New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours)

This commit is contained in:
2026-11-08 04:36:30 +01:00
parent e6aea100f5
commit aa9f3b8e66
3 changed files with 5 additions and 5 deletions
+3 -3
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@@ -1,6 +1,6 @@
REM-Client test build (64-bit)
date: 2026-11-08 04:18
commit: 2958e8f3 (main)
subject: Material maps: height, roughness and metalness may be BC4 (ATI1)
date: 2026-11-08 04:36
commit: 75e5e3a4 (main)
subject: Planet atmospheres no longer veil the disc: the density from the atmosphere layer goes up to 1 (was 2) and AtmosphereDensity is 0.25 by default (was 0.5) - a dense layer laid a bright veil in the planet's hue over the whole disc (Br03_01 planet_earth_3000: olive drawn bright yellow); the rim still glows
tree: clean
build: OK
+2 -2
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@@ -141,13 +141,13 @@ TunnelDistortion = 1.0
; Dc), 0 = Earth's blue for every planet. Grey and white planets keep the blue. The layer's Alpha
; sets the strength (a thin layer a weak atmosphere, a black or invisible layer none).
; AtmosphereSaturation = how colourful the turned colour is (1 = as Earth's blue).
; AtmosphereDensity = thickness of the shell (higher = a thicker veil, 1 = the first R15 version)
; AtmosphereDensity = thickness of the shell (higher = a thicker veil over the disc, 1 = the first R15 version; 0.25: about Earth's)
Atmosphere = 1
AtmosphereStrength = 1.0
AtmosphereReplace = 1
AtmosphereColor = 1
AtmosphereSaturation = 1.0
AtmosphereDensity = 0.5
AtmosphereDensity = 0.25
; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
; (over SoftParticleRange metres in front of them) instead of cutting hard edges
SoftParticles = 1
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