checkpoint changes for li06 and li07
This commit is contained in:
9
.gitignore
vendored
Normal file
9
.gitignore
vendored
Normal file
@@ -0,0 +1,9 @@
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EXE/FLAR.log
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EXE/ReShade.*
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EXE/REM/LOGS/client_log_*
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EXE/REM/Lua/DYNAMIC/config.lua
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SAVE/PerfOptions.ini
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SAVE/WindowSettings.ini
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SAVE/Accts/SinglePlayer/Restart.fl
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SAVE/Accts/SinglePlayer/AutoSave.fl
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SAVE/Accts/SinglePlayer/nostory.fl
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@@ -46501,3 +46501,106 @@ character_density = 3
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fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MBase]
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nickname = LI06_03_Base
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local_faction = gd_z_grp
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diff = 4
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msg_id_prefix = gcs_refer_base_LI06_03_Base
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[MVendor]
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num_offers = 2, 4
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[BaseFaction]
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faction = gd_z_grp
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weight = 23
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offers_missions = true
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mission_type = DestroyMission, 0.000000, 0.112387, 100
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[GF_NPC]
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nickname = LI0603_fix_bartender
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body = pi_pirate8_body
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head = br_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244639
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affiliation = gd_z_grp
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voice = rvp101
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bribe = fc_j_grp, 10000, 16100
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bribe = fc_lr_grp, 10000, 16101
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bribe = fc_ou_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 131131
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rumor = base_0_rank, mission_end, 2, 131132
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rumor = base_0_rank, mission_end, 2, 131133
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rumor = base_0_rank, mission_end, 2, 131134
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rumor = base_0_rank, mission_end, 2, 131135
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rumor = base_0_rank, mission_end, 3, 131136
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rumor = base_0_rank, mission_end, 3, 131137
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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[GF_NPC]
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nickname = LI0603_fix_ship
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body = pi_pirate8_body
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head = pi_pirate3_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 245175
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affiliation = gd_z_grp
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voice = rvp106
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[GF_NPC]
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nickname = LI0603_fix_trader
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body = pi_pirate8_body
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head = pi_pirate2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244640
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affiliation = gd_z_grp
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voice = rvp101
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[GF_NPC]
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nickname = LI0603_fix_weaponsdealer
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body = pi_pirate8_body
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head = pi_pirate4_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244641
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affiliation = gd_z_grp
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voice = rvp106
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[MRoom]
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nickname = bar
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character_density = 5
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fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = Deck
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character_density = 2
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fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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@@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini
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cube_size = 400
