Add RepairShip + RepairTurret + The Ring Shipdealer
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DATA/SHIPS/UTILITY/REPAIR/repair_shield.3db
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DATA/SHIPS/UTILITY/REPAIR/repair_shield.3db
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DATA/SHIPS/UTILITY/REPAIR/repair_shield.sur
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DATA/SHIPS/UTILITY/REPAIR/repair_shield.sur
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@@ -9043,4 +9043,99 @@ parent_impulse = 60
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debris_type = debris_normal
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fuse = lifter_death_fuse, 0, 1
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hit_pts = 400
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root_health_proxy = true
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root_health_proxy = true
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;RepairShip
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[Ship]
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ids_name = 237048
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ids_info = 67003
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ids_info1 = 66595
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ids_info2 = 66608
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ids_info3 = 67004
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ship_class = 2
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nickname = ge_repair_player
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LODranges = 0, 999999
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msg_id_prefix = gcs_refer_shiparch_repair
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mission_property = can_use_berths
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type = FREIGHTER
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DA_archetype = ships\utility\repair\repair.cmp
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material_library = ships\utility\utility_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\repairship.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 30
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shield_battery_limit = 30
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mass = 400.000000
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hold_size = 250
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linear_drag = 184
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fuse = lifter_death_fuse, 0, 1
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max_bank_angle = 30
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camera_offset = 12, 67
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camera_angular_acceleration = 0.05
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camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 30000
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explosion_arch = shatter_utility_small
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 50000.000000, 50000.000000, 230000.000000
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angular_drag = 40000.000000, 40000.000000, 141000.000000
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rotation_inertia = 8400.000000, 8400.000000, 8400.000000
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nudge_force = 30000.000000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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shield_link = Repair_Ship_shield01, HpMount, HpShield01
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hp_type = hp_turret_special_10, HpTurret04, HpTurret05
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hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
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hp_type = hp_freighter_shield_special_10, HpShield01
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hp_type = hp_freighter_shield_special_9, HpShield01
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hp_type = hp_freighter_shield_special_8, HpShield01
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hp_type = hp_freighter_shield_special_7, HpShield01
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hp_type = hp_freighter_shield_special_6, HpShield01
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hp_type = hp_freighter_shield_special_5, HpShield01
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hp_type = hp_freighter_shield_special_4, HpShield01
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hp_type = hp_freighter_shield_special_3, HpShield01
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hp_type = hp_freighter_shield_special_2, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_countermeasure_dropper, HpCM01
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[CollisionGroup]
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obj = repair_portarm1_lod1
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separable = true
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parent_impulse = 10
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child_impulse = 100
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debris_type = debris_vanish
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mass = 25
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hit_pts = 26250
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root_health_proxy = false
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type = Port_Arm
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[CollisionGroup]
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obj = repair_star_arm_lod1
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separable = true
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parent_impulse = 10
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child_impulse = 100
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debris_type = debris_vanish
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mass = 25
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hit_pts = 26250
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root_health_proxy = false
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type = Starboard_Arm
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