Change REM Rooms

This commit is contained in:
D4rkl1ght3r
2024-03-31 18:13:57 +02:00
parent 2c895ab11d
commit aabdc6f886
5 changed files with 79 additions and 11 deletions

View File

@@ -6,6 +6,10 @@ start_room = Deck
nickname = Deck
file = Universe\custom_bases\rooms\REM_Deck.ini
[Room]
nickname = Trader
file = Universe\custom_bases\rooms\REM_trader.ini
[Room]
nickname = Equipment
file = Universe\custom_bases\rooms\REM_equipment.ini

View File

@@ -21,6 +21,11 @@ name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom

View File

@@ -1,9 +1,10 @@
[Room_Info]
set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
@@ -28,10 +29,10 @@ room_switch = Deck
;behavior = ExitDoor
;room_switch = Bar
;[Hotspot]
;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
;behavior = ExitDoor
;room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM

View File

@@ -30,10 +30,10 @@ room_switch = Deck
;behavior = ExitDoor
;room_switch = Bar
;[Hotspot]
;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
;behavior = ExitDoor
;room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM

View File

@@ -0,0 +1,58 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
[CharacterPlacement]
name = Zg/PC/Player/02/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
;[Hotspot]
;name = IDS_HOTSPOT_BAR
;behavior = ExitDoor
;room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1