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cube_size = 400
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fill_dist = 1800
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fill_dist = 1800
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tint_field = 255, 255, 255
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tint_field = 255, 255, 255
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empty_cube_frequency = 1.000000
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empty_cube_frequency = 0.15
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[properties]
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[properties]
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flag = rock_objects
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flag = rock_objects
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flag = Object_density_low
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flag = object_density_high
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flag = populated
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flag = collision
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[Cube]
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[Cube]
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asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
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asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
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asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[Exclusion Zones]
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exclusion = Zone_LI06_Tradelane_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_Tradelane_03
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_Tradelane_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_to_Li02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_pop_ambient_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_dustcloud_storm_01
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_dustcloud_storm_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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count = 20
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 0.5, 0
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[Band]
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[Band]
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render_parts = 6
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render_parts = 6
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@@ -41,7 +84,4 @@ placement_radius = 500.000000
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placement_offset = 90.000000
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placement_offset = 90.000000
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max_velocity = 15.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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max_angular_velocity = 3.000000
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color_shift = 0.500000, 0.500000, 0.500000
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color_shift = 0.500000, 0.500000, 0.500000
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[FlExplorer]
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template = solar\asteroids\hi01_mahon_dust_field.ini
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56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
@@ -0,0 +1,56 @@
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 600
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distance = 1300
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color = 186, 145, 101
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[properties]
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flag = nebula
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 8000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 10
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move_bit_percent = 0.6
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equator_bias = 0.4
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color = 180, 120, 70
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[NebulaLight]
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ambient = 140, 90, 50
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sun_burnthrough_intensity = 0.4
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sun_burnthrough_scaler = 1.4
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[Clouds]
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max_distance = 400
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puff_count = 12
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puff_radius = 110
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puff_colora = 160, 100, 60
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puff_colorb = 210, 150, 100
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puff_max_alpha = 0.6
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 100, 250
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lightning_intensity = 1
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lightning_color = 60, 50, 40
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lightning_gap = 22
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lightning_duration = 0.5
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|
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[BackgroundLightning]
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duration = 0.4
