Add RepairShip + RepairTurret + The Ring Shipdealer
This commit is contained in:
16
DATA/COCKPITS/repairship.ini
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16
DATA/COCKPITS/repairship.ini
Normal file
@@ -0,0 +1,16 @@
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[Cockpit]
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mesh = cockpits\bretonia\models\br_elite_cockpit.cmp
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int_brightness = 0.500000
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head_turn = 40, 50
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[CockpitCamera]
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[TurretCamera]
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tether = 0.000000, 10, 67
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yaw_rotate_speed = 2.250000
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pitch_rotate_speed = 1.500000
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accel_speed = 5
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[RearViewCamera]
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view_position = 0, 10, 67
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@@ -1546,13 +1546,16 @@ ids_name = 263903
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ids_info = 264903
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volume = 0
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mass = 10
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max_force = 120000
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linear_drag = 3000
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max_force = 48000
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linear_drag = 599
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power_usage = 0
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reverse_fraction = 0.1
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flame_effect = gf_br_repair_engine01
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cruise_charge_time = 5
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cruise_power_usage = 20
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rumble_sound = rumble_utility_small
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@@ -1562,6 +1565,7 @@ indestructible = false
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outside_cone_attenuation = -3
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inside_sound_cone = 90
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outside_sound_cone = 270
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lootable = false
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[Engine]
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nickname = ge_nf_engine_01
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@@ -2814,4 +2814,30 @@ addon = SlowMediumWhite, HpRunningLight08
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addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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;;Repair Ship
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[Good]
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nickname = repair_hull
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category = shiphull
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ship = ge_repair_player
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price = 400000
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ids_name = 237048
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item_icon = Equipment\models\commodities\nn_icons\repair_ship.3db
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[Good]
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nickname = repair_package
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category = ship
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hull = repair_hull
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addon = ge_rpr_engine_01, internal, 1
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addon = co_elite2_power01, internal, 1
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addon = ge_s_scanner_01, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = LargeWhiteSpecial, HpHeadLight
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addon = SlowMediumWhite, HpRunningLight01
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addon = SlowMediumWhite, HpRunningLight02
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addon = SlowMediumWhite, HpRunningLight03
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addon = SlowMediumWhite, HpRunningLight04
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addon = SlowMediumWhite, HpRunningLight05
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addon = SlowMediumWhite, HpRunningLight06
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@@ -10743,6 +10743,7 @@ MarketGood = mod_s_tractor_01, 0, -1, 10, 10, 0, 1
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[BaseGood]
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base = Rh01_03_base
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MarketGood = rem_repair_turret01, 1, -1, 10, 10, 0, 1
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MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1
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MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1
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@@ -220,6 +220,10 @@ marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
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marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1
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marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Rh01_03_base
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marketgood = repair_package, 24, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Rh02_01_base
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marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
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@@ -3884,4 +3884,10 @@ mass = 1e10
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HP_child = HpConnect
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parent_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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debris_type = debris_vanish
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;RepairShip Shield
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[Shield]
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nickname = Repair_Ship_shield01
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DA_archetype = Ships\UTILITY\REPAIR\repair_shield.3db
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HP_child = SpConnect
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@@ -31447,3 +31447,49 @@ auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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;RepTurret
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[Munition]
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nickname = rem_repair_turret01_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 800
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energy_damage = -400
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one_shot_sound = fire_capship
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munition_hit_effect = ci_capgun_01_impact
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const_effect = ci_capgun_01_proj
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lifetime = 1.2
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = rem_repair_turret01
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ids_name = 263521
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ids_info = 264521
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hp_gun_type = hp_turret_special_10
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hit_pts = 9000
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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damage_per_fire = 0
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power_usage = 150
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refire_delay = 0.25
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muzzle_velocity = 1000
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toughness = 2.5
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flash_particle_name = ci_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rem_repair_turret01_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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@@ -7651,3 +7651,17 @@ ids_name = 51356
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ids_info = 51357
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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;RepairTurret
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[Good]
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nickname = rem_repair_turret01
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equipment = rem_repair_turret01
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category = equipment
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price = 120000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_turret.3db
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combinable = false
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ids_name = 263521
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ids_info = 264521
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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@@ -29096,6 +29096,16 @@ individual_name = 244919
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affiliation = co_khc_grp
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voice = rvp146
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[GF_NPC]
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nickname = rh0103_fix_ship
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body = rh_shipdealer_body
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head = rh_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 245204
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affiliation = co_khc_grp
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voice = rvp151
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[GF_NPC]
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nickname = rh0103_republican_001_m
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body = rh_reichman_body
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@@ -29153,6 +29163,11 @@ character_density = 2
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fixture = rh0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = rh0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = rh0103_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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[MBase]
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nickname = Rh01_04_Base
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local_faction = co_ic_grp
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Binary file not shown.
