Add Maine Surface
This commit is contained in:
BIN
DATA/SOLAR/REM_MISC/comm_relay.3db
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DATA/SOLAR/REM_MISC/comm_relay.3db
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DATA/SOLAR/REM_MISC/comm_relay.sur
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DATA/SOLAR/REM_MISC/comm_relay.sur
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DATA/SOLAR/REM_MISC/maine_base_btn_lt.cmp
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DATA/SOLAR/REM_MISC/maine_base_btn_lt.cmp
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DATA/SOLAR/REM_MISC/maine_base_btn_lt.sur
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DATA/SOLAR/REM_MISC/maine_base_btn_lt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.3db
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.sur
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DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.sur
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@@ -13218,6 +13218,13 @@ nickname = weapon_platform_sm_load
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archetype = wplatform_sm
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cargo = emergency_action_documents_liberty, 1
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; comm_relay_sm
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[Loadout]
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nickname = comm_relay_sm_load
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archetype = comm_relay_sm
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cargo = emergency_action_documents_liberty, 1
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; pirate_transmitter_liberty_sm_load
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[Loadout]
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@@ -9414,4 +9414,157 @@ separable
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parent_impulse = 0
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child_impulse = 0
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debris_type = debris_small_ship
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hit_pts = 1800
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hit_pts = 1800
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; comm_relay
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[Solar]
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nickname = comm_relay_sm
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ids_name = 300000
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ids_info = 300001
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type = MISSION_SATELLITE
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DA_archetype = solar\REM_MISC\comm_relay.3db
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material_library = solar\REM_MISC\comm_relay.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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mass = 10000
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;loadout = pirate_transmitter_sm_load
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;loadout = alien_structure01_load
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solar_radius = 3000
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destructible = true
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shape_name = NAV_weaponplatform
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;fuse = fuse_suprise_drop_loot, 0, 1000
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;explosion_arch = explosion_li_elite
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;surface_hit_effects = 0, small_hull_hit
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explosion_arch = explosion_wplatform
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hit_pts = 12000
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; maine_base_terrain_btn_lt
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[Solar]
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nickname = maine_base_terrain_btn_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_base_terrain_btn_rt
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[Solar]
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nickname = maine_base_terrain_btn_rt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_base_terrain_top_lt
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[Solar]
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nickname = maine_base_terrain_top_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_top_lt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_top_lt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_base_terrain_top_rt
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[Solar]
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nickname = maine_base_terrain_top_rt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_top_rt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_top_rt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; Maine Base Generic
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[Solar]
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nickname = maine_base_btn_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_btn_lt.cmp
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material_library = Solar\REM_MISC\maine_base_btn_lt.cmp
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LODranges = 0, 999999
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mass = 10000
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solar_radius = 3000
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shape_name = NNM_SM_MINING
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hit_pts = 1e36
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[CollisionGroup]
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obj = maine_base_btn_lt_door_lt
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Port_Wing
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dmg_hp = DpDmg_portwing
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dmg_obj = cv_fighter4_port_wing_cap
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hit_pts = 250
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root_health_proxy = true
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[CollisionGroup]
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obj = maine_base_btn_lt_door_rt
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Port_Wing
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dmg_hp = DpDmg_portwing
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dmg_obj = cv_fighter4_port_wing_cap
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hit_pts = 250
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root_health_proxy = true
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[Solar]
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nickname = dock_ring_jh
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ids_name = 261158
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ids_info = 66141
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type = JUMP_HOLE
