Add RepairShip + RepairTurret + The Ring Shipdealer
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@@ -31447,3 +31447,49 @@ auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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;RepTurret
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[Munition]
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nickname = rem_repair_turret01_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 800
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energy_damage = -400
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one_shot_sound = fire_capship
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munition_hit_effect = ci_capgun_01_impact
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const_effect = ci_capgun_01_proj
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lifetime = 1.2
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = rem_repair_turret01
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ids_name = 263521
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ids_info = 264521
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hp_gun_type = hp_turret_special_10
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hit_pts = 9000
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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damage_per_fire = 0
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power_usage = 150
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refire_delay = 0.25
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muzzle_velocity = 1000
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toughness = 2.5
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flash_particle_name = ci_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rem_repair_turret01_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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