New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours)
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@@ -141,13 +141,13 @@ TunnelDistortion = 1.0
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; Dc), 0 = Earth's blue for every planet. Grey and white planets keep the blue. The layer's Alpha
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; sets the strength (a thin layer a weak atmosphere, a black or invisible layer none).
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; AtmosphereSaturation = how colourful the turned colour is (1 = as Earth's blue).
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; AtmosphereDensity = thickness of the shell (higher = a thicker veil, 1 = the first R15 version)
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; AtmosphereDensity = thickness of the shell (higher = a thicker veil over the disc, 1 = the first R15 version; 0.25: about Earth's)
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Atmosphere = 1
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AtmosphereStrength = 1.0
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AtmosphereReplace = 1
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AtmosphereColor = 1
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AtmosphereSaturation = 1.0
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AtmosphereDensity = 0.5
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AtmosphereDensity = 0.25
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; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
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; (over SoftParticleRange metres in front of them) instead of cutting hard edges
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SoftParticles = 1
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