Update x64 client with base room rendering fixes
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c. Clear ray tracing instances and temporal history between base rooms, and add independent room GI quality with a one-ray Low default and SSAO fallback. Release x64 builds, GI budget checks, Freeport 9 room transitions and REM menu saving were validated. Runtime/data hashes match the Lutris installation across 11,143 files; original SAVE files remain unchanged. Preserve the five upstream story arc commits already on this branch.
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@@ -174,3 +174,8 @@ CaptureMax = 20
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ExitAfterFrames = 0
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; diagnosis: write every draw of frame N (state, material, lights, textures) to remgfx.log
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DumpFrame = 0
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; Base rooms: independent indirect-light ray budget (0 off/SSAO, 1 Low, 2 High, 3 MAX).
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; Low keeps bounce lighting with fewer samples, averaged by TAA / FSR / DLSS.
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; The global RtGi switch and strength still apply; space quality is unchanged.
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BaseRtGiQuality = 1
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