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gap = 5
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color = 255, 225, 120
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@@ -2216,3 +2216,23 @@ property_flags = 131072
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visit = 128
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visit = 128
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sort = 99.5
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sort = 99.5
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|
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[Object]
|
||||||
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nickname = Iw04_to_LI06_hole
|
||||||
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ids_name = 460098
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pos = 30311, 0, -12339
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rotate = 0, 140, 0
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archetype = jumphole_light
|
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msg_id_prefix = gcs_refer_system_LI06
|
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jump_effect = jump_effect_hole
|
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|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
|
||||||
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|
||||||
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[zone]
|
||||||
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nickname = Zone_Iw04_to_LI06_hole
|
||||||
|
pos = 30312, 0, -12338
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
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property_flags = 131072
|
||||||
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visit = 128
|
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sort = 0
|
||||||
@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
|
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;pos = -35388, -200, 28251
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;pos = -35388, -200, 28251
|
||||||
;rotate = 0, -155, 0
|
;rotate = 0, -155, 0
|
||||||
;Archetype = westpoint_billboard
|
;Archetype = westpoint_billboard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = li01_li06_jumphole
|
||||||
|
pos = -33270, 0, -28039
|
||||||
|
archetype = jumphole
|
||||||
|
ids_name = 460098
|
||||||
|
ids_info = 466021
|
||||||
|
goto = li06, li06_jumphole_entry
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = zone_li01_li06_jumphole
|
||||||
|
pos = -33270, 0, -28039
|
||||||
|
shape = sphere
|
||||||
|
size = 2000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 99
|
||||||
|
goto = li06, li06_jumphole_entry
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li01_to_LI06_hole
|
||||||
|
ids_name = 460098
|
||||||
|
pos = 536, 0, 40236
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_orange
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li01_to_LI06_hole
|
||||||
|
pos = 537, 0, 40237
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
@@ -6593,3 +6593,272 @@ faction = co_ni_grp, 0.150000
|
|||||||
faction = co_ss_grp, 0.150000
|
faction = co_ss_grp, 0.150000
|
||||||
faction = co_vr_grp, 0.120000
|
faction = co_vr_grp, 0.120000
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_to_LI06
|
||||||
|
ids_name = 450001
|
||||||
|
pos = 26705, 0, -54709
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumpgate
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_bretonia
|
||||||
|
ids_info = 66145
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 7
|
||||||
|
loadout = jumpgate_br_02
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li02_to_LI06
|
||||||
|
pos = 26706, 0, -54708
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_6
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 25958, 0, -21608
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_5
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 32314, 0, -25590
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_6
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_4
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 38670, 0, -29571
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_3
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 45026, 0, -33553
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_2
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 51381, 0, -37535
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_1
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_1
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 57737, 0, -41516
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261663
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_01
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25270, 0, -23215
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_02
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25680, 0, -33007
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_01
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_03
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26090, 0, -42800
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_04
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_04
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26500, 0, -52593
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 458758
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_Tradelane_01
|
||||||
|
pos = 25885, 0, -37904
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
shape = BOX
|
||||||
|
size = 1598, 1598, 29903
|
||||||
|
comment = Tradelane Pop
