Add Codename Weapon NEMESIS
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DATA/FX/WEAPONS/customs/nemesis.ale
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DATA/FX/WEAPONS/customs/nemesis.ale
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DATA/FX/WEAPONS/customs/nemesis_backup.ale
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DATA/FX/WEAPONS/customs/nemesis_backup.ale
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DATA/FX/WEAPONS/customs/poisonclaw_backup.ale
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DATA/FX/WEAPONS/customs/poisonclaw_backup.ale
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@@ -5192,4 +5192,34 @@ effect_crc = 500791262
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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textures = fx\newglows.txm
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; Codename: NEMESIS
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[VisEffect]
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nickname = nemesis_flash
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alchemy = fx\weapons\customs\nemesis.ale
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effect_crc = -123118272
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = nemesis_impact
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alchemy = fx\weapons\customs\nemesis.ale
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effect_crc = 473812454
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = nemesis_proj
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alchemy = fx\weapons\customs\nemesis.ale
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effect_crc = 101309374
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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textures = fx\nomad.txm
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textures = fx\hexagon.txm
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@@ -910,4 +910,40 @@ head_brightness = 0.8
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trail_brightness = 0.7
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head_texture = ball
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trail_texture = wide
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flash_size = 3
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; AVALON Beam effect
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[BeamSpear]
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nickname = avalon_beam
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tip_length = 5
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tail_length = 60
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head_width = 3
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core_width = 2
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tip_color = 0, 64, 128
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core_color = 20, 85, 150
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outter_color = 0, 64, 128
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tail_color = 255, 255, 255
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head_brightness = 1
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trail_brightness = 1
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head_texture = star
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trail_texture = wide
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flash_size = 3
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; NEMESIS Beam effect
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[BeamSpear]
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nickname = nemesis_01_beam
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tip_length = 20
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tail_length = 30
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head_width = 0.7
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core_width = 1
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tip_color = 194, 223, 32
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core_color = 225, 250, 0
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outter_color = 194, 223, 32
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tail_color = 194, 223, 32
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head_brightness = 0.8
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trail_brightness = 0.7
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head_texture = ball
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trail_texture = wide
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flash_size = 3
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@@ -3726,4 +3726,22 @@ vis_effect = gf_br_gun02_impact
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nickname = gf_br_gun02_projectile
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effect_type = EFT_WEAPON_PROJ
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vis_effect = gf_br_gun02_projectile
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vis_beam = br_particle_01_beam
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vis_beam = avalon_beam
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;vis_generic = min_photon_01_proj
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; NEMESIS
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[Effect]
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nickname = nemesis_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = nemesis_flash
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[Effect]
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nickname = nemesis_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = nemesis_impact
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[Effect]
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nickname = nemesis_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = nemesis_proj
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vis_beam = nemesis_01_beam
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