Add Maine Surface

This commit is contained in:
D4rkl1ght3r
2026-01-08 20:28:36 +01:00
parent 05fc9b0670
commit b7bff91c3d
21 changed files with 609 additions and 5 deletions

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View File

@@ -13218,6 +13218,13 @@ nickname = weapon_platform_sm_load
archetype = wplatform_sm
cargo = emergency_action_documents_liberty, 1
; comm_relay_sm
[Loadout]
nickname = comm_relay_sm_load
archetype = comm_relay_sm
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load
[Loadout]

View File

@@ -9415,3 +9415,156 @@ parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
; comm_relay
[Solar]
nickname = comm_relay_sm
ids_name = 300000
ids_info = 300001
type = MISSION_SATELLITE
DA_archetype = solar\REM_MISC\comm_relay.3db
material_library = solar\REM_MISC\comm_relay.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = pirate_transmitter_sm_load
;loadout = alien_structure01_load
solar_radius = 3000
destructible = true
shape_name = NAV_weaponplatform
;fuse = fuse_suprise_drop_loot, 0, 1000
;explosion_arch = explosion_li_elite
;surface_hit_effects = 0, small_hull_hit
explosion_arch = explosion_wplatform
hit_pts = 12000
; maine_base_terrain_btn_lt
[Solar]
nickname = maine_base_terrain_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
material_library = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_btn_rt
[Solar]
nickname = maine_base_terrain_btn_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
material_library = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_top_lt
[Solar]
nickname = maine_base_terrain_top_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_lt.3db
material_library = Solar\REM_MISC\maine_base_terrain_top_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_top_rt
[Solar]
nickname = maine_base_terrain_top_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_rt.3db
material_library = Solar\REM_MISC\maine_base_terrain_top_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; Maine Base Generic
[Solar]
nickname = maine_base_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_btn_lt.cmp
material_library = Solar\REM_MISC\maine_base_btn_lt.cmp
LODranges = 0, 999999
mass = 10000
solar_radius = 3000
shape_name = NNM_SM_MINING
hit_pts = 1e36
[CollisionGroup]
obj = maine_base_btn_lt_door_lt
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 250
root_health_proxy = true
[CollisionGroup]
obj = maine_base_btn_lt_door_rt
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 250
root_health_proxy = true
[Solar]
nickname = dock_ring_jh
ids_name = 261158
ids_info = 66141
type = JUMP_HOLE
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
;loadout = jumphole_green
open_sound = null
close_sound = null
jump_out_hp = Hporient
solar_radius = 600
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 150
shape_name = NAV_dockingrings
hit_pts = 1e36
phantom_physics = true

