FIX Paths + Lights(st05)

This commit is contained in:
Nekura
2026-04-26 01:04:41 +02:00
parent eb594c2bfe
commit bdc9484f7b
4 changed files with 1078 additions and 1184 deletions

View File

@@ -24,14 +24,29 @@ complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_ew03.cmp nebulae = solar\starsphere\starsphere_ew03.cmp
[LightSource] [LightSource]
nickname = System_LIGHT nickname = System_LIGHT_01
pos = -4955.424, 345.946, 198 pos = -4955.424, 345.946, 198
color = 255, 255, 255 color = 255, 255, 255
range = 60000 range = 60000
type = DIRECTIONAL type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION atten_curve = DYNAMIC_DIRECTION
;Zone_St05_dmkv_nebula [LightSource]
nickname = System_LIGHT_02
pos = 30000, 0, 30000
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = System_LIGHT_03
pos = 30000, -8350, -31000
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Zone] [Zone]
nickname = Zone_St05_dmkv_nebula nickname = Zone_St05_dmkv_nebula
pos = 30000, 0, 30000 pos = 30000, 0, 30000
@@ -44,14 +59,6 @@ spacedust = radioactivedust_blue
spacedust_maxparticles = 100 spacedust_maxparticles = 100
Music = zone_badlands Music = zone_badlands
[LightSource]
nickname = System_LIGHT
pos = 30000, 0, 30000
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Zone] [Zone]
nickname = Zone_St05_dmkv_nebula_exclusion01 nickname = Zone_St05_dmkv_nebula_exclusion01
pos = 30000, 0, 30000 pos = 30000, 0, 30000
@@ -79,76 +86,56 @@ relief_time = 35
encounter = capitalboss_Nomads, 19, 0.4 encounter = capitalboss_Nomads, 19, 0.4
faction = fc_n_grp, 1 faction = fc_n_grp, 1
[Object] [Zone]
;nickname = St05_to_Li01_hole
nickname = St05_to_Ew03_hole
ids_name = 196651
pos = -17000, 0, 40822.04
Archetype = jumphole
ids_info = 66146
;goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia
goto = Ew03, Ew03_to_St05_hole, gate_tunnel_bretonia
jump_effect = jump_effect_hole
;[Object]
;nickname = St05_o_osiris
;ids_name = 196770
;ids_info = 65757
;pos = 13849, 0, 26594
;Archetype = Ithaca_station
;Archetype = o_osiris
;[Object]
;nickname = St05_dmkv_ancient_arch01
;ids_name = 196770
;rotate = -180, -55, 180.000
;pos = -42750, 0, 42750
;Archetype = dmkv_ancient_arch
[Object]
nickname = St05_blackhole
ids_name = 454902
;pos = -44292.38, 0, -38626.156
;rotate = 0, -46.93899, 0
pos = -86076, 0, 421
;rotate = 0, -46.93899, 0
rotate = 0, -7.5, 0
Archetype = blackhole
spin = 0.1, 0, 0
[zone]
nickname = Zone_St05_blackhole_death nickname = Zone_St05_blackhole_death
;pos = -44292.38, 0, -38626.156
pos = -86076, 0, 421 pos = -86076, 0, 421
shape = SPHERE shape = SPHERE
size = 40000 size = 40000
damage = 5000 damage = 5000
sort = 99 sort = 99
density = 0
relief_time = 0
[Object] [Zone]
nickname = St05_Sun1
ids_name = 261045
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_2000
star = Bw09_sun
ids_info = 66153
atmosphere_range = 10000
burn_color = 160, 222, 245
[zone]
nickname = Zone_St05_death_sun nickname = Zone_St05_death_sun
pos = -25000, 15000, -200000 pos = -25000, 15000, -200000
shape = SPHERE shape = SPHERE
size = 9000 size = 9000
damage = 10000 damage = 10000
sort = 99 sort = 99
density = 0
relief_time = 0 [Zone]
nickname = Zone_St05_death_sun
pos = 37500.785, 0, -80500
shape = SPHERE
size = 12000
damage = 10000
sort = 99
[Object]
nickname = St05_to_Ew03_hole
ids_name = 196651
pos = -17000, 0, 40822.04
Archetype = jumphole
ids_info = 66146
goto = Ew03, Ew03_to_St05_hole, gate_tunnel_bretonia
jump_effect = jump_effect_hole
[Object]
nickname = St05_blackhole
ids_name = 454902
pos = -86076, 0, 421
rotate = 0, -7.5, 0
Archetype = blackhole
spin = 0.1, 0, 0
[Object]
nickname = St05_Sun1
ids_name = 261045
ambient_color = 255, 255, 255
Archetype = sun_2000
star = Bw09_sun
ids_info = 66153
atmosphere_range = 10000
burn_color = 160, 222, 245
[Object] [Object]
nickname = dmkv_temple nickname = dmkv_temple
@@ -158,20 +145,6 @@ rotate = 0, 25, 0
Archetype = dmkv_temple Archetype = dmkv_temple
loadout = dmkv_temple_load loadout = dmkv_temple_load
;[Object]
;nickname = nomadbase_dmkv01
;ids_name = 198012
;pos = 30000, 0, -31000
;Archetype = nomadbase_dmkv
[LightSource]
nickname = System_LIGHT
pos = 30000, -8350, -31000
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object] [Object]
nickname = St05_Sun2 nickname = St05_Sun2
ids_name = 261037 ids_name = 261037
@@ -179,18 +152,8 @@ pos = -25000, 15000, -200000
ambient_color = 255, 255, 255 ambient_color = 255, 255, 255
Archetype = sun_1000 Archetype = sun_1000
star = ku02_sun star = ku02_sun
atmosphere_range = 5000
ids_info = 66151 ids_info = 66151
atmosphere_range = 5000
[zone]
nickname = Zone_St05_death_sun
pos = 37500.785, 0, -80500
shape = SPHERE
size = 12000
damage = 10000
sort = 99
density = 0
relief_time = 0
[Object] [Object]
nickname = St05_01 nickname = St05_01
@@ -198,7 +161,6 @@ ids_name = 454903
pos = -33306.402, 1521.6704, -52310.22 pos = -33306.402, 1521.6704, -52310.22
ambient_color = 35, 35, 45 ambient_color = 35, 35, 45
Archetype = planet_gasicecld_2000 Archetype = planet_gasicecld_2000
;ids_info = 66055
spin = 0, 0.01, 0 spin = 0, 0.01, 0
atmosphere_range = 1650 atmosphere_range = 1650
burn_color = 255, 222, 160 burn_color = 255, 222, 160

