New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks)
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@@ -113,6 +113,9 @@ WeaponGlow = 1.6
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DebugView = 0
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DebugView = 0
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; motion diagnostics in remgfx.log after each statistics line (planet surfaces, own ship, camera): 1 on
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; motion diagnostics in remgfx.log after each statistics line (planet surfaces, own ship, camera): 1 on
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MotionLog = 0
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MotionLog = 0
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; slow frames: a line in remgfx.log for each frame far slower than the running average (new pipelines,
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; ray-tracing meshes, textures / buffers created, presenting and Reflex / Anti-Lag wait); 10 per 600 frames at most
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HitchLog = 1
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; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
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; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
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; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
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; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
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; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).
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; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).
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@@ -58,7 +58,7 @@
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<div class="side">
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<div class="side">
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<div class="page" data-for="p : pages" data-class-active="p.active" data-action="page" data-attr-data-arg="p.key">{{ p.label }}</div>
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<div class="page" data-for="p : pages" data-class-active="p.active" data-action="page" data-attr-data-arg="p.key">{{ p.label }}</div>
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<div style="flex: 1;"></div>
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<div style="flex: 1;"></div>
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<div class="btn primary" data-if="is_rem" data-class-disabled="!unsaved" data-action="save">Save settings<div class="tip">Writes the changed REM settings (marked) to rem.ini.</div></div>
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<div class="btn primary" data-if="can_save" data-class-disabled="!unsaved" data-action="save">Save settings<div class="tip">Applies and keeps the changed settings (marked).</div></div>
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<div class="btn" data-if="can_defaults" data-action="defaults">Defaults<div class="tip">Every setting of this page back to its default.</div></div>
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<div class="btn" data-if="can_defaults" data-action="defaults">Defaults<div class="tip">Every setting of this page back to its default.</div></div>
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<div class="btn" data-class-disabled="!can_cancel" data-action="cancel">Undo changes<div class="tip">Back to the values the page opened with.</div></div>
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<div class="btn" data-class-disabled="!can_cancel" data-action="cancel">Undo changes<div class="tip">Back to the values the page opened with.</div></div>
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<div class="btn primary" data-action="close">{{ in_game ? 'Back to the game' : 'Main menu' }}</div>
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<div class="btn primary" data-action="close">{{ in_game ? 'Back to the game' : 'Main menu' }}</div>
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@@ -105,7 +105,7 @@
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</div>
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</div>
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<div class="win-foot">
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<div class="win-foot">
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<span class="key">Esc</span><span class="hint">back</span>
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<span class="key">Esc</span><span class="hint">back</span>
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<span class="status">{{ unsaved ? 'REM settings changed - not saved yet.' : 'Settings marked * take effect after a restart.' }}</span>
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<span class="status">{{ unsaved ? 'Settings changed - not saved yet.' : 'Settings marked * take effect after a restart.' }}</span>
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</div>
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</div>
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</body>
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</body>
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</rml>
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</rml>
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