|
||||||
|
property_flags = 196608
|
||||||
|
lane_id = 1
|
||||||
|
tradelane_down = 35
|
||||||
|
sort = 51
|
||||||
|
toughness = 4
|
||||||
|
density = 3
|
||||||
|
repop_time = 25
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = major_tradelane
|
||||||
|
relief_time = 35
|
||||||
|
faction_weight = li_lsf_grp, 1
|
||||||
|
faction_weight = li_p_grp, 1
|
||||||
|
faction_weight = co_me_grp, 7
|
||||||
|
faction_weight = co_hsp_grp, 7
|
||||||
|
faction_weight = co_ni_grp, 7
|
||||||
|
faction_weight = co_os_grp, 7
|
||||||
|
faction_weight = co_ss_grp, 7
|
||||||
|
faction_weight = co_alg_grp, 7
|
||||||
|
faction_weight = li_n_grp, 1
|
||||||
|
encounter = tradelane_trade_armored, 4, 0.100000
|
||||||
|
faction = li_lsf_grp, 0.100000
|
||||||
|
faction = li_p_grp, 0.100000
|
||||||
|
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
faction = co_hsp_grp, 0.100000
|
||||||
|
faction = co_ni_grp, 0.400000
|
||||||
|
faction = co_os_grp, 0.200000
|
||||||
|
faction = co_ss_grp, 0.050000
|
||||||
|
faction = co_alg_grp, 0.050000
|
||||||
|
encounter = tradelane_trade_transport, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||||
|
faction = li_n_grp, 0.100000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_pop_ambient_01
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2700
|
||||||
|
comment = Jumpgate to Nevada
|
||||||
|
property_flags = 196608
|
||||||
|
sort = 51
|
||||||
|
toughness = 2
|
||||||
|
density = 10
|
||||||
|
repop_time = 10
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = jumpgate
|
||||||
|
relief_time = 15
|
||||||
|
population_additive = false
|
||||||
|
faction_weight = li_n_grp, 5
|
||||||
|
faction_weight = li_p_grp, 7
|
||||||
|
faction_weight = li_p_grp_prisoners, 4
|
||||||
|
faction_weight = co_alg_grp, 10
|
||||||
|
faction_weight = co_be_grp, 10
|
||||||
|
faction_weight = co_hsp_grp, 10
|
||||||
|
faction_weight = co_nws_grp, 10
|
||||||
|
faction_weight = co_ni_grp, 10
|
||||||
|
faction_weight = co_ss_grp, 10
|
||||||
|
faction_weight = co_vr_grp, 8
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = area_defend, 2, 0.080000
|
||||||
|
faction = li_n_grp, 0.420000
|
||||||
|
faction = li_p_grp, 0.580000
|
||||||
|
encounter = area_armored_prisoner, 2, 0.020000
|
||||||
|
faction = li_p_grp, 1.000000
|
||||||
|
encounter = area_trade_freighter, 2, 0.110000
|
||||||
|
faction = co_hsp_grp, 0.360000
|
||||||
|
faction = co_ss_grp, 0.360000
|
||||||
|
faction = co_vr_grp, 0.290000
|
||||||
|
encounter = area_trade_transport, 2, 0.130000
|
||||||
|
faction = co_alg_grp, 0.150000
|
||||||
|
faction = co_be_grp, 0.150000
|
||||||
|
faction = co_hsp_grp, 0.150000
|
||||||
|
faction = co_nws_grp, 0.150000
|
||||||
|
faction = co_ni_grp, 0.150000
|
||||||
|
faction = co_ss_grp, 0.150000
|
||||||
|
faction = co_vr_grp, 0.120000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_vignette_01_exclusion
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2880
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 99.500000
|
||||||
@@ -7,8 +7,8 @@ file = universe\heavens\shapes.ini
|
|||||||
|
|
||||||
[Music]
|
[Music]
|
||||||
space = music_li_space
|
space = music_li_space
|
||||||
danger = music_li_danger
|
danger = music_bw_danger
|
||||||
battle = music_li_battle
|
battle = music_iw_battle
|
||||||
|
|
||||||
[Dust]
|
[Dust]
|
||||||
spacedust = Dust
|
spacedust = Dust
|
||||||
|
|||||||
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
start_room = Bar
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||||
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic07
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.050000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.500000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 0.000000
|
||||||
|
endpause = 0.000000
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
|
|||||||
|
|
||||||
[;Houses]
|
[;Houses]
|
||||||
house_id = 1249 ; LIBERTY
|
house_id = 1249 ; LIBERTY
|
||||||
systems = Li01-5
|
systems = Li01-7
|
||||||
NavMap = 5.66, 10.7
|
NavMap = 5.66, 10.7
|
||||||
|
|
||||||
house_id = 1250 ; BRETONIA
|
house_id = 1250 ; BRETONIA
|
||||||
|
|||||||
@@ -1730,6 +1730,20 @@ BGCS_base_run_by = W02bF35
|
|||||||
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
||||||
; BGCS_base_run_by = W02bF35
|
; BGCS_base_run_by = W02bF35
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
system = LI06
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||||
|
strid_name = 458754
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 458756
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF39
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
nickname = Li01
|
nickname = Li01
|
||||||
file = Systems\Li01\Li01.ini
|
file = Systems\Li01\Li01.ini
|
||||||
@@ -2267,10 +2281,10 @@ msg_id_prefix = gcs_refer_system_ST04
|
|||||||
nickname = LI06
|
nickname = LI06
|
||||||
file = systems\LI06\LI06.ini
|
file = systems\LI06\LI06.ini
|
||||||
pos = 6, 8
|
pos = 6, 8
|
||||||
visit = 0
|
visit = 1
|
||||||
strid_name = 458754
|
strid_name = 450000
|
||||||
ids_info = 66106
|
ids_info = 66106
|
||||||
NavMapScale = 0.850000
|
NavMapScale = 2
|
||||||
msg_id_prefix = gcs_refer_system_LI06
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
@@ -2278,7 +2292,7 @@ nickname = LI07
|
|||||||
file = systems\LI07\LI07.ini
|
file = systems\LI07\LI07.ini
|
||||||
pos = 4, 7
|
pos = 4, 7
|
||||||
visit = 0
|
visit = 0
|
||||||
strid_name = 458755
|
strid_name = 460100
|
||||||
ids_info = 66106
|
ids_info = 66106
