Add Codename Weapon NEMESIS
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@@ -675,6 +675,40 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; NEMESIS Blueprint
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[Good]
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nickname = commodity_nemesis_blueprint
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equipment = commodity_nemesis_blueprint
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msg_id_prefix = gcs_gen_commodity_nemesis_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; NEMESIS Schematic
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[Good]
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nickname = commodity_nemesis_schematic
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equipment = commodity_nemesis_schematic
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msg_id_prefix = gcs_gen_commodity_nemesis_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; Tractor Beam Blueprint
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[Good]
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@@ -990,6 +990,31 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; NEMESIS Blueprint
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[Commodity]
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nickname = commodity_nemesis_blueprint
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ids_name = 299812
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ids_info = 299813
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; NEMESIS Schematic
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[Commodity]
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nickname = commodity_nemesis_schematic
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ids_name = 299814
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ids_info = 299815
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Tractor Beam Blueprint
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@@ -21007,6 +21007,54 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; NEMESIS
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[Munition]
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nickname = special_gun19_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 322.8
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energy_damage = 86
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one_shot_sound = fire_tachyon5
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munition_hit_effect = nemesis_impact
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const_effect = nemesis_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun19
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ids_name = 299016
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ids_info = 299017
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 79.05
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refire_delay = 0.12
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = nemesis_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun19_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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[Munition]
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nickname = small_station_turret_ammo
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hp_type = hp_gun
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@@ -8202,7 +8202,7 @@ ids_info = 299000
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shop_archetype = equipment\models\weapons\li_laser_beam.cmp
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material_library = equipment\models\li_equip.mat
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; Codename Chimera
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; Codename CHIMERA
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[Good]
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nickname = special_gun16
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@@ -8216,7 +8216,7 @@ ids_info = 299011
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename Poison Claw
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; Codename POISON CLAW
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[Good]
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nickname = special_gun17
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@@ -8242,4 +8242,18 @@ combinable = false
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ids_name = 299014
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ids_info = 299015
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename NEMESIS
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[Good]
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nickname = special_gun19
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equipment = special_gun19
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299016
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ids_info = 299017
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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