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
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material_library = SHIPS\NOMAD2\no2_playerships.mat
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nomad = true
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mass = 1000
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mass = 2500
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hold_size = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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@@ -9908,7 +9908,7 @@ type = FREIGHTER
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DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
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material_library = SHIPS\NOMAD2\no2_playerships.mat
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nomad = true
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mass = 90000
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mass = 20000
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hold_size = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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@@ -9954,7 +9954,7 @@ type = FREIGHTER
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DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
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material_library = SHIPS\NOMAD2\no2_playerships.mat
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nomad = true
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mass = 100000
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mass = 20000
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hold_size = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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@@ -10000,7 +10000,7 @@ type = FREIGHTER
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DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
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material_library = SHIPS\NOMAD2\no2_playerships.mat
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nomad = true
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mass = 1000000
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mass = 100000
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hold_size = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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@@ -10363,7 +10363,7 @@ strafe_force = 250000
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linear_drag = 1.000000
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nanobot_limit = 48
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shield_battery_limit = 0
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mass = 5000.000000
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mass = 10000
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hold_size = 100
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hit_pts = 23500
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HP_bay_surface = HpBayDoor01
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@@ -10399,7 +10399,7 @@ material_library = ships\kusari\ku_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1.000000
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mass = 1000.000000
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mass = 2500.000000
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hold_size = 150
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nanobot_limit = 48
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shield_battery_limit = 0
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