View File

@@ -0,0 +1,296 @@
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient]
color = 30, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp
[LightSource]
nickname = System_LIGHT
pos = 642, 2000, 198
color = 255, 255, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = System_LIGHT01
pos = -2476, -561, -3554
color = 255, 255, 255
range = 1000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li01_Maine_comm_relay_sm
ids_name = 300004
ids_info = 300005
pos = -1400, -485, -1700
Archetype = comm_relay_sm
loadout = comm_relay_sm_load
reputation = li_p_grp
behavior = NOTHING
; Section Left Lower Corner
[Object]
nickname = Li01_maine_base_terrain_btm_lt
pos = -3208, -500, -2769
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm_lt01
pos = -2477, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm_rt
pos = -1628.1, -500, -2769
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm_rt01
pos = -2477, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_lt
pos = -3208, -500, -4408.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top_lt01
pos = -3200, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_rt
pos = -1628.1, -500, -4408.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top_rt01
pos = -3200, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform01
ids_name = 261164
pos = -2835, -312, -3262
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Right Lower Corner
[Object]
nickname = Li01_maine_base_terrain_btm02_lt
pos = -48.1, -500, -2769
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm02_lt01
pos = -40, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm02_rt
pos = 1531.8, -500, -2769
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm02_rt01
pos = 683, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top02_lt
pos = -48.1, -500, -4408.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top02_lt01
pos = -40, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top02_rt
pos = 1531.8, -500, -4408.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top02_rt01
pos = 683, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform02
ids_name = 261164
pos = -2835, -312, 21
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Left Upper Corner
[Object]
nickname = Li01_maine_base_terrain_top03_lt
pos = -3208, -500, -1129.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_btm03_lt01
pos = -3200, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top03_rt
pos = -1628.1, -500, -1129.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_btm03_rt01
pos = -2477, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm03_lt
pos = -3208, -500, 510
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_top03_lt01
pos = -3200, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm03_rt
pos = -1628.1, -500, 510
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_top03_rt01
pos = -2477, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform03
ids_name = 261164
pos = 339, -312, 21
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Right Upper Corner
[Object]
nickname = Li01_maine_base_terrain_top04_lt
pos = -48.1, -500, -1129.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top04_lt01
pos = -40, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm04_lt
pos = -48.1, -500, 510
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm04_lt01
pos = -40, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top04_rt
pos = 1531.8, -500, -1129.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top04_rt01
pos = 683, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm04_rt
pos = 1531.8, -500, 510
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm04_rt01
pos = 683, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform04
ids_name = 261164
pos = 339, -312,-3262
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
;[Object]
;nickname = Li01_Maine_to_Li01_hole
;ids_name = 261169
;pos = 50655, 0, -76595
;rotate = 0, -70, 0
;Archetype = dock_ring
;ids_info = 66141
;voice = atc_leg_f01a
;space_costume = , robot_body_A
;reputation = co_me_grp
;behavior = NOTHING
;difficulty_level = 3
;loadout = docking_ring_co_01
;pilot = pilot_solar_easy
;jump_effect = jump_effect_hole
;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia
[Object]
nickname = Li01_Maine_to_Li01_hole
ids_name = 196609
pos = -4756, 500, -3325
rotate = 0, 270, -25
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia

View File

@@ -1942,6 +1942,7 @@ Path = Li01, Rh03, Li01, Li04, Iw02, Iw01, Rh02, Rh01, Rh05, Rh03
Path = Li01, Rh04, Li01, Li04, Iw02, Iw01, Rh02, Rh04
Path = Li01, Rh05, Li01, Li04, Iw02, Iw01, Rh02, Rh01, Rh05
Path = Li01, ST04, Li01, Li03, Iw06, Ku02, Ku03, Bw08, Ew01, Hi01, Ew05, ST04
Path = Li01, Li01_Maine
[SystemConnections]
Path = Li02, Br01, Li02, Iw04, Iw03, Br04, Br01

View File

@@ -1090,6 +1090,7 @@ Path = Li01, Rh02, Li01, Li04, Iw01, Rh02
Path = Li01, Rh03, Li01, Li04, Iw01, Rh02, Rh01, Rh03
Path = Li01, Rh04, Li01, Li04, Iw01, Rh02, Rh01, Rh04
Path = Li01, Rh05, Li01, Li04, Iw01, Rh02, Rh01, Rh05
Path = Li01, Li01_Maine
[SystemConnections]
Path = Li02, Br01, Li02, Iw04, Br02, Br01

View File

@@ -2067,6 +2067,7 @@ Path = Li01, Rh03, Li01, Li04, Iw01, Rh02, Rh01, Rh03
Path = Li01, Rh04, Li01, Li04, Iw01, Rh02, Rh04
Path = Li01, Rh05, Li01, Li04, Iw01, Rh02, Rh01, Rh05
Path = Li01, ST04, Li01, Iw03, Br04, Bw10, Bw08, Ew01, Hi01, Ew05, ST04
Path = Li01, Li01_Maine
[SystemConnections]
Path = Li02, Br01, Li02, Iw04, Br02, Br01

