Add Maine Surface
This commit is contained in:
296
DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
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296
DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_p_grp
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[Music]
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space = music_li_space
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danger = music_li_danger
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battle = music_li_battle
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[Ambient]
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color = 30, 50, 80
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_basic.cmp
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complex_stars = solar\starsphere\starsphere_li01_stars.cmp
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nebulae = solar\starsphere\starsphere_li01.cmp
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[LightSource]
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nickname = System_LIGHT
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pos = 642, 2000, 198
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color = 255, 255, 255
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = System_LIGHT01
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pos = -2476, -561, -3554
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color = 255, 255, 255
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range = 1000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = Li01_Maine_comm_relay_sm
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ids_name = 300004
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ids_info = 300005
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pos = -1400, -485, -1700
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Archetype = comm_relay_sm
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loadout = comm_relay_sm_load
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reputation = li_p_grp
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behavior = NOTHING
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; Section Left Lower Corner
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[Object]
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nickname = Li01_maine_base_terrain_btm_lt
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pos = -3208, -500, -2769
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Archetype = maine_base_terrain_btn_lt
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[Object]
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nickname = Li01_maine_maine_base_btm_lt01
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pos = -2477, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm_rt
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pos = -1628.1, -500, -2769
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Archetype = maine_base_terrain_btn_rt
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[Object]
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nickname = Li01_maine_maine_base_btm_rt01
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pos = -2477, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top_lt
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pos = -3208, -500, -4408.5
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Archetype = maine_base_terrain_top_lt
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[Object]
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nickname = Li01_maine_maine_base_top_lt01
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pos = -3200, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top_rt
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pos = -1628.1, -500, -4408.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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nickname = Li01_maine_maine_base_top_rt01
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pos = -3200, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_turret_platform01
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ids_name = 261164
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pos = -2835, -312, -3262
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ids_info = 66171
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reputation = li_p_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Section Right Lower Corner
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[Object]
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nickname = Li01_maine_base_terrain_btm02_lt
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pos = -48.1, -500, -2769
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Archetype = maine_base_terrain_btn_lt
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[Object]
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nickname = Li01_maine_maine_base_btm02_lt01
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pos = -40, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm02_rt
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pos = 1531.8, -500, -2769
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Archetype = maine_base_terrain_btn_rt
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[Object]
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nickname = Li01_maine_maine_base_btm02_rt01
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pos = 683, -500, -2985
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top02_lt
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pos = -48.1, -500, -4408.5
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Archetype = maine_base_terrain_top_lt
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[Object]
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nickname = Li01_maine_maine_base_top02_lt01
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pos = -40, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top02_rt
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pos = 1531.8, -500, -4408.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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nickname = Li01_maine_maine_base_top02_rt01
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pos = 683, -500, -3545
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_turret_platform02
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ids_name = 261164
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pos = -2835, -312, 21
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ids_info = 66171
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reputation = li_p_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Section Left Upper Corner
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[Object]
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nickname = Li01_maine_base_terrain_top03_lt
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pos = -3208, -500, -1129.5
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Archetype = maine_base_terrain_top_lt
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[Object]
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nickname = Li01_maine_maine_base_btm03_lt01
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pos = -3200, -500, -265.5
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top03_rt
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pos = -1628.1, -500, -1129.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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nickname = Li01_maine_maine_base_btm03_rt01
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pos = -2477, -500, -265.5
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm03_lt
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pos = -3208, -500, 510
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Archetype = maine_base_terrain_btn_lt
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[Object]
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nickname = Li01_maine_maine_base_top03_lt01
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pos = -3200, -500, 293
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm03_rt
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pos = -1628.1, -500, 510
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Archetype = maine_base_terrain_btn_rt
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[Object]
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nickname = Li01_maine_maine_base_top03_rt01
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pos = -2477, -500, 293
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_turret_platform03
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ids_name = 261164
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pos = 339, -312, 21
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ids_info = 66171
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reputation = li_p_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Section Right Upper Corner
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[Object]
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nickname = Li01_maine_base_terrain_top04_lt
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pos = -48.1, -500, -1129.5
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Archetype = maine_base_terrain_top_lt
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[Object]
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nickname = Li01_maine_maine_base_top04_lt01
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pos = -40, -500, -265.5
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm04_lt
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pos = -48.1, -500, 510
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Archetype = maine_base_terrain_btn_lt
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[Object]
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nickname = Li01_maine_maine_base_btm04_lt01
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pos = -40, -500, 293
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top04_rt
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pos = 1531.8, -500, -1129.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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nickname = Li01_maine_maine_base_top04_rt01
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pos = 683, -500, -265.5
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_btm04_rt
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pos = 1531.8, -500, 510
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Archetype = maine_base_terrain_btn_rt
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[Object]
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nickname = Li01_maine_maine_base_btm04_rt01
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pos = 683, -500, 293
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Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_turret_platform04
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ids_name = 261164
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pos = 339, -312,-3262
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ids_info = 66171
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reputation = li_p_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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;[Object]
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;nickname = Li01_Maine_to_Li01_hole
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;ids_name = 261169
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;pos = 50655, 0, -76595
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;rotate = 0, -70, 0
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;Archetype = dock_ring
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;ids_info = 66141
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;voice = atc_leg_f01a
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;space_costume = , robot_body_A
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;reputation = co_me_grp
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;behavior = NOTHING
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;difficulty_level = 3
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;loadout = docking_ring_co_01
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;pilot = pilot_solar_easy
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;jump_effect = jump_effect_hole
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;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia
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[Object]
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nickname = Li01_Maine_to_Li01_hole
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ids_name = 196609
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pos = -4756, 500, -3325
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rotate = 0, 270, -25
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archetype = jumphole_green
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visit = 0
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ids_info = 66146
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jump_effect = jump_effect_hole
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goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia
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