|
||||||
NavMapScale = 1.133333
|
NavMapScale = 2
|
||||||
msg_id_prefix = gcs_refer_system_LI07
|
msg_id_prefix = gcs_refer_system_LI07
|
||||||
@@ -20,6 +20,26 @@ rem.AddInfoCard(9006, "START")
|
|||||||
-- Sensor Probe Info
|
-- Sensor Probe Info
|
||||||
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- System Infocards
|
||||||
|
rem.AddInfoCard(450000, "Nevada")
|
||||||
|
rem.AddInfoCard(450001, "California -> Nevada")
|
||||||
|
rem.AddInfoCard(450002, "Nevada -> California")
|
||||||
|
rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||||
|
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||||
|
rem.AddInfoCard(450020, "Planet Reno")
|
||||||
|
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||||
|
rem.AddInfoCard(450030, "Carson Station")
|
||||||
|
rem.AddInfoCard(450035, "Hoover Station")
|
||||||
|
rem.AddInfoCard(450040, "The Ranch")
|
||||||
|
rem.AddInfoCard(450045, "Primm Station")
|
||||||
|
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||||
|
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||||
|
rem.AddInfoCard(460000, "Nevada Jump Hole")
|
||||||
|
rem.AddInfoCard(460098, "Nevada Jump Hole")
|
||||||
|
rem.AddInfoCard(460099, "Cascadia Jump Hole")
|
||||||
|
rem.AddInfoCard(460100, "Cascadia")
|
||||||
|
|
||||||
|
|
||||||
-- Mission Infocards
|
-- Mission Infocards
|
||||||
|
|
||||||
-- Story Introducing
|
-- Story Introducing
|
||||||
@@ -75,9 +95,9 @@ rem.AddInfoCard(459009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
|
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
rem.AddInfoCard(459010, "Story Arc - Subversive Operation")
|
rem.AddInfoCard(459010, "Story Arc - Subversive Operation")
|
||||||
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force")
|
rem.AddInfoCard(459012, "Destroy Liberty's Black Op Strike Force")
|
||||||
rem.AddInfoCard(459013, "Fly to Sector C3")
|
rem.AddInfoCard(459013, "Fly to Sector C5")
|
||||||
|
|
||||||
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
|
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
@@ -88,21 +108,28 @@ rem.AddInfoCard(459023, "Fly to Sector B2")
|
|||||||
|
|
||||||
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
|
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
|
||||||
|
|
||||||
rem.AddInfoCard(459100, "Story Arc - Shattered Empire")
|
rem.AddInfoCard(471100, "Story Arc - Shattered Empire")
|
||||||
rem.AddInfoCard(459101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Planet New Tokyo</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(471101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Planet New Tokyo</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459102, "Meet the Kusari Priest")
|
rem.AddInfoCard(471102, "Meet the Kusari Priest")
|
||||||
rem.AddInfoCard(459103, "Fly to Planet New Tokyo")
|
rem.AddInfoCard(471103, "Fly to Planet New Tokyo")
|
||||||
rem.AddInfoCard(459104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. We need an evidence she is the real descendant of Shogun Hideyoshi so we can influence Kusari's further history. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, we will visit Ainu Depot in the Hokkaido system and request a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(471104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. We need an evidence she is the real descendant of Shogun Hideyoshi so we can influence Kusari's further history. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, we will visit Ainu Depot in the Hokkaido system and request a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459105, "Procure the genealogical certificate")
|
rem.AddInfoCard(471105, "Procure the genealogical certificate")
|
||||||
rem.AddInfoCard(459106, "Fly to Ainu Depot")
|
rem.AddInfoCard(471106, "Fly to Ainu Depot")
|
||||||
rem.AddInfoCard(459107, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Fortunately, I was able to convince the Golden Chrysanthemums to hand over the data I was looking for. They were somewhat skeptical about revealing such a sensitive information, but they sympathize with the Rebus network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I am very curious to see whether this will lead to an agreement between the different Kusari factions or whether it will only exacerbate the situation. Furthermore, I am wonder about the Rebus' motives.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, that I have everything what I need, I have to bring back the copy to Kyoto Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(471107, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Fortunately, I was able to convince the Golden Chrysanthemums to hand over the data I was looking for. They were somewhat skeptical about revealing such a sensitive information, but they sympathize with the Rebus network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I am very curious to see whether this will lead to an agreement between the different Kusari factions or whether it will only exacerbate the situation. Furthermore, I am wonder about the Rebus' motives.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, that I have everything what I need, I have to bring back the copy to Kyoto Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Procure the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459108, "Bring the informations to the Rebus")
|
rem.AddInfoCard(471108, "Bring the informations to the Rebus")
|
||||||
rem.AddInfoCard(459109, "Fly to Kyoto Base")
|
rem.AddInfoCard(471109, "Fly to Kyoto Base")
