Add RepairShip + RepairTurret + The Ring Shipdealer

This commit is contained in:
DrGreen
2024-09-28 02:11:17 +02:00
parent 973b549d8a
commit c54adfe0bb
18 changed files with 303 additions and 5 deletions

View File

@@ -31447,3 +31447,49 @@ auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
;RepTurret
[Munition]
nickname = rem_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = -400
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.2
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_repair_turret01
ids_name = 263521
ids_info = 264521
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hp_gun_type = hp_turret_special_10
hit_pts = 9000
explosion_resistance = 1
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.25
muzzle_velocity = 1000
toughness = 2.5
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 999999