Add Codename Weapon NEMESIS

This commit is contained in:
D4rkl1ght3r
2025-12-22 11:40:49 +01:00
parent fa03584ad1
commit b27402375f
12 changed files with 215 additions and 4 deletions

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@@ -5192,4 +5192,34 @@ effect_crc = 500791262
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\smoke.txm
textures = fx\newglows.txm
textures = fx\newglows.txm
; Codename: NEMESIS
[VisEffect]
nickname = nemesis_flash
alchemy = fx\weapons\customs\nemesis.ale
effect_crc = -123118272
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\smoke.txm
textures = fx\newglows.txm
[VisEffect]
nickname = nemesis_impact
alchemy = fx\weapons\customs\nemesis.ale
effect_crc = 473812454
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\smoke.txm
textures = fx\newglows.txm
[VisEffect]
nickname = nemesis_proj
alchemy = fx\weapons\customs\nemesis.ale
effect_crc = 101309374
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\smoke.txm
textures = fx\newglows.txm
textures = fx\nomad.txm
textures = fx\hexagon.txm

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@@ -910,4 +910,40 @@ head_brightness = 0.8
trail_brightness = 0.7
head_texture = ball
trail_texture = wide
flash_size = 3
; AVALON Beam effect
[BeamSpear]
nickname = avalon_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 64, 128
core_color = 20, 85, 150
outter_color = 0, 64, 128
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
; NEMESIS Beam effect
[BeamSpear]
nickname = nemesis_01_beam
tip_length = 20
tail_length = 30
head_width = 0.7
core_width = 1
tip_color = 194, 223, 32
core_color = 225, 250, 0
outter_color = 194, 223, 32
tail_color = 194, 223, 32
head_brightness = 0.8
trail_brightness = 0.7
head_texture = ball
trail_texture = wide
flash_size = 3

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@@ -3726,4 +3726,22 @@ vis_effect = gf_br_gun02_impact
nickname = gf_br_gun02_projectile
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_br_gun02_projectile
vis_beam = br_particle_01_beam
vis_beam = avalon_beam
;vis_generic = min_photon_01_proj
; NEMESIS
[Effect]
nickname = nemesis_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nemesis_flash
[Effect]
nickname = nemesis_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nemesis_impact
[Effect]
nickname = nemesis_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nemesis_proj
vis_beam = nemesis_01_beam