Update x64 client with base room rendering fixes

Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.

Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
This commit is contained in:
2026-11-08 20:50:33 +01:00
parent cf9dc4821c
commit c4606e43b9
5 changed files with 14 additions and 8 deletions
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@@ -174,3 +174,8 @@ CaptureMax = 20
ExitAfterFrames = 0
; diagnosis: write every draw of frame N (state, material, lights, textures) to remgfx.log
DumpFrame = 0
; Base rooms: independent indirect-light ray budget (0 off/SSAO, 1 Low, 2 High, 3 MAX).
; Low keeps bounce lighting with fewer samples, averaged by TAA / FSR / DLSS.
; The global RtGi switch and strength still apply; space quality is unchanged.
BaseRtGiQuality = 1
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