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@@ -1090,7 +1090,6 @@ Path = Li01, Rh02, Li01, Li04, Iw01, Rh02
Path = Li01, Rh03, Li01, Li04, Iw01, Rh02, Rh01, Rh03 Path = Li01, Rh03, Li01, Li04, Iw01, Rh02, Rh01, Rh03
Path = Li01, Rh04, Li01, Li04, Iw01, Rh02, Rh01, Rh04 Path = Li01, Rh04, Li01, Li04, Iw01, Rh02, Rh01, Rh04
Path = Li01, Rh05, Li01, Li04, Iw01, Rh02, Rh01, Rh05 Path = Li01, Rh05, Li01, Li04, Iw01, Rh02, Rh01, Rh05
;Path = Li01, Li01_Maine
[SystemConnections] [SystemConnections]
Path = Li02, Br01, Li02, Iw04, Br02, Br01 Path = Li02, Br01, Li02, Iw04, Br02, Br01
@@ -1290,9 +1289,6 @@ Path = LI06, Rh05, LI06, Li02, Li01, Li04, Iw01, Rh02, Rh01, Rh05
[SystemConnections] [SystemConnections]
Path = LI07, LI07, LI07 Path = LI07, LI07, LI07
[SystemConnections]
Path = Ob02, Ob02, Ob02
[SystemConnections] [SystemConnections]
Path = Rh01, Br01, Rh01, Rh03, Bw03, Bw01, Br03, Br01 Path = Rh01, Br01, Rh01, Rh03, Bw03, Bw01, Br03, Br01
Path = Rh01, Br02, Rh01, Rh02, Iw02, Li04, Li01, Iw03, Br02 Path = Rh01, Br02, Rh01, Rh02, Iw02, Li04, Li01, Iw03, Br02

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