New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)

This commit is contained in:
2026-10-25 21:24:26 +01:00
committed by D4rkl1ght3r
parent d46005fd42
commit c0a8878c13
3 changed files with 9 additions and 9 deletions
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+9 -9
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@@ -108,19 +108,19 @@ HeatHaze = 1.0
ShieldRefraction = 1.0
CloakRefraction = 1.0
TunnelDistortion = 1.0
; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at
; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original
; atmosphere layer. AtmosphereColor: 1 = each planet's colour from its own surface texture (the
; mean colour: a desert planet gets an orange rim), 2 = from that atmosphere layer (its material's
; Dc), 0 = Earth's blue for every planet. The layer's Alpha sets the strength (a thin layer a weak
; atmosphere, a black or invisible layer none). AtmosphereSaturation = how strongly the pale
; colour is tinted (1 = as it is, higher = more colourful). AtmosphereDensity = thickness of the
; shell (higher = a thicker veil over the planet, 1 = the first R15 version)
; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the
; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere
; layer. AtmosphereColor turns that blue to the planet's hue: 1 = the mean colour of its surface
; texture (a desert planet gets an orange rim), 2 = its atmosphere layer's colour (the material's
; Dc), 0 = Earth's blue for every planet. Grey and white planets keep the blue. The layer's Alpha
; sets the strength (a thin layer a weak atmosphere, a black or invisible layer none).
; AtmosphereSaturation = how colourful the turned colour is (1 = as Earth's blue).
; AtmosphereDensity = thickness of the shell (higher = a thicker veil, 1 = the first R15 version)
Atmosphere = 1
AtmosphereStrength = 1.0
AtmosphereReplace = 1
AtmosphereColor = 1
AtmosphereSaturation = 4.0
AtmosphereSaturation = 1.0
AtmosphereDensity = 0.5
; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
; (over SoftParticleRange metres in front of them) instead of cutting hard edges
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