Change REM Rooms
This commit is contained in:
@@ -6,6 +6,10 @@ start_room = Deck
|
|||||||
nickname = Deck
|
nickname = Deck
|
||||||
file = Universe\custom_bases\rooms\REM_Deck.ini
|
file = Universe\custom_bases\rooms\REM_Deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Trader
|
||||||
|
file = Universe\custom_bases\rooms\REM_trader.ini
|
||||||
|
|
||||||
[Room]
|
[Room]
|
||||||
nickname = Equipment
|
nickname = Equipment
|
||||||
file = Universe\custom_bases\rooms\REM_equipment.ini
|
file = Universe\custom_bases\rooms\REM_equipment.ini
|
||||||
|
|||||||
@@ -21,6 +21,11 @@ name = IDS_HOTSPOT_DECK
|
|||||||
behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
room_switch = Deck
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
behavior = VirtualRoom
|
behavior = VirtualRoom
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
[Room_Info]
|
[Room_Info]
|
||||||
set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
|
animation = Sc_loop
|
||||||
|
|
||||||
[Spiels]
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
EquipmentDealer = manhattan_equipment_spiel
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
[Room_Sound]
|
[Room_Sound]
|
||||||
@@ -28,10 +29,10 @@ room_switch = Deck
|
|||||||
;behavior = ExitDoor
|
;behavior = ExitDoor
|
||||||
;room_switch = Bar
|
;room_switch = Bar
|
||||||
|
|
||||||
;[Hotspot]
|
[Hotspot]
|
||||||
;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
;behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
;room_switch = Trader
|
room_switch = Trader
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
|||||||
@@ -30,10 +30,10 @@ room_switch = Deck
|
|||||||
;behavior = ExitDoor
|
;behavior = ExitDoor
|
||||||
;room_switch = Bar
|
;room_switch = Bar
|
||||||
|
|
||||||
;[Hotspot]
|
[Hotspot]
|
||||||
;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
;behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
;room_switch = Trader
|
room_switch = Trader
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
|||||||
58
DATA/UNIVERSE/custom_bases/rooms/REM_trader.ini
Normal file
58
DATA/UNIVERSE/custom_bases/rooms/REM_trader.ini
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_comm
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/02/A/Stand
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
;[Hotspot]
|
||||||
|
;name = IDS_HOTSPOT_BAR
|
||||||
|
;behavior = ExitDoor
|
||||||
|
;room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
Reference in New Issue
Block a user