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DA_archetype = solar\dockable\docking_ringX2_lod.cmp
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material_library = solar\Solar_mat_ring.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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mass = 10000
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loadout = DOCKING_RING
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open_sound = ring_open_sound
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close_sound = ring_close_sound
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;loadout = jumphole_green
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open_sound = null
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close_sound = null
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jump_out_hp = Hporient
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solar_radius = 600
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shape_name = NAV_jumphole
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docking_sphere = jump, HpDockMountA, 150
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shape_name = NAV_dockingrings
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hit_pts = 1e36
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phantom_physics = true
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296
DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
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296
DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
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@@ -0,0 +1,296 @@
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_p_grp
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[Music]
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space = music_li_space
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danger = music_li_danger
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battle = music_li_battle
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[Ambient]
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color = 30, 50, 80
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_basic.cmp
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complex_stars = solar\starsphere\starsphere_li01_stars.cmp
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nebulae = solar\starsphere\starsphere_li01.cmp
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[LightSource]
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nickname = System_LIGHT
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pos = 642, 2000, 198
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color = 255, 255, 255
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = System_LIGHT01
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pos = -2476, -561, -3554
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color = 255, 255, 255
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range = 1000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = Li01_Maine_comm_relay_sm
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ids_name = 300004
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ids_info = 300005
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pos = -1400, -485, -1700
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Archetype = comm_relay_sm
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loadout = comm_relay_sm_load
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reputation = li_p_grp
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behavior = NOTHING
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; Section Left Lower Corner
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[Object]
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nickname = Li01_maine_base_terrain_btm_lt
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pos = -3208, -500, -2769
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Archetype = maine_base_terrain_btn_lt
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[Object]
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nickname = Li01_maine_maine_base_btm_lt01
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pos = -2477, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm_rt
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pos = -1628.1, -500, -2769
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Archetype = maine_base_terrain_btn_rt
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[Object]
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nickname = Li01_maine_maine_base_btm_rt01
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pos = -2477, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top_lt
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pos = -3208, -500, -4408.5
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Archetype = maine_base_terrain_top_lt
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[Object]
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nickname = Li01_maine_maine_base_top_lt01
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pos = -3200, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top_rt
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pos = -1628.1, -500, -4408.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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nickname = Li01_maine_maine_base_top_rt01
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pos = -3200, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_turret_platform01
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ids_name = 261164
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pos = -2835, -312, -3262
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ids_info = 66171
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reputation = li_p_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Section Right Lower Corner
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[Object]
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nickname = Li01_maine_base_terrain_btm02_lt
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pos = -48.1, -500, -2769
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Archetype = maine_base_terrain_btn_lt
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[Object]
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nickname = Li01_maine_maine_base_btm02_lt01
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pos = -40, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm02_rt
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pos = 1531.8, -500, -2769
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Archetype = maine_base_terrain_btn_rt
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[Object]
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nickname = Li01_maine_maine_base_btm02_rt01
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pos = 683, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top02_lt
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pos = -48.1, -500, -4408.5
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Archetype = maine_base_terrain_top_lt
