Change REM Rooms
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@@ -1,9 +1,10 @@
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[Room_Info]
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set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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@@ -28,10 +29,10 @@ room_switch = Deck
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;behavior = ExitDoor
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;room_switch = Bar
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;[Hotspot]
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;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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;behavior = ExitDoor
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;room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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