BIN
DATA/SHIPS/UTILITY/REPAIR/repair_shield.3db
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BIN
DATA/SHIPS/UTILITY/REPAIR/repair_shield.3db
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Binary file not shown.
BIN
DATA/SHIPS/UTILITY/REPAIR/repair_shield.sur
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BIN
DATA/SHIPS/UTILITY/REPAIR/repair_shield.sur
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Binary file not shown.
@@ -9043,4 +9043,99 @@ parent_impulse = 60
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debris_type = debris_normal
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fuse = lifter_death_fuse, 0, 1
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hit_pts = 400
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root_health_proxy = true
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root_health_proxy = true
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;RepairShip
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[Ship]
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ids_name = 237048
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ids_info = 67003
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ids_info1 = 66595
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ids_info2 = 66608
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ids_info3 = 67004
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ship_class = 2
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nickname = ge_repair_player
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LODranges = 0, 999999
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msg_id_prefix = gcs_refer_shiparch_repair
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mission_property = can_use_berths
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type = FREIGHTER
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DA_archetype = ships\utility\repair\repair.cmp
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material_library = ships\utility\utility_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\repairship.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 30
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shield_battery_limit = 30
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mass = 400.000000
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hold_size = 250
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linear_drag = 184
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fuse = lifter_death_fuse, 0, 1
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max_bank_angle = 30
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camera_offset = 12, 67
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camera_angular_acceleration = 0.05
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camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 30000
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explosion_arch = shatter_utility_small
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 50000.000000, 50000.000000, 230000.000000
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angular_drag = 40000.000000, 40000.000000, 141000.000000
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rotation_inertia = 8400.000000, 8400.000000, 8400.000000
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nudge_force = 30000.000000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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shield_link = Repair_Ship_shield01, HpMount, HpShield01
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hp_type = hp_turret_special_10, HpTurret04, HpTurret05
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hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_freighter_shield_special_10, HpShield01
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hp_type = hp_freighter_shield_special_9, HpShield01
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hp_type = hp_freighter_shield_special_8, HpShield01
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hp_type = hp_freighter_shield_special_7, HpShield01
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hp_type = hp_freighter_shield_special_6, HpShield01
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hp_type = hp_freighter_shield_special_5, HpShield01
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hp_type = hp_freighter_shield_special_4, HpShield01
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hp_type = hp_freighter_shield_special_3, HpShield01
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hp_type = hp_freighter_shield_special_2, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_countermeasure_dropper, HpCM01
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[CollisionGroup]
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obj = repair_portarm1_lod1
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separable = true
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parent_impulse = 10
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child_impulse = 100
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debris_type = debris_vanish
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mass = 25
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hit_pts = 26250
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root_health_proxy = false
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type = Port_Arm
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[CollisionGroup]
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obj = repair_star_arm_lod1
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separable = true
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parent_impulse = 10
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child_impulse = 100
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debris_type = debris_vanish
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mass = 25
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hit_pts = 26250
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root_health_proxy = false
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type = Starboard_Arm
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@@ -32,6 +32,11 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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@@ -0,0 +1,62 @@
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[Room_Info]
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set_script = Scripts\Bases\Rh_07_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -10,3 +10,7 @@ file = Universe\Systems\Rh01\Bases\Rooms\Rh01_03_Bar.ini
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nickname = Deck
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file = Universe\Systems\Rh01\Bases\Rooms\Rh01_03_Deck.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\Rh01\Bases\Rooms\Rh01_03_ShipDealer.ini
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Binary file not shown.
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