Add RepairShip + RepairTurret + The Ring Shipdealer

This commit is contained in:
DrGreen
2024-09-28 02:11:17 +02:00
parent 973b549d8a
commit c54adfe0bb
18 changed files with 303 additions and 5 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -9043,4 +9043,99 @@ parent_impulse = 60
debris_type = debris_normal
fuse = lifter_death_fuse, 0, 1
hit_pts = 400
root_health_proxy = true
root_health_proxy = true
;RepairShip
[Ship]
ids_name = 237048
ids_info = 67003
ids_info1 = 66595
ids_info2 = 66608
ids_info3 = 67004
ship_class = 2
nickname = ge_repair_player
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\repairship.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 30
mass = 400.000000
hold_size = 250
linear_drag = 184
fuse = lifter_death_fuse, 0, 1
max_bank_angle = 30
camera_offset = 12, 67
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 30000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Repair_Ship_shield01, HpMount, HpShield01
hp_type = hp_turret_special_10, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
obj = repair_portarm1_lod1
separable = true
parent_impulse = 10
child_impulse = 100
debris_type = debris_vanish
mass = 25
hit_pts = 26250
root_health_proxy = false
type = Port_Arm
[CollisionGroup]
obj = repair_star_arm_lod1
separable = true
parent_impulse = 10
child_impulse = 100
debris_type = debris_vanish
mass = 25
hit_pts = 26250
root_health_proxy = false
type = Starboard_Arm