Change Capital Mass Values

This commit is contained in:
D4rkl1ght3r
2026-09-26 18:17:18 +02:00
parent 7c3259c9f2
commit a80ca9abe3
+22 -22
View File
@@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1409,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 3500 hit_pts = 3500
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1567,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1001000 hold_size = 1001000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1721,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
fuse = b_battleship_body_fuse, 0.5, 1 fuse = b_battleship_body_fuse, 0.5, 1
@@ -2487,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 9000 hit_pts = 9000
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -2679,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -2813,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 25000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
explosion_arch = explosion_rh_battleship explosion_arch = explosion_rh_battleship
@@ -3456,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 10500 hit_pts = 10500
fuse = rh_gunship_body_fuse, 0, 1 fuse = rh_gunship_body_fuse, 0, 1
@@ -3549,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
explosion_arch = explosion_instant explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0, 1 fuse = rh_cruiser_body_fuse, 0, 1
@@ -3687,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
@@ -6838,7 +6838,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6
angular_drag = 4e9, 4e9, 4e9 angular_drag = 4e9, 4e9, 4e9
linear_drag = 2 linear_drag = 2
nudge_force = 360000 nudge_force = 360000
mass = 25000 mass = 20000
hold_size = 1000000 hold_size = 1000000
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening bay_doors_open_snd = hanger_doors_opening
@@ -7146,7 +7146,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
nomad = true nomad = true
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\nomad\no2_fighter.ini
mass = 1000 mass = 2500
hold_size = 800 hold_size = 800
explosion_arch = explosion_no_gunboat explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0, 1 fuse = fuse_no_gunboat_death, 0, 1
@@ -7181,7 +7181,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1 linear_drag = 1
mass = 25000 mass = 20000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
@@ -7443,7 +7443,7 @@ material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 10000 linear_drag = 10000
mass = 50000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_asteroid_miner explosion_arch = explosion_asteroid_miner
@@ -9711,7 +9711,7 @@ type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 200 mass = 250
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9760,7 +9760,7 @@ type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000 mass = 2500
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9810,7 +9810,7 @@ type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000 mass = 2500
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9908,7 +9908,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 90000 mass = 20000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9954,7 +9954,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 100000 mass = 20000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -10000,7 +10000,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000000 mass = 100000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -10363,7 +10363,7 @@ strafe_force = 250000
linear_drag = 1.000000 linear_drag = 1.000000
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0
mass = 5000.000000 mass = 10000
hold_size = 100 hold_size = 100
hit_pts = 23500 hit_pts = 23500
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
@@ -10399,7 +10399,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1.000000 linear_drag = 1.000000
mass = 1000.000000 mass = 2500.000000
hold_size = 150 hold_size = 150
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0