|
||||||
|
|
||||||
-- Mission Text Introducing
|
-- Mission Text Introducing
|
||||||
rem.AddInfoCard(459110, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Kyoto Base in the Chugoku System. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459110, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Kyoto Base in the Chugoku System. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
|
||||||
rem.AddInfoCard(465000, "Mission Result: Success")
|
rem.AddInfoCard(480000, "Mission Result: Success")
|
||||||
|
|
||||||
|
-- Story Arc - Tutorial Liberty (Planet Manhattan - Li01_01_Base)
|
||||||
|
rem.AddInfoCard(475001, "Tutorial - Manhattan (Liberty)")
|
||||||
|
rem.AddInfoCard(475002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Welcome to the Remnant Freelancer Server, Freelancer!</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This training module introduces how to customize your HUD and your keyboard controls for your further way in Sirius. King will guide you to the necessary additonal menus and will explain you how to control your ship unless you are a complete newcomer.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Once you are ready, close this Menu and launch your ship. Good luck and see you in space!</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(475003, "Launch into Space")
|
||||||
|
rem.AddInfoCard(475004, "Follow King's instructions")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Infocards Bases
|
-- Infocards Bases
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[APP]
|
[APP]
|
||||||
Force10BitFormat=0
|
Force10BitFormat=0
|
||||||
ForceFullscreen=0
|
ForceFullscreen=0
|
||||||
ForceResolution=0,0
|
ForceResolution=0,0
|
||||||
@@ -7,6 +7,7 @@ ForceWindowed=0
|
|||||||
|
|
||||||
[GENERAL]
|
[GENERAL]
|
||||||
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
|
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders
|
||||||
|
IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade
|
||||||
NoDebugInfo=0
|
NoDebugInfo=0
|
||||||
NoEffectCache=0
|
NoEffectCache=0
|
||||||
NoReloadOnInit=0
|
NoReloadOnInit=0
|
||||||
@@ -14,14 +15,19 @@ NoReloadOnInitForNonVR=0
|
|||||||
PerformanceMode=0
|
PerformanceMode=0
|
||||||
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
||||||
PresetPath=.\ReShadePreset.ini
|
PresetPath=.\ReShadePreset.ini
|
||||||
|
PresetShortcutKeys=
|
||||||
|
PresetShortcutPaths=
|
||||||
PresetTransitionDuration=1000
|
PresetTransitionDuration=1000
|
||||||
SkipLoadingDisabledEffects=0
|
SkipLoadingDisabledEffects=0
|
||||||
|
StartupPresetPath=
|
||||||
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
|
TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures
|
||||||
|
|
||||||
[INPUT]
|
[INPUT]
|
||||||
ForceShortcutModifiers=1
|
ForceShortcutModifiers=1
|
||||||
InputProcessing=2
|
InputProcessing=2
|
||||||
KeyEffects=0,0,0,0
|
KeyEffects=0,0,0,0
|
||||||
|
KeyFPS=0,0,0,0
|
||||||
|
KeyFrametime=0,0,0,0
|
||||||
KeyNextPreset=0,0,0,0
|
KeyNextPreset=0,0,0,0
|
||||||
KeyOverlay=36,0,0,0
|
KeyOverlay=36,0,0,0
|
||||||
KeyPerformanceMode=0,0,0,0
|
KeyPerformanceMode=0,0,0,0
|
||||||
@@ -32,31 +38,39 @@ KeyScreenshot=44,0,0,0
|
|||||||
[OVERLAY]
|
[OVERLAY]
|
||||||
AutoSavePreset=1
|
AutoSavePreset=1
|
||||||
ClockFormat=0
|
ClockFormat=0
|
||||||
|
Docking=[Docking][Data]
|
||||||
FPSPosition=1
|
FPSPosition=1
|
||||||
|
Language=
|
||||||
NoFontScaling=0
|
NoFontScaling=0
|
||||||
SaveWindowState=0
|
SaveWindowState=0
|
||||||
ShowClock=0
|
ShowClock=0
|
||||||
ShowForceLoadEffectsButton=1
|
ShowForceLoadEffectsButton=1
|
||||||
ShowFPS=0
|
ShowFPS=0
|
||||||
ShowFrameTime=0
|
ShowFrameTime=0
|
||||||
|
ShowPresetName=0
|
||||||
|
ShowPresetTransitionMessage=1
|
||||||
ShowScreenshotMessage=1
|
ShowScreenshotMessage=1
|
||||||
TutorialProgress=2
|
TutorialProgress=2
|
||||||
VariableListHeight=300.000000
|
VariableListHeight=300.000000
|
||||||
VariableListUseTabs=0
|
VariableListUseTabs=0
|
||||||
|
Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
|
||||||
|
|
||||||
[SCREENSHOT]
|
[SCREENSHOT]
|
||||||
ClearAlpha=1
|
ClearAlpha=1
|
||||||
FileFormat=1
|
FileFormat=1
|
||||||
FileNaming=%AppName% %Date% %Time%
|
FileNaming=%AppName% %Date% %Time%
|
||||||
|
HDRBitDepth=11
|
||||||
JPEGQuality=100
|
JPEGQuality=100
|
||||||
PostSaveCommand=
|
PostSaveCommand=
|
||||||
PostSaveCommandArguments="%TargetPath%"
|
PostSaveCommandArguments="%TargetPath%"
|
||||||
|
PostSaveCommandHideWindow=0
|
||||||
PostSaveCommandNoWindow=0
|
PostSaveCommandNoWindow=0
|
||||||
PostSaveCommandWorkingDirectory=.\
|
PostSaveCommandWorkingDirectory=.\
|
||||||
SaveBeforeShot=0
|
SaveBeforeShot=0
|
||||||
SaveOverlayShot=0
|
SaveOverlayShot=0
|
||||||
SavePath=.\
|
SavePath=.\
|
||||||
SavePresetFile=0
|
SavePresetFile=0
|
||||||
|
SoundPath=
|
||||||
|
|
||||||
[STYLE]
|
[STYLE]
|
||||||
Alpha=1.000000
|
Alpha=1.000000
|
||||||
@@ -70,10 +84,12 @@ FontSize=13
|
|||||||
FPSScale=1.000000
|
FPSScale=1.000000
|
||||||
FrameRounding=0.000000
|
FrameRounding=0.000000
|
||||||
GrabRounding=0.000000
|
GrabRounding=0.000000
|
||||||
|
HdrOverlayBrightness=203.000000
|
||||||
|
HdrOverlayOverwriteColorSpaceTo=0
|
||||||
|
LatinFont=
|
||||||
PopupRounding=0.000000
|
PopupRounding=0.000000
|
||||||
ScrollbarRounding=0.000000
|
ScrollbarRounding=0.000000
|
||||||
StyleIndex=2
|
StyleIndex=2
|
||||||
TabRounding=4.000000
|
TabRounding=4.000000
|
||||||
WindowRounding=0.000000
|
WindowRounding=0.000000
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user