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[Object]
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nickname = Li01_maine_maine_base_top02_lt01
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pos = -40, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top02_rt
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pos = 1531.8, -500, -4408.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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nickname = Li01_maine_maine_base_top02_rt01
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pos = 683, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_turret_platform02
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ids_name = 261164
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pos = -2835, -312, 21
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ids_info = 66171
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reputation = li_p_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Section Left Upper Corner
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[Object]
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nickname = Li01_maine_base_terrain_top03_lt
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pos = -3208, -500, -1129.5
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Archetype = maine_base_terrain_top_lt
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||||
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||||
[Object]
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nickname = Li01_maine_maine_base_btm03_lt01
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||||
pos = -3200, -500, -265.5
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||||
Archetype = maine_base_btn_lt
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||||
|
||||
[Object]
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||||
nickname = Li01_maine_base_terrain_top03_rt
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||||
pos = -1628.1, -500, -1129.5
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||||
Archetype = maine_base_terrain_top_rt
|
||||
|
||||
[Object]
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||||
nickname = Li01_maine_maine_base_btm03_rt01
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||||
pos = -2477, -500, -265.5
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||||
Archetype = maine_base_btn_lt
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||||
|
||||
[Object]
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||||
nickname = Li01_maine_base_terrain_btm03_lt
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||||
pos = -3208, -500, 510
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||||
Archetype = maine_base_terrain_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top03_lt01
|
||||
pos = -3200, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm03_rt
|
||||
pos = -1628.1, -500, 510
|
||||
Archetype = maine_base_terrain_btn_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top03_rt01
|
||||
pos = -2477, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_turret_platform03
|
||||
ids_name = 261164
|
||||
pos = 339, -312, 21
|
||||
ids_info = 66171
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 17
|
||||
archetype = endgame_turret_platform
|
||||
loadout = endgame_turret_platform_load
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
; Section Right Upper Corner
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top04_lt
|
||||
pos = -48.1, -500, -1129.5
|
||||
Archetype = maine_base_terrain_top_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top04_lt01
|
||||
pos = -40, -500, -265.5
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm04_lt
|
||||
pos = -48.1, -500, 510
|
||||
Archetype = maine_base_terrain_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm04_lt01
|
||||
pos = -40, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top04_rt
|
||||
pos = 1531.8, -500, -1129.5
|
||||
Archetype = maine_base_terrain_top_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top04_rt01
|
||||
pos = 683, -500, -265.5
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm04_rt
|
||||
pos = 1531.8, -500, 510
|
||||
Archetype = maine_base_terrain_btn_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm04_rt01
|
||||
pos = 683, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_turret_platform04
|
||||
ids_name = 261164
|
||||
pos = 339, -312,-3262
|
||||
ids_info = 66171
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 17
|
||||
archetype = endgame_turret_platform
|
||||
loadout = endgame_turret_platform_load
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_Maine_to_Li01_hole
|
||||
;ids_name = 261169
|
||||
;pos = 50655, 0, -76595
|
||||
;rotate = 0, -70, 0
|
||||
;Archetype = dock_ring
|
||||
;ids_info = 66141
|
||||
;voice = atc_leg_f01a
|
||||
;space_costume = , robot_body_A
|
||||
;reputation = co_me_grp
|
||||
;behavior = NOTHING
|
||||
;difficulty_level = 3
|
||||
;loadout = docking_ring_co_01
|
||||
;pilot = pilot_solar_easy
|
||||
;jump_effect = jump_effect_hole
|
||||
;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia
|
||||
|
||||
[Object]
|
||||
nickname = Li01_Maine_to_Li01_hole
|
||||
ids_name = 196609
|
||||
pos = -4756, 500, -3325
|
||||
rotate = 0, 270, -25
|
||||
archetype = jumphole_green
|
||||
visit = 0
|
||||
ids_info = 66146
|
||||
jump_effect = jump_effect_hole
|
||||
goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia
|
||||
@@ -1942,6 +1942,7 @@ Path = Li01, Rh03, Li01, Li04, Iw02, Iw01, Rh02, Rh01, Rh05, Rh03
|
||||
Path = Li01, Rh04, Li01, Li04, Iw02, Iw01, Rh02, Rh04
|
||||
Path = Li01, Rh05, Li01, Li04, Iw02, Iw01, Rh02, Rh01, Rh05
|
||||
Path = Li01, ST04, Li01, Li03, Iw06, Ku02, Ku03, Bw08, Ew01, Hi01, Ew05, ST04
|
||||
Path = Li01, Li01_Maine
|
||||
|
||||
[SystemConnections]
|
||||
Path = Li02, Br01, Li02, Iw04, Iw03, Br04, Br01
|
||||
|
||||
@@ -1090,6 +1090,7 @@ Path = Li01, Rh02, Li01, Li04, Iw01, Rh02
|
||||
Path = Li01, Rh03, Li01, Li04, Iw01, Rh02, Rh01, Rh03
|
||||
Path = Li01, Rh04, Li01, Li04, Iw01, Rh02, Rh01, Rh04
|
||||
Path = Li01, Rh05, Li01, Li04, Iw01, Rh02, Rh01, Rh05
|
||||
Path = Li01, Li01_Maine
|
||||
|
||||
[SystemConnections]
|
||||
Path = Li02, Br01, Li02, Iw04, Br02, Br01
|
||||
|
||||
@@ -2067,6 +2067,7 @@ Path = Li01, Rh03, Li01, Li04, Iw01, Rh02, Rh01, Rh03
|
||||
Path = Li01, Rh04, Li01, Li04, Iw01, Rh02, Rh04
|
||||
Path = Li01, Rh05, Li01, Li04, Iw01, Rh02, Rh01, Rh05
|
||||
Path = Li01, ST04, Li01, Iw03, Br04, Bw10, Bw08, Ew01, Hi01, Ew05, ST04
|
||||
Path = Li01, Li01_Maine
|
||||
|
||||
[SystemConnections]
|
||||
Path = Li02, Br01, Li02, Iw04, Br02, Br01
|
||||
|
||||
@@ -2340,3 +2340,11 @@ strid_name = 455001
|
||||
NavMapScale = 4
|
||||
msg_id_prefix = gcs_refer_system_Ob02
|
||||
|
||||
[System]
|
||||
nickname = Li01_Maine
|
||||
file = systems\LI01_MAINE\Li01_Maine.ini
|
||||
pos = 8, 0
|
||||
strid_name = 454000
|
||||
NavMapScale = 4
|
||||
msg_id_prefix = gcs_refer_system_Li01_Maine
|
||||
|
||||
|
||||
Reference in New Issue
Block a user