View File

@@ -2340,3 +2340,11 @@ strid_name = 455001
NavMapScale = 4
msg_id_prefix = gcs_refer_system_Ob02
[System]
nickname = Li01_Maine
file = systems\LI01_MAINE\Li01_Maine.ini
pos = 8, 0
strid_name = 454000
NavMapScale = 4
msg_id_prefix = gcs_refer_system_Li01_Maine

View File

@@ -42,6 +42,9 @@ rem.AddInfoCard(450071, "Nevada Jump Hole")
rem.AddInfoCard(450072, "Cascadia Jump Hole")
rem.AddInfoCard(450100, "Cascadia")
rem.AddInfoCard(454000, "Maine")
rem.AddInfoCard(454001, "Maine Orbital Docking Ring")
rem.AddInfoCard(455000, "Pleiades-Nebula")
rem.AddInfoCard(455001, "Alcyone")
rem.AddInfoCard(455002, "Celaeno")
@@ -430,6 +433,10 @@ rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TE
rem.AddInfoCard(300102, "Liberty Cruiser Wreckage")
rem.AddInfoCard(300103, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Liberty cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
-- Communication Relay
rem.AddInfoCard(300004, "Communication Relay")
rem.AddInfoCard(300005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Designed to facilitate instantaneous long-distance communication across vast reaches of space. Positioned strategically on planets and moons they serve as vital nodes in a galactic communication network, ensuring seamless contact between planets and colonies</TEXT><PARA/><POP/></RDL>]])
-- Wreckage Infocards
rem.AddInfoCard(320000, "Civilian Fighter")

View File

@@ -539,6 +539,140 @@
},
{
"TextureNames": [
"order base Transiton Corner_.dds",
"order base Transiton End Corner_.dds",
"order base Transiton End_.dds",
"order base Transiton Fade_.dds",
"order base Transiton _.dds",
"order base_cliff.dds",
"order base_snow (rotatable).dds",
"order base_snow in corner.dds",
"order base_snow out corner.dds",
"order base_snow rock.dds",
"order base_snow straight.dds",
"order base_Tunnel panel 2.tga021126124128",
"order base_Tunnel Door test.tga021126124128",
"order base_keypad.tga021126124128",
"order base_Grate.tga021126124128",
"order base_door2.tga021126124128",
"order base_Generator.tga021126124128",
"dtl_grid_tile.tga021126124128",
"order base_Landing Pad.tga021126124128",
"order base_Catwalk Support.tga021126124128",
"order base_fan.tga021126124128",
"order base_Hand Rail.tga021126124128",
"order base_Hand Rail 2.tga021126124128",
"order base_Catwalk siding.tga021126124128",
"order base_Snow Grate.tga021126124128",
"order base_Tunnel panel 4.tga021126124128",
"order base_concrete base 2.tga021126124128",
"order base_door trim.tga021126124128",
"Dig_site_16.TGA021126124128",
"Dig_site_20.tga021126124128",
"Dig_site_18.TGA021126124128",
"order base_Door .tga021126124128",
"order base_door guard.tga021126124128",
"Hand Rail 2.tga021126124128",
"Landing Pad Leg.tga021126124128",
"Door Guard.tga021126124128",
"pygar_redsand 2.tga021126124128",
"Sprauge_depot_inside.tga021126124128",
"metal_deck_g.tga021126124128",
"order base_snow rock.tga021126124128",
"order base_snow in corner.tga021126124128",
"order base_snow straight.tga021126124128",
"order base_snow out corner.tga021126124128",
"order base_snow (rotatable).tga021126124128",
"order base Transiton End_.tga021126124128",
"order base Transiton Fade_.tga021126124128",
"order base Transiton End Corner_.tga021126124128",
"order base Transiton Corner_.tga021126124128",
"order base_cliff.tga021126124128",
"order base Transiton _.tga021126124128",
"dome.tga021111172438",
"engine_grill01.TGA021111172438",
"gratea.tga021111172438",
"pitt_door.TGA021111172438",
"pittSp_B_Room-09.tga021111172438",
"utility_panels_03b.TGA021111172438",
"domeplatforms.tga021111172438",
"dome2.tga021111172438",
"pitt_pad_center.tga021111172438",
"pitt_pad_yeltile.tga021111172438",
"pitt_pad_tile.tga021111172438",
"pitt_pad_edge.tga021111172438",
"dtl_tile05.tga021111172438",
"pitt_pad_ridge.tga021111172438",
"pitt_panels2.tga021111172438",
"pitt_tanks2.tga021111172438",
"pitt_tanks3.tga021111172438",
"tau31_terrain_tile09.tga021111172438",
"tradedetail_illum.tga021030094051",
"tradedetail.tga021030094051",
"tradedetail3_illum.tga021030094051",
"tradedetail3.tga021030094051",
"bar4_illum.tga021030094051",
"bar4.tga021030094051",
"tradedetail2_illum.tga021030094051",
"tradedetail2.tga021030094051",
"bgrock_illum.tga021030094051",
"bgrock.tga021030094051",
"bg_build1_illum.tga021030094051",
"bg_build1.tga021030094051",
"forgroundrock3.tga021030094051",
"bg_build2_illum.tga021030094051",
"bg_build2.tga021030094051",
"cadiz_mnts02.tga021030094051",
"dtl_tile08.tga021030094051",
"cadiz_mnts01.tga021030094051",
"bararch.tga021030094051",
"bar2_illum.tga021030094051",
"bar2.tga021030094051",
"bar_illum.tga021030094051",
"bar.tga021030094051",
"bar3_illum.tga021030094051",
"bar3.tga021030094051",
"eqfront_illum.tga021030094051",
"eqfront.tga021030094051",
"eqdetail_illum.tga021030094051",
"eqdetail.tga021030094051",
"eqfront2_illum.tga021030094051",
"eqfront2.tga021030094051",
"padbottom_illum.tga021030094051",
"eqarch.tga021030094051",
"padtop_illum.tga021030094051",
"eqextra.tga021030094051",
"padtop.tga021030094051",
"dtl_tile04.tga021030094051",
"padbottom.tga021030094051",
"pitt_vent.TGA021023125717",
"pitt_tanks4.tga021023125717",
"pitt_tanks3.tga021023125717",
"pitt_tanks2.tga021023125717",
"pitt_pad_center.tga021023125717",
"pitt_pad_yeltile.tga021023125717",
"pitt_pad_tile.tga021023125717",
"pitt_pad_ridge.tga021023125717",
"pitt_door.TGA021023125717",
"pittSp_B_Room-09.TGA021023125717",
"pitt_panels2.tga021023125717",
"pitt_pad_edge.tga021023125717",
"grateedgea.tga021023125717",
"grateedgeb.tga021023125717",
"gratea.tga021023125717",
"foota.tga021023125717",
"polea.tga021023125717",
"connectora.tga021023125717",
"pitt_clifftile2.tga021023125717",
"pitt_transtile2.tga021023125717",
"pitt_terraintile2.tga021023125717",
"padbottom.tga030110120803",
"dtl_tile01_brite.TGA030110120803",
"padtop.TGA030110120803",
@@ -806,8 +940,6 @@
"ice asteroid.tga",
"ice_block.tga",
"ice_carbon.tga",
"order base_snow straight.tga021126124128",
"order base_snow in corner.tga021126124128"
],
"Roughness" : 0.1,
"Metalness" : 0.0,
@@ -903,8 +1035,6 @@
"mineable_plain.tga",
"minedout.tga",
"nomad02.tga","nomad_01.tga",
"order base_snow rock.tga021126124128",
"order base_cliff.tga021126124128",
"order base Transiton End Corner.tga021126124128",
"order base Transiton Fade.tga021126124128",
"order base Transiton